These bits Control the display of surface normals on the mesh object.
Note that there may be more than one normal per vertex if faces that share the vertex are in non-overlapping smoothing groups. In this case, all normals associated with the given vertex are drawn.
Macros | |
#define | MESH_DISP_NO_NORMALS 0 |
Turn off normal display. More... | |
#define | MESH_DISP_FACE_NORMALS (1<<0) |
#define | MESH_DISP_VERTEX_NORMALS (1<<1) |
#define MESH_DISP_NO_NORMALS 0 |
Turn off normal display.
#define MESH_DISP_FACE_NORMALS (1<<0) |
#define MESH_DISP_VERTEX_NORMALS (1<<1) |