#include "../GraphicsTypes.h"
#include "../baseinterface.h"
#include "../MaxHeap.h"
#include "../Point4.h"
#include "../Graphics/RenderEnums.h"
Classes | |
class | RasterizerState |
This class encapsulates a complete rasterizer state, like fill mode, cull mode, point size, etc. More... | |
union | RasterizerState::DepthBias |
The z buffer depth bias value Default value is 0. More... | |
class | TargetBlendState |
This class holds the blend state for single render target. More... | |
class | BlendState |
This class holds the blend state for all render targets. More... | |
class | StencilOperation |
This class encapsulates a complete set of stencil buffer operations for stencil test. More... | |
class | DepthStencilState |
This class encapsulates a complete depth buffer and stencil buffer state. More... | |
Namespaces | |
MaxSDK | |
These classes let you define skin weighting using a voxel or height map based algorithm. | |
MaxSDK::Graphics | |
Macros | |
#define | MAX_TARGETS_SLOT 8 |
#define MAX_TARGETS_SLOT 8 |