Graphics/IRenderStateManager.h File Reference

IRenderStateManager.h File Reference
#include "GraphicsExport.h"
#include "GeometryEnums.h"
#include "RenderEnums.h"
#include "../MaxHeap.h"

Classes

class  IRenderStateManager
 IRenderStateManager controls primitive renderer's current render style. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics