These are the list of arguments for Mesh::selLevel current level of selection.
When all the bits are 0, the object is at object level selection.
Macros | |
#define | MESH_OBJECT (1<<0) |
Object level. More... | |
#define | MESH_VERTEX (1<<1) |
Vertex level. More... | |
#define | MESH_FACE (1<<2) |
Face level. More... | |
#define | MESH_EDGE (1<<3) |
Edge level. More... | |
#define MESH_OBJECT (1<<0) |
Object level.
#define MESH_VERTEX (1<<1) |
Vertex level.
#define MESH_FACE (1<<2) |
Face level.
#define MESH_EDGE (1<<3) |
Edge level.