Classes | |
| class | TargetHandle |
| Application can use this class either as a render target or convert it to texture and assign to model. More... | |
| class | PresentableTargetHandle |
| This class is similar as TargetHandle. More... | |
Namespaces | |
| MaxSDK | |
| These classes let you define skin weighting using a voxel or height map based algorithm. | |
| MaxSDK::Graphics | |
Typedefs | |
| typedef MaxSDK::Array< TargetHandle > | TargetHandleArray |
Variables | |
| GraphicsDriverAPI TargetHandle | EmptyTargetHandle |