dbgprint.h File Reference
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dbgprint.h File Reference
Related help topics:
3ds Max SDK - The Learning Path > Lesson 1: Sample utility plug-in
3ds Max SDK Features > Modeling > Meshes > Computing Face Normals
3ds Max SDK Features > Modeling > Meshes > Computing Vertex Normals
3ds Max SDK Features > Modeling > Meshes > Retrieving Mesh Strip Data
3ds Max SDK Features > Modeling > Patches and Faces > Patch Code Example
3ds Max SDK Features > Animation, Time, and Controllers > Controllers > Controller Data Access > Keyframe Data Access Classes and Methods
3ds Max SDK Features > Animation, Time, and Controllers > Controllers > Controller Data Access > Procedural Controller Data Access
3ds Max SDK Features > MAXScript Scripting Engine > Useful MAXScript Tips
3ds Max SDK Features > 3DXI > 3DXI Objects
3ds Max SDK Features > 3DXI > 3DXI Error Reporting
Writing Plug-ins > Troubleshooting > DebugPrint()
Writing Plug-ins > Troubleshooting > MNMesh Note on Debugging
Functions
#include "
utilexp.h
"
#include "
strbasic.h
"
Functions
UtilExport
void
DebugPrint
(const
MCHAR
*format,...)
UtilExport
void
DebugOutputString
(const
MCHAR
*string)
Function Documentation
UtilExport
void
DebugPrint
(
const
MCHAR
*
format
,
...
)
UtilExport
void
DebugOutputString
(
const
MCHAR
*
string
)