gfloat.h File Reference
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gfloat.h File Reference
Related help topics:
3ds Max SDK Features > Modeling > Meshes > Computing Vertex Normals by Weighting
Functions
#include <math.h>
Functions
void
SinCos
(float angle, float *sine, float *cosine)
float
Sin
(float angle)
float
Cos
(float angle)
float
Sqrt
(float arg)
Function Documentation
void
SinCos
(
float
angle
,
float *
sine
,
float *
cosine
)
inline
Remarks
Returns both the sine and cosine of the specified angle as floats. This function uses the assembly language on Intel CPUs.
33
{
34
#ifdef __USE_ASM_CODE_
35
__asm {
36
push ecx
37
fld dword ptr angle
38
fsincos
39
mov ecx, dword ptr[cosine]
40
fstp dword ptr [ecx]
41
mov ecx, dword ptr[sine]
42
fstp dword ptr [ecx]
43
pop ecx
44
}
45
#else
46
*sine = (float)sin (angle);
47
*cosine = (float)cos (angle);
48
#endif
49
}
float Sin
(
float
angle
)
inline
Remarks
Returns the sine of the specified angle as a float. This function uses the assembly language on Intel CPUs.
53
{
54
#ifdef __USE_ASM_CODE_
55
float
s, c;
56
SinCos
(angle, &s, &c);
57
return
s;
58
#else
59
return
(
float
)sin((
double
)angle);
60
#endif
61
}
SinCos
void SinCos(float angle, float *sine, float *cosine)
Definition:
gfloat.h:32
float Cos
(
float
angle
)
inline
Remarks
Returns the cosine of the specified angle as a float. This function uses the assembly language on Intel CPUs.
65
{
66
#ifdef __USE_ASM_CODE_
67
float
s, c;
68
SinCos
(angle, &s, &c);
69
return
c;
70
#else
71
return
(
float
)cos((
double
)angle);
72
#endif
73
}
SinCos
void SinCos(float angle, float *sine, float *cosine)
Definition:
gfloat.h:32
float Sqrt
(
float
arg
)
inline
Remarks
Returns the square root of the specified argument as a float. This function uses the assembly language on Intel CPUs.
77
{
78
#ifdef __USE_ASM_CODE_
79
float
ans;
80
__asm {
81
fld dword ptr arg
82
fsqrt
83
fstp dword ptr [ans]
84
}
85
return
ans;
86
#else
87
return
(
float
)sqrt((
double
)arg);
88
#endif
89
}