#include <MFloatVector.h>
A vector math class for vectors of floats.
This class provides access to Maya's internal vector math library allowing vectors to be handled easily, and in a manner compatible with internal Maya data structures.
All methods that query the vector are threadsafe, all methods that modify the vector are not threadsafe.
Public Member Functions | |
MFloatVector () | |
The default class constructor. More... | |
MFloatVector (const MFloatVector &) | |
The copy constructor. More... | |
MFloatVector (const MVector &) | |
Class constructor. More... | |
MFloatVector (const MFloatPoint &) | |
Class constructor. More... | |
MFloatVector (const MPoint &) | |
Class constructor. More... | |
MFloatVector (float xx, float yy, float zz=0.0) | |
Class constructor. More... | |
MFloatVector (const float f[3]) | |
Class constructor. More... | |
MFloatVector (const double d[3]) | |
Class constructor. More... | |
~MFloatVector () | |
Class destructor. | |
MFloatVector & | operator= (const MFloatVector &src) |
The assignment operator. More... | |
float | operator() (unsigned int i) const |
The index operator. More... | |
float | operator[] (unsigned int i) const |
The index operator. More... | |
MFloatVector | operator^ (const MFloatVector &right) const |
The cross product operator. More... | |
MFloatVector & | operator/= (float scalar) |
The in place division operator. More... | |
MFloatVector | operator/ (float scalar) const |
The division operator. More... | |
MFloatVector & | operator*= (int scalar) |
The in place multiplication operator. More... | |
MFloatVector & | operator*= (short scalar) |
The in place multiplication operator. More... | |
MFloatVector & | operator*= (unsigned int scalar) |
The in place multiplication operator. More... | |
MFloatVector & | operator*= (unsigned short scalar) |
The in place multiplication operator. More... | |
MFloatVector & | operator*= (float scalar) |
The in place multiplication operator. More... | |
MFloatVector & | operator*= (double) |
The in place multiplication operator. More... | |
MFloatVector | operator* (int scalar) const |
The multiplication operator. More... | |
MFloatVector | operator* (short scalar) const |
The multiplication operator. More... | |
MFloatVector | operator* (unsigned int scalar) const |
The multiplication operator. More... | |
MFloatVector | operator* (unsigned short scalar) const |
The multiplication operator. More... | |
MFloatVector | operator* (float scalar) const |
The multiplication operator. More... | |
MFloatVector | operator* (double scalar) const |
The multiplication operator. More... | |
MFloatVector | operator+ (const MFloatVector &other) const |
The vector addition operator. More... | |
MFloatVector & | operator+= (const MFloatVector &other) |
The in place vector addition operator. More... | |
MFloatVector | operator- () const |
The unary minus operator. More... | |
MFloatVector | operator- (const MFloatVector &other) const |
The vector subtraction operator. More... | |
MFloatVector & | operator-= (const MFloatVector &other) |
The in place vector subtraction operator. More... | |
MFloatVector | operator* (const MFloatMatrix &) const |
The matrix multiplication operator. | |
MFloatVector & | operator*= (const MFloatMatrix &) |
The in place matrix multiplication operator. | |
float | operator* (const MFloatVector &other) const |
The dot product operator. More... | |
bool | operator!= (const MFloatVector &other) const |
The vector inequality operator. More... | |
bool | operator== (const MFloatVector &other) const |
The vector equality operator. More... | |
MStatus | get (float[3]) const |
Extracts the x, y, and z components of the vector and places them in elements 0, 1, and 2 of the float array passed. More... | |
float | length () const |
MFloatVector | normal () const |
Computes a unit vector aligned to the vector. More... | |
MStatus | normalize () |
Performs an in place normalization of the vector. More... | |
float | angle (const MFloatVector &other) const |
Returns the angle in radians between the vector and the one passed as an argument. More... | |
bool | isEquivalent (const MFloatVector &other, float tolerance=MFloatVector_kTol) const |
Returns true if the vector and the one passed as an argument are equal to each other within the specified tolerance. More... | |
bool | isParallel (const MFloatVector &other, float tolerance=MFloatVector_kTol) const |
Returns true if the current vector and the one passed as an argument are parallel to each other within the specified tolerance. More... | |
float & | operator() (unsigned int i) |
NO SCRIPT SUPPORT. More... | |
float & | operator[] (unsigned int i) |
NO SCRIPT SUPPORT. More... | |
MFloatVector | transformAsNormal (const MFloatMatrix &matrix) const |
NO SCRIPT SUPPORT. More... | |
Public Attributes | |
float | x |
The x component of the vector. | |
float | y |
The y component of the vector. | |
float | z |
The z component of the vector. | |
Static Public Attributes | |
static const MFloatVector | zero |
The null vector. | |
static const MFloatVector | one |
The vector <1.0,1.0,1.0> | |
static const MFloatVector | xAxis |
Unit vector in the positive x direction. | |
static const MFloatVector | yAxis |
Unit vector in the positive y direction. | |
static const MFloatVector | zAxis |
Unit vector in the positive z direction. | |
static const MFloatVector | xNegAxis |
Unit vector in the negative z direction. | |
static const MFloatVector | yNegAxis |
Unit vector in the negative z direction. | |
static const MFloatVector | zNegAxis |
Unit vector in the negative z direction. | |
Friends | |
OPENMAYA_EXPORT MFloatVector | operator* (int, const MFloatVector &) |
NO SCRIPT SUPPORT. More... | |
OPENMAYA_EXPORT MFloatVector | operator* (short, const MFloatVector &) |
NO SCRIPT SUPPORT. More... | |
OPENMAYA_EXPORT MFloatVector | operator* (unsigned int, const MFloatVector &) |
NO SCRIPT SUPPORT. More... | |
OPENMAYA_EXPORT MFloatVector | operator* (unsigned short, const MFloatVector &) |
NO SCRIPT SUPPORT. More... | |
OPENMAYA_EXPORT MFloatVector | operator* (float, const MFloatVector &) |
NO SCRIPT SUPPORT. More... | |
OPENMAYA_EXPORT MFloatVector | operator* (double, const MFloatVector &) |
NO SCRIPT SUPPORT. More... | |
OPENMAYA_EXPORT MFloatVector | operator* (const MFloatMatrix &, const MFloatVector &) |
NO SCRIPT SUPPORT. More... | |
OPENMAYA_EXPORT std::ostream & | operator<< (std::ostream &os, const MFloatVector &v) |
NO SCRIPT SUPPORT. More... | |
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The default class constructor.
Creates a null vector.
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The copy constructor.
Create a new vector and initialize it to the same values as the given MFloatVector.
[in] | src | the vector object to copy |
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Class constructor.
Create a new vector and initialize it to the same values as the given MVector.
[in] | src | the vector object to copy |
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Class constructor.
Create a new vector and initialize it to the same x, y, z values as the given MFloatPoint.
[in] | src | the vector object to copy |
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Class constructor.
Create a new vector and initialize it to the same x, y, z values as the given MPoint.
[in] | src | the point object to copy |
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Class constructor.
Initializes the vector with the explicit x, y and z values provided as arguments.
[in] | xx | the x component of the vector |
[in] | yy | the y component of the vector |
[in] | zz | the z component of the vector. Defaults to 0.0. |
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Class constructor.
Initializes the vector with the explicit x, y and z values provided in the given float array.
[in] | f | the 3 element array containing the initial x, y, and z values. |
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Class constructor.
Initializes the vector with the explicit x, y and z values provided in the given double array.
[in] | d | the 3 element array containing the initial x, y, and z values. |
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The assignment operator.
Allows assignment between MFloatVectors.
[in] | src | The vector to copy from. |
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The index operator.
If its argument is 0 it will return the x component of the vector. If its argument is 1 it will return the y component of the vector. Otherwise it will return the z component of the vector.
[in] | i | Value indicating which component to return. |
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The index operator.
If its argument is 0 it will return the x component of the vector. If its argument is 1 it will return the y component of the vector. Otherwise it will return the z component of the vector.
[in] | i | Value indicating which component to return. |
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The cross product operator.
[in] | right | Vector to take the cross product with. |
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The in place division operator.
[in] | scalar | Division factor. |
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The division operator.
[in] | scalar | Division factor. |
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The in place multiplication operator.
[in] | scalar | Scale factor. |
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The in place multiplication operator.
[in] | scalar | Scale factor. |
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The in place multiplication operator.
[in] | scalar | Scale factor. |
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The in place multiplication operator.
[in] | scalar | Scale factor. |
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inline |
The in place multiplication operator.
[in] | scalar | Scale factor. |
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inline |
The in place multiplication operator.
[in] | scalar | Scale factor. |
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The multiplication operator.
[in] | scalar | Scale factor. |
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The multiplication operator.
[in] | scalar | Scale factor. |
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inline |
The multiplication operator.
[in] | scalar | Scale factor. |
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The multiplication operator.
[in] | scalar | Scale factor. |
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The multiplication operator.
[in] | scalar | Scale factor. |
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The multiplication operator.
[in] | scalar | Scale factor. |
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The vector addition operator.
[in] | other | Vector to add. |
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The in place vector addition operator.
[in] | other | Vector to add. |
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The unary minus operator.
Negates the value of each of the x, y, and z components of the vector.
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The vector subtraction operator.
[in] | other | Vector to substract. |
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The in place vector subtraction operator.
[in] | other | Vector to substract. |
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The dot product operator.
[in] | right | Vector take the dot product with. |
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The vector inequality operator.
This returns false if all three of the x, y, and z components are identical.
[in] | other | Vector to compare against. |
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The vector equality operator.
This returns true if all three of the x, y, and z components are identical.
[in] | other | Vector to compare against. |
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Extracts the x, y, and z components of the vector and places them in elements 0, 1, and 2 of the float array passed.
[out] | d | The array of 3 floats into which the results are placed. |
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Computes a unit vector aligned to the vector.
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float angle | ( | const MFloatVector & | other | ) | const |
Returns the angle in radians between the vector and the one passed as an argument.
[in] | other | the vector from which to compute the angle. |
bool isEquivalent | ( | const MFloatVector & | other, |
float | tol = MFloatVector_kTol |
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) | const |
Returns true if the vector and the one passed as an argument are equal to each other within the specified tolerance.
[in] | other | the vector to compare to |
[in] | tol | the tolerance to use during the comparison |
bool isParallel | ( | const MFloatVector & | other, |
float | tol = MFloatVector_kTol |
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) | const |
Returns true if the current vector and the one passed as an argument are parallel to each other within the specified tolerance.
[in] | other | the vector to compare to |
[in] | tol | the tolerance to use during the comparison |
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NO SCRIPT SUPPORT.
The index operator.
If its argument is 0 it will return the x component of the vector. If its argument is 1 it will return the y component of the vector. Otherwise it will return the z component of the vector.
[in] | i | Value indicating which component to return. |
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inline |
NO SCRIPT SUPPORT.
The index operator.
If its argument is 0 it will return the x component of the vector. If its argument is 1 it will return the y component of the vector. Otherwise it will return the z component of the vector.
[in] | i | Value indicating which component to return. |
MFloatVector transformAsNormal | ( | const MFloatMatrix & | matrix | ) | const |
NO SCRIPT SUPPORT.
This method treats the vector as a normal vector and returns a transformed copy of the vector.
Normal vectors are not transformed in the same way as position vectors or points. If this vector is treated as a normal vector then it needs to be transformed by post multiplying it by the inverse tanspose of the transformation matrix. This method will apply the proper transformation to the vector as if it were a normal.
[in] | matrix | the transformation matrix |
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friend |
NO SCRIPT SUPPORT.
[in] | scalar | multiplication factor. |
[in] | other | Vector to scale. |
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friend |
NO SCRIPT SUPPORT.
[in] | scalar | multiplication factor. |
[in] | other | Vector to scale. |
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friend |
NO SCRIPT SUPPORT.
[in] | scalar | multiplication factor. |
[in] | other | Vector to scale. |
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friend |
NO SCRIPT SUPPORT.
[in] | scalar | multiplication factor. |
[in] | other | Vector to scale. |
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friend |
NO SCRIPT SUPPORT.
[in] | scalar | multiplication factor. |
[in] | other | Vector to scale. |
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NO SCRIPT SUPPORT.
[in] | scalar | multiplication factor. |
[in] | other | Vector to scale. |
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NO SCRIPT SUPPORT.
[in] | left | the matrix on the left |
[in] | right | the matrix on the right |
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NO SCRIPT SUPPORT.
The format used is [x, y, z].
[in] | os | the ostream to print to |
[in] | v | the MFloatVector whose value is to be printed |