CollisionVNormal Class Reference

CollisionVNormal Class Reference

#include <icollision.h>

Class Description

See also
Class ICollision, Class CollisionOps, Class CollisionPlane, Class CollisionSphere, Class CollisionMesh, Class Box3, Class Point3

Description:
This class represents a general list of collision vertex normals.
Data Members:
Point3 norm;

The normal vector

DWORD smooth;

The smoothing flag.

CollisionVNormal *next;

A pointer to the next normal in the linked list.

BOOL init;

The initialization flag.
+ Inheritance diagram for CollisionVNormal:

Public Member Functions

 CollisionVNormal ()
 
 CollisionVNormal (Point3 &n, DWORD s)
 
 ~CollisionVNormal ()
 
void AddNormal (Point3 &n, DWORD s)
 
Point3GetNormal (DWORD s)
 
void Normalize ()
 

Public Attributes

Point3 norm
 
DWORD smooth
 
CollisionVNormalnext
 
BOOL init
 

Additional Inherited Members

- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator. More...
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator. More...
 

Constructor & Destructor Documentation

CollisionVNormal ( )
inline
Remarks
Constructor.
Default Implementation:
{smooth=0;next=NULL;init=FALSE;norm=Point3(0,0,0);}
1136 {smooth=0;next=NULL;init=FALSE;norm=Point3(0,0,0);}
DWORD smooth
Definition: icollision.h:1129
CollisionVNormal * next
Definition: icollision.h:1130
#define NULL
Definition: autoptr.h:18
Point3 norm
Definition: icollision.h:1128
Definition: point3.h:51
BOOL init
Definition: icollision.h:1131
CollisionVNormal ( Point3 n,
DWORD  s 
)
inline
Remarks
Constructor.
Parameters:
Point3 &n

The vector to initialize with.

DWORD s

The smoothing flag to initialize with.
Default Implementation:
{next=NULL;init=TRUE;norm=n;smooth=s;}
1145 {next=NULL;init=TRUE;norm=n;smooth=s;}
DWORD smooth
Definition: icollision.h:1129
CollisionVNormal * next
Definition: icollision.h:1130
#define NULL
Definition: autoptr.h:18
Point3 norm
Definition: icollision.h:1128
BOOL init
Definition: icollision.h:1131
Remarks
Destructor.
Default Implementation:
{delete next;}

Member Function Documentation

void AddNormal ( Point3 n,
DWORD  s 
)
Remarks
Add a vector to the list.
Parameters:
Point3 &n

The vector to add.

DWORD s

The smoothing flag to add.
Point3& GetNormal ( DWORD  s)
Remarks
Returns the specified normal from the list.
Parameters:
DWORD s

The index of the normal in the list.
void Normalize ( )
Remarks
This method normalizes the vector.

Member Data Documentation

Point3 norm
DWORD smooth
BOOL init