Classes | |
class | TargetHandle |
Application can use this class either as a render target or convert it to texture and assign to model. More... | |
class | PresentableTargetHandle |
This class is similar as TargetHandle. More... | |
Namespaces | |
MaxSDK | |
These classes let you define skin weighting using a voxel or height map based algorithm. | |
MaxSDK::Graphics | |
Typedefs | |
typedef MaxSDK::Array< TargetHandle > | TargetHandleArray |
Variables | |
GraphicsDriverAPI TargetHandle | EmptyTargetHandle |