RenderingAPI/Renderer/UnifiedRenderer.h File Reference

UnifiedRenderer.h File Reference
#include "../RenderingAPI.h"
#include <iparamb2.h>
#include <render.h>
#include <IMtlRender_Compatibility.h>
#include <ITabDialog.h>
#include <rendering/IStoppableRenderer.h>
#include "IRenderSessionContext.h"
#include <memory>

Classes

class  UnifiedRenderer
 Unifies functionality for, both, interactive (ActiveShade) and offline (Production) rendering. More...
 
class  UnifiedRenderer
 Unifies functionality for, both, interactive (ActiveShade) and offline (Production) rendering. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::RenderingAPI