basicBlendShape/basicBlendShape.cpp

basicBlendShape/basicBlendShape.cpp
//-
// ==========================================================================
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
//
// File: basicBlendShape.cpp
//
// Description:
// Rudimentary implementation of a blendshape.
//
// Use this script to create a simple example.
/*
loadPlugin basicBlendShape;
polyTorus -r 1 -sr 0.5 -tw 0 -sx 50 -sy 50 -ax 0 1 0 -cuv 1 -ch 1;
polyTorus -r 1 -sr 0.5 -tw 0 -sx 50 -sy 50 -ax 0 1 0 -cuv 1 -ch 1;
scale -r 0.5 1 1;
makeIdentity -apply true -t 1 -r 1 -s 1 -n 0 -pn 1;
select -r pTorus1;
deformer -type "basicBlendShape";
blendShape -edit -t pTorus1 0 pTorus2 1.0 basicBlendShape1;
*/
#include <maya/MFnPlugin.h>
#include <maya/MTypeId.h>
#include <maya/MMatrixArray.h>
#include <maya/MStringArray.h>
#include <maya/MFloatArray.h>
#include <maya/MPoint.h>
#include <maya/MPointArray.h>
#include <maya/MPxBlendShape.h>
#include <maya/MItGeometry.h>
#include <maya/MFnPointArrayData.h>
#include <maya/MFnComponentListData.h>
class basicBlendShape : public MPxBlendShape
{
public:
static void* creator();
static MStatus initialize();
// Deformation function
//
virtual MStatus deformData(MDataBlock& block,
MDataHandle geomData,
unsigned int groupId,
const MMatrix& mat,
unsigned int multiIndex);
static const MTypeId id;
};
const MTypeId basicBlendShape::id( 0x00080031 );
void* basicBlendShape::creator()
{
return new basicBlendShape();
}
MStatus basicBlendShape::initialize()
{
}
basicBlendShape::deformData( MDataBlock& block,
MDataHandle geomData,
unsigned int /*groupId*/,
const MMatrix& /*m*/,
unsigned int multiIndex)
//
// Method: deform
//
// Description: Deforms the point with a simple smooth skinning algorithm
//
// Arguments:
// block : the datablock of the node
// geomData : a handle to the geometry to be deformed
// groupId : the group ID of the geometry to deform
// m : matrix to transform the point into world space
// multiIndex : the index of the geometry that we are deforming
//
//
{
MStatus returnStatus;
// get the weights
//
MArrayDataHandle weightMH = block.inputArrayValue( weight );
unsigned int numWeights = weightMH.elementCount();
MFloatArray weights;
for ( unsigned int w=0; w<numWeights; ++w ) {
weights.append( weightMH.inputValue().asFloat() );
weightMH.next();
}
// get the input targets
// as a point array per weight
//
MArrayDataHandle inputTargetMH = block.inputArrayValue( inputTarget );
returnStatus = inputTargetMH.jumpToElement( multiIndex );
if ( !returnStatus ) {
return returnStatus;
}
MDataHandle inputTargetH = inputTargetMH.inputValue();
MArrayDataHandle inputTargetGroupMH = inputTargetH.child( inputTargetGroup );
for ( unsigned int w=0; w<numWeights; ++w ) {
// inputPointsTarget is computed on pull,
// so can't just read it out of the datablock
MPlug plug( thisMObject(), inputPointsTarget );
plug.selectAncestorLogicalIndex( multiIndex, inputTarget );
plug.selectAncestorLogicalIndex( w, inputTargetGroup );
// ignore deformer chains here and just take the first one
plug.selectAncestorLogicalIndex( 6000, inputTargetItem );
MDGContext context = block.context();
MObject pointArray = plug.asMObject( context );
MPointArray pts = MFnPointArrayData( pointArray ).array();
// get the component list
plug = plug.parent();
plug = plug.child( inputComponentsTarget );
MFnComponentListData compList( plug.asMObject( context ) );
if ( compList.length() == 0 ) {
continue;
}
MObject comp = compList[0];
// iterate over the components
float defWgt = weights[w];
inputTargetGroupMH.jumpToArrayElement( w );
MArrayDataHandle targetWeightsMH = inputTargetGroupMH.inputValue().child( targetWeights );
unsigned int ptIndex = 0;
MItGeometry iter( geomData, comp, false );
for ( ; !iter.isDone(); iter.next(), ++ptIndex ) {
MPoint pt = iter.position();
unsigned int compIndex = iter.index();
float wgt = defWgt;
if ( targetWeightsMH.jumpToElement( compIndex ) ) {
wgt *= targetWeightsMH.inputValue().asFloat();
}
pt += pts[ptIndex] * wgt;
iter.setPosition( pt );
}
}
return returnStatus;
}
// standard initialization procedures
//
MStatus initializePlugin( MObject obj )
{
MStatus result;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "3.0", "Any");
result = plugin.registerNode(
"basicBlendShape" ,
basicBlendShape::id ,
&basicBlendShape::creator ,
&basicBlendShape::initialize ,
);
return result;
}
MStatus uninitializePlugin( MObject obj )
{
MStatus result;
MFnPlugin plugin( obj );
result = plugin.deregisterNode( basicBlendShape::id );
return result;
}