Graphics/TargetHandle.h File Reference

TargetHandle.h File Reference
#include "RenderEnums.h"
#include "BaseRasterHandle.h"
#include "../Containers/Array.h"

Classes

class  TargetHandle
 Application can use this class either as a render target or convert it to texture and assign to model. More...
 
class  PresentableTargetHandle
 This class is similar as TargetHandle. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics
 

Typedefs

typedef MaxSDK::Array< TargetHandle > TargetHandleArray
 

Variables

GraphicsDriverAPI TargetHandle EmptyTargetHandle