Manipulate Grip Items

Manipulate Grip Items

Module description

The different select and manipulate mode grip items that can be toggled on or off.

Enumerations

enum  ManipulateGrips {
  eSoftSelFalloff = 0, eSoftSelPinch, eSoftSelBubble, eSetFlow,
  eLoopShift, eRingShift, eEdgeCrease, eEdgeWeight,
  eVertexWeight, eVertexCrease, EPolyManipulatorGripCount
}
 
enum  ManipulateGrips {
  eSoftSelFalloff = 0, eSoftSelPinch, eSoftSelBubble, eSetFlow,
  eLoopShift, eRingShift, eEdgeCrease, eEdgeWeight,
  eVertexCrease, eVertexWeight, EditPolyManipulatorGripCount
}
 

Functions

virtual void SetManipulateGrip (bool on, ManipulateGrips item)=0
 Turns the manipulate grip item on or off. More...
 
virtual bool GetManipulateGrip (ManipulateGrips item)=0
 Get whether or not this manipulator item is on or not. More...
 
 FN_1 (epfn_make_hard_edges, TYPE_BOOL, EpfnMakeHardEdges, TYPE_DWORD)
 
 FN_1 (epfn_make_smooth_edges, TYPE_BOOL, EpfnMakeSmoothEdges, TYPE_DWORD)
 
 VFN_0 (epfn_select_hard_edges, EpfnSelectHardEdges)
 
 VFN_0 (epfn_select_smooth_edges, EpfnSelectSmoothEdges)
 
virtual bool EpfnMakeHardEdges (DWORD flag)=0
 Make the edges marked with the specified flag hard (unsmoothed) More...
 
virtual bool EpfnMakeSmoothEdges (DWORD flag)=0
 Make the edges marked with the specified flag smooth. More...
 
virtual void EpfnSelectHardEdges ()=0
 Select hard (unsmoothed) edges. More...
 
virtual void EpfnSelectSmoothEdges ()=0
 Select smoothed edges. More...
 

Enumeration Type Documentation

enum ManipulateGrips
protected
Enumerator
eSoftSelFalloff 

Soft Selection Falloff grip. May be on for all subobject modes.

eSoftSelPinch 

Soft Selection Pinch grip. May be on for all subobject modes.

eSoftSelBubble 

Soft Selection Bubble grip. May be on for all subobject modes.

eSetFlow 

Set Flow grip. Only on in edge subobject mode.

eLoopShift 

Loop Shift Selection Falloff grip. Only in edge subobject mode.

eRingShift 

Ring Shift Selection Falloff grip. Only in edge subobject mode.

eEdgeCrease 

Edge Crease grip. Only in edge subobject mode.

eEdgeWeight 

Edge Weight grip. Only in edge subobject mode.

eVertexWeight 

Vertex Weight grip. Only in vertex subobject mode.

eVertexCrease 

Vertex Crease grip. Only in vertex subobject mode.

EPolyManipulatorGripCount 
2386  {
2388  eSoftSelFalloff = 0,
2390  eSoftSelPinch,
2394  eSetFlow,
2396  eLoopShift,
2398  eRingShift,
2400  eEdgeCrease,
2402  eEdgeWeight,
2404  eVertexWeight,
2406  eVertexCrease,
2407  // The following is an end-of-enums semaphore -- Used to get the count of enums here.
2408  // Leave it as the last entry.
2410  };
Soft Selection Bubble grip. May be on for all subobject modes.
Definition: iepoly.h:2392
Edge Weight grip. Only in edge subobject mode.
Definition: iepoly.h:2402
Soft Selection Pinch grip. May be on for all subobject modes.
Definition: iepoly.h:2390
Definition: iepoly.h:2409
Vertex Weight grip. Only in vertex subobject mode.
Definition: iepoly.h:2404
Loop Shift Selection Falloff grip. Only in edge subobject mode.
Definition: iepoly.h:2396
Edge Crease grip. Only in edge subobject mode.
Definition: iepoly.h:2400
Vertex Crease grip. Only in vertex subobject mode.
Definition: iepoly.h:2406
Set Flow grip. Only on in edge subobject mode.
Definition: iepoly.h:2394
Soft Selection Falloff grip. May be on for all subobject modes.
Definition: iepoly.h:2388
Ring Shift Selection Falloff grip. Only in edge subobject mode.
Definition: iepoly.h:2398
enum ManipulateGrips
protected
Enumerator
eSoftSelFalloff 

Soft Selection Falloff grip. May be on for all subobject modes.

eSoftSelPinch 

Soft Selection Pinch grip. May be on for all subobject modes.

eSoftSelBubble 

Soft Selection Bubble grip. May be on for all subobject modes.

eSetFlow 

Set Flow grip. Only on in edge subobject mode.

eLoopShift 

Grow Shift Selection Falloff grip. Only in edge subobject mode.

eRingShift 

Right Shift Selection Falloff grip. Only in edge subobject mode.

eEdgeCrease 
eEdgeWeight 
eVertexCrease 
eVertexWeight 
EditPolyManipulatorGripCount 
1922  {
1924  eSoftSelFalloff = 0,
1926  eSoftSelPinch,
1930  eSetFlow,
1932  eLoopShift,
1934  eRingShift,
1935  // (Extensions for Phoenix start here)
1936  // Edge Crease grip. Only in edge subobject mode.
1937  eEdgeCrease,
1938  // Edge Weight grip. Only in edge subobject mode.
1939  eEdgeWeight,
1940  // Vertex Crease grip. Only in vertex subobject mode.
1941  eVertexCrease,
1942  // Vertex Weight grip. Only in vertex subobject mode.
1943  eVertexWeight,
1944  // The following is a semaphore that indicates the total enum count.
1945  // Please leave as the last entry for proper operation
1947  };
Soft Selection Bubble grip. May be on for all subobject modes.
Definition: iEPolyMod.h:1928
Definition: iEPolyMod.h:1939
Soft Selection Pinch grip. May be on for all subobject modes.
Definition: iEPolyMod.h:1926
Definition: iEPolyMod.h:1946
Definition: iEPolyMod.h:1943
Grow Shift Selection Falloff grip. Only in edge subobject mode.
Definition: iEPolyMod.h:1932
Definition: iEPolyMod.h:1937
Definition: iEPolyMod.h:1941
Set Flow grip. Only on in edge subobject mode.
Definition: iEPolyMod.h:1930
Soft Selection Falloff grip. May be on for all subobject modes.
Definition: iEPolyMod.h:1924
Right Shift Selection Falloff grip. Only in edge subobject mode.
Definition: iEPolyMod.h:1934

Function Documentation

virtual void SetManipulateGrip ( bool  on,
ManipulateGrips  item 
)
protectedpure virtual

Turns the manipulate grip item on or off.

When at least one grip item is on and select and manipulate mode is on a grip will show up for each item that's on.

Parameters
[in]on- Whether or not the specified item will be turned on or off
[in]item- Which grip item that will be turned on or off.
virtual bool GetManipulateGrip ( ManipulateGrips  item)
protectedpure virtual

Get whether or not this manipulator item is on or not.

Parameters
[in]item- Which grip item we are checking to see if it's on or off.
Returns
Whether or not the item is on or not. Note that it doesn't take into account whether or not the correct subobject mode is also active, it just checks to see if it would be on if we were in the right mode.
virtual bool EpfnMakeHardEdges ( DWORD  flag)
pure virtual

Make the edges marked with the specified flag hard (unsmoothed)

Parameters
flag- Edges marked with this flag (MNMesh Flags) will be set to hard if possible by setting appropriate smoothing groups in adjacent faces.
Returns
true if any faces had smooothing groups altered
virtual bool EpfnMakeSmoothEdges ( DWORD  flag)
pure virtual

Make the edges marked with the specified flag smooth.

Parameters
flag- Edges marked with this flag (MNMesh Flags) will be set to smooth if possible by setting appropriate smoothing groups in adjacent faces.
Returns
true if any faces had smooothing groups altered
virtual void EpfnSelectHardEdges ( )
pure virtual

Select hard (unsmoothed) edges.

This operation selects edges between any faces which do not share any smoothing groups.

virtual void EpfnSelectSmoothEdges ( )
pure virtual

Select smoothed edges.

This operation selects edges between any faces which share any smoothing groups.