ISceneEventManager Class Reference

#include <ISceneEventManager.h>

+ Inheritance diagram for ISceneEventManager:

Public Types

typedef SceneEventNamespace::CallbackKey CallbackKey
 
- Public Types inherited from BaseInterface
enum  LifetimeType { noRelease, immediateRelease, wantsRelease, serverControlled }
 

Public Member Functions

virtual CallbackKey RegisterCallback (ISceneEventCallback *callback, BOOL polling=FALSE, DWORD delayMilliseconds=0, BOOL mouseUp=FALSE)=0
 Registers a scene event callback, including NodeEventCallback objects. More...
 
virtual void UnRegisterCallback (CallbackKey callbackKey)=0
 Unregister a callback object. More...
 
virtual ISceneEventCallbackGetCallbackByKey (CallbackKey callbackKey)=0
 Returns a callback object, given its key ID. More...
 
virtual CallbackKey GetKeyByCallback (ISceneEventCallback *callback)=0
 Returns a callback key ID, given a registered callback object. More...
 
virtual void TriggerMessages (CallbackKey callbackKey)=0
 Triggers messages about all events gathered for a callback, immediately This may be used with callbacks in any mode, but is particularly necessary to trigger messages for callbacks in polling mode. More...
 
virtual void ResetMessages (CallbackKey callbackKey)=0
 Clears out all gathered messages for a callback The currently gathered events will not be included in the next batch of messages for the callback. More...
 
- Public Member Functions inherited from BaseInterface
virtual UtilExport ~BaseInterface ()
 Destructor. More...
 
UtilExport BaseInterfaceGetInterface (Interface_ID id)
 
virtual UtilExport Interface_ID GetID ()
 
virtual LifetimeType LifetimeControl ()
 
virtual bool RegisterNotifyCallback (InterfaceNotifyCallback *incb)
 
virtual void UnRegisterNotifyCallback (InterfaceNotifyCallback *incb)
 
virtual BaseInterfaceAcquireInterface ()
 
virtual void ReleaseInterface ()
 
virtual void DeleteInterface ()
 
virtual BaseInterfaceCloneInterface (void *remapDir=NULL)
 
- Public Member Functions inherited from InterfaceServer
virtual UtilExport ~InterfaceServer ()
 Destructor. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator. More...
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator. More...
 

Member Typedef Documentation

Member Function Documentation

virtual CallbackKey RegisterCallback ( ISceneEventCallback callback,
BOOL  polling = FALSE,
DWORD  delayMilliseconds = 0,
BOOL  mouseUp = FALSE 
)
pure virtual

Registers a scene event callback, including NodeEventCallback objects.

Parameters
[in]callbackThe callback object. This may be any scene event callback type, including NodeEventCallback.
[in]pollingIn polling mode, messages are sent only when TriggerMessages() is called. Otherwise, messages are sent immediately after the given delay and mouseUp conditions are met. Polling mode cannot be used if a delay or mouseUp is specified.
[in]delayMillisecondsIf delay is zero, messages are triggered immediately when an event is completed. If delay is nonzero, messages are delayed until the specified time passes with no events (an uninterrupted period with no event noise).
[in]mouseUpIf mouseUp is true, messages are delayed until the mouse is up.
Returns
The callback key ID (zero on failure)
virtual void UnRegisterCallback ( CallbackKey  callbackKey)
pure virtual

Unregister a callback object.

Parameters
[in]callbackKeyThe callback key ID
virtual ISceneEventCallback* GetCallbackByKey ( CallbackKey  callbackKey)
pure virtual

Returns a callback object, given its key ID.

Parameters
[in]callbackKeyThe callback key ID
Returns
The callback object
virtual CallbackKey GetKeyByCallback ( ISceneEventCallback callback)
pure virtual

Returns a callback key ID, given a registered callback object.

Parameters
[in]callbackThe callback object.
Returns
The callback key ID (zero on failure)
virtual void TriggerMessages ( CallbackKey  callbackKey)
pure virtual

Triggers messages about all events gathered for a callback, immediately This may be used with callbacks in any mode, but is particularly necessary to trigger messages for callbacks in polling mode.

Parameters
[in]callbackKeyThe callback key ID
virtual void ResetMessages ( CallbackKey  callbackKey)
pure virtual

Clears out all gathered messages for a callback The currently gathered events will not be included in the next batch of messages for the callback.

Parameters
[in]callbackKeyThe callback key ID