Graphics/MemoryTargetHandle.h File Reference

MemoryTargetHandle.h File Reference
#include "RenderEnums.h"
#include "BaseRasterHandle.h"

Classes

class  MemoryTargetHandle
 Application can use this class to create a render target in memory which can be a target input/output for a fragment node. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics