Texture Symmetry Flags

Texture Symmetry Flags

Module description

See also
Class StdUVGen, Class TexHandleMaker

Macros

#define U_WRAP   (1<<0)
 Indicates the texture map is tiled in the U direction. More...
 
#define V_WRAP   (1<<1)
 Indicates the texture map is tiled in the V direction. More...
 
#define U_MIRROR   (1<<2)
 Indicates the texture map is mirrored in the U direction. More...
 
#define V_MIRROR   (1<<3)
 Indicates the texture map is mirrored in the V direction. More...
 
#define UV_NOISE   (1<<4)
 
#define UV_NOISE_ANI   (1<<5)
 

Macro Definition Documentation

#define U_WRAP   (1<<0)

Indicates the texture map is tiled in the U direction.

#define V_WRAP   (1<<1)

Indicates the texture map is tiled in the V direction.

#define U_MIRROR   (1<<2)

Indicates the texture map is mirrored in the U direction.

#define V_MIRROR   (1<<3)

Indicates the texture map is mirrored in the V direction.

#define UV_NOISE   (1<<4)
#define UV_NOISE_ANI   (1<<5)