#include <MFnLambertShader.h>
Manage Lambert shaders.
MFnLambertShader facilitates creation and manipulation of dependency graph nodes representing lambertian shaders.
Public Member Functions | |
virtual MFn::Type | type () const |
Function set type. More... | |
virtual | ~MFnLambertShader () |
Destructor. | |
MFnLambertShader () | |
Default constructor. | |
MFnLambertShader (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MObject | create (bool UIvisible=true, MStatus *ReturnStatus=NULL) |
Creates a new lambert shader dependency graph node and adds it to the dependency graph. More... | |
short | refractedRayDepthLimit (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "refractedRayDepthLimit" attribute of a lambert shader node. More... | |
MStatus | setRefractedRayDepthLimit (const short &new_limit) |
Sets the value of the "refractedRayDepthLimit" attribute of a lambert shader node. More... | |
float | refractiveIndex (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "refractiveIndex" attribute of a lambert shader node. More... | |
MStatus | setRefractiveIndex (const float &refractive_index) |
Sets the value of the "refractiveIndex" attribute of a shader node. More... | |
bool | rtRefractedColor (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "rtRefractedColor" attribute of a shader node. More... | |
MStatus | setRtRefractedColor (const bool &rt_refracted_color) |
Sets the value of the "rtRefractedColor" attribute of a shader node. More... | |
float | diffuseCoeff (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "diffuseCoeff" attribute of a lambert shader node. More... | |
MStatus | setDiffuseCoeff (const float &diffuse_coeff) |
Sets the value of the "diffuseCoeff" attribute of a shader node. More... | |
MColor | color (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "color" attribute of a shader node. More... | |
MStatus | setColor (const MColor &col) |
Sets the value of the "color" attribute of a shader node. More... | |
MColor | transparency (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "transparency" attribute of a shader node. More... | |
MStatus | setTransparency (const MColor &transp) |
Sets the value of the "transparency" attribute of a shader node. More... | |
MColor | ambientColor (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "ambientColor" attribute of a shader node. More... | |
MStatus | setAmbientColor (const MColor &ambient_color) |
Sets the value of the "ambientColor" attribute of a shader node. More... | |
MColor | incandescence (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "incandescence" attribute of a shader node. More... | |
MStatus | setIncandescence (const MColor &incand) |
Sets the value of the "incandescence" attribute of a shader node. More... | |
float | translucenceCoeff (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "translucenceCoeff" attribute of a lambert shader node. More... | |
MStatus | setTranslucenceCoeff (const float &translucence_coeff) |
Sets the value of the "translucenceCoeff" attribute of a shader node. More... | |
float | glowIntensity (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "glowIntensity" attribute of a shader node. More... | |
MStatus | setGlowIntensity (const float &glow_intensity) |
Sets the value of the "glowIntensity" attribute of a shader node. More... | |
bool | hideSource (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "hideSource" attribute of a shader node. More... | |
MStatus | setHideSource (const bool &hide_source) |
Sets the value of the "hideSource" attribute of a shader node. More... | |
MFnLambertShader (const MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
Public Member Functions inherited from MFnDependencyNode | |
virtual | ~MFnDependencyNode () |
Destructor. | |
MFnDependencyNode () | |
Default constructor. | |
MFnDependencyNode (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MObject | create (const MTypeId &typeId, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type tag. More... | |
MObject | create (const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type tag. More... | |
MObject | create (const MString &type, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type. More... | |
MObject | create (const MString &type, const MString &name, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type. More... | |
MTypeId | typeId (MStatus *ReturnStatus=NULL) const |
Returns the type id of this node. More... | |
MString | typeName (MStatus *ReturnStatus=NULL) const |
Returns the type name of this node. More... | |
MString | name (MStatus *ReturnStatus=NULL) const |
Returns the name of this node. More... | |
MString | absoluteName (MStatus *ReturnStatus=NULL) const |
Returns the absolute name of this node. More... | |
MString | pluginName (MStatus *ReturnStatus=NULL) const |
Returns the name of the plug-in this MFnDependendencyNode was defined in. More... | |
MString | setName (const MString &name, bool createNamespace=false, MStatus *ReturnStatus=NULL) |
Sets the name of this node. More... | |
MUuid | uuid (MStatus *ReturnStatus=NULL) const |
Returns the node's UUID. More... | |
void | setUuid (const MUuid &uuid, MStatus *ReturnStatus=NULL) |
Sets the node's UUID. More... | |
MStatus | getConnections (MPlugArray &array) const |
Get all of the current connections to this node as an array of plugs. More... | |
unsigned int | attributeCount (MStatus *ReturnStatus=NULL) const |
Returns the number of attributes that this node has. More... | |
MObject | attribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
Finds the attribute of this node at the given index. More... | |
MObject | reorderedAttribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
Some nodes, such as the various animCurve nodes, require that their attributes be set in a specific order for proper operation. More... | |
MObject | attribute (const MString &attrName, MStatus *ReturnStatus=NULL) const |
Finds the attribute of this node that has the given name. More... | |
MAttrClass | attributeClass (const MObject &attr, MStatus *ReturnStatus=NULL) const |
Returns the class (normal, dynamic, extension) of the specified attribute. More... | |
MStatus | getAffectedAttributes (const MObject &attr, MObjectArray &affectedAttributes) const |
Returns an array of attributes that are affected by the attribute passed in. More... | |
MStatus | getAffectedByAttributes (const MObject &attr, MObjectArray &affectedByAttributes) const |
Returns an array of attributes that affect the attribute passed in, attr. More... | |
MPlug | findPlug (const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
Attempt to find a plug for the given attribute. More... | |
MPlug | findPlug (const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
Attempt to find a plug for the given attribute. More... | |
MPlug | findPlug (const MObject &attr, MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MPlug | findPlug (const MString &attrName, MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MStatus | addAttribute (const MObject &attr) |
Add a new dynamic attibute to this node. More... | |
MStatus | removeAttribute (const MObject &attr) |
Remove a dynamic attribute from a node. More... | |
MPxNode * | userNode (MStatus *ReturnStatus=NULL) const |
If the function set's node is a plug-in node, then this method will extract the MPxNode pointer from it. More... | |
bool | isFromReferencedFile (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node came from a referenced file. More... | |
bool | isShared (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node is shared. More... | |
bool | isTrackingEdits (MStatus *ReturnStatus=NULL) const |
Returns whether or not edits on the given node are being tracked by the generalized edit system. More... | |
bool | hasUniqueName (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node's name is unique within the scene. More... | |
MString | parentNamespace (MStatus *ReturnStatus=NULL) const |
Returns the name of the namespace in which this node resides. More... | |
bool | isLocked (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node is locked. More... | |
MStatus | setLocked (bool locked) |
Locks or unlocks this node. More... | |
bool | isNewAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const |
Indicates whether or not the specified attribute was added to this node within the current scene. More... | |
MStatus | setFlag (unsigned int flag, bool state) |
Sets the state of the specified flag for the node. More... | |
bool | isFlagSet (unsigned int flag, MStatus *ReturnStatus=NULL) const |
Retrieves the current state of the specified flag for a node. More... | |
bool | isDefaultNode (MStatus *ReturnStatus=NULL) const |
Returns true if the node is a default node. More... | |
MStatus | setDoNotWrite (bool flag) |
Use this method to mark the "do not write" state of this node. More... | |
bool | canBeWritten (MStatus *ReturnStatus=NULL) const |
Returns the do not write state of the node. More... | |
bool | hasAttribute (const MString &name, MStatus *ReturnStatus=NULL) const |
Returns true if the node already has an attribute with the given name. More... | |
MObject | getAliasAttr (bool force, MStatus *ReturnStatus=NULL) |
Returns the node's alias attribute, which is a special attribute used to store information about the node's attribute aliases. More... | |
bool | setAlias (const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL) |
Sets or removes an alias (i.e. More... | |
bool | findAlias (const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const |
Retrieves the attribute with the given alias. More... | |
bool | getAliasList (MStringArray &strArray, MStatus *ReturnStatus=NULL) |
Returns a list of all attribute aliases for this node. More... | |
MString | plugsAlias (const MPlug &plug, MStatus *ReturnStatus=NULL) |
Returns the alias for the plug's attribute or the empty string if that attribute has no alias. More... | |
MStatus | setIcon (const MString &filename) |
Associates a custom icon with the node for display in the Maya UI. More... | |
MString | icon (MStatus *ReturnStatus=NULL) const |
Returns the custom icon filename associated with the node. More... | |
MStatus | getExternalContent (MExternalContentInfoTable &table) const |
Returns the external content (files) that this node depends on. More... | |
MStatus | addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const |
Adds content info to the specified table from a file path attribute. More... | |
MStatus | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table) |
Sets content info in the specified attribute from the table. More... | |
MStatus | setExternalContent (const MExternalContentLocationTable &table) |
Changes the location of external content. More... | |
MString | setName (const MString &name, MStatus *ReturnStatus) |
OBSOLETE FUNCTION, NO SCRIPT SUPPORT. More... | |
MFnDependencyNode (const MObject &object, MStatus *ReturnStatus=NULL) | |
NO SCRIPT SUPPORT. More... | |
bool | getPlugsAlias (const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL) |
NO SCRIPT SUPPORT. More... | |
virtual const adsk::Data::Associations * | metadata (MStatus *ReturnStatus=NULL) const |
This method is not available in Python. More... | |
virtual MStatus | setMetadata (const adsk::Data::Associations &) |
This method is not available in Python. More... | |
virtual MStatus | deleteMetadata () |
This method is not available in Python. More... | |
virtual MStatus | validateMetadata (MString &errors) const |
This method is not available in Python. More... | |
MStatus | dgTimerOn () |
Indicates that this node should collect DG timing data whenever DG timing is enabled. More... | |
MStatus | dgTimerOff () |
Indicates that this node should no longer collect DG timing data when DG timing is enabled. More... | |
MdgTimerState | dgTimerQueryState (MStatus *ReturnStatus=NULL) |
The function returns the current on/off state of the node's timer. More... | |
MStatus | dgTimerReset () |
The function resets the dependency graph timers and counters for this node to zero. More... | |
double | dgTimer (const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const |
The function returns the specified timer value for the current node. More... | |
MStatus | dgCallbacks (const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value) |
Node callbacks that occur when timing is enabled get logged with the node and can be queried via this method. More... | |
MStatus | dgCallbackIds (const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value) |
This method provides a further breakdown of the per-callback time returned via dgCallbacks() by returning the data on a per-callbackId basis. More... | |
MStatus | addAttribute (const MObject &attr, MAttrClass type) |
This method is obsolete. More... | |
MStatus | removeAttribute (const MObject &attr, MAttrClass type) |
This method is obsolete. More... | |
Public Member Functions inherited from MFnBase | |
virtual | ~MFnBase () |
Class Destructor. More... | |
bool | hasObj (MFn::Type) const |
Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
bool | hasObj (const MObject &) const |
Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
MObject | object (MStatus *ReturnStatus=NULL) const |
Returns the MObject that is attached to the Function Set. More... | |
virtual MStatus | setObject (MObject &object) |
Attaches the Function Set to the specified Maya Object. More... | |
virtual MStatus | setObject (const MObject &object) |
NO SCRIPT SUPPORT. More... | |
Protected Member Functions | |
virtual const char * | className () const |
Class name. More... | |
Additional Inherited Members | |
Public Types inherited from MFnDependencyNode | |
enum | MAttrClass { kLocalDynamicAttr = 1, kNormalAttr, kExtensionAttr, kInvalidAttr } |
Specifies the scope of the attribute. More... | |
enum | MdgTimerState { kTimerOff, kTimerOn, kTimerUninitialized, kTimerInvalidState } |
Possible states for the node's timer. More... | |
enum | MdgTimerMetric { kTimerMetric_callback, kTimerMetric_compute, kTimerMetric_dirty, kTimerMetric_draw, kTimerMetric_fetch, kTimerMetric_callbackViaAPI, kTimerMetric_callbackNotViaAPI, kTimerMetric_computeDuringCallback, kTimerMetric_computeNotDuringCallback, kTimerMetrics } |
The different timer metrics which can be queried. More... | |
enum | MdgTimerType { kTimerType_self, kTimerType_inclusive, kTimerType_count, kTimerTypes } |
The types of timers which can be queried. More... | |
Static Public Member Functions inherited from MFnDependencyNode | |
static MString | classification (const MString &nodeTypeName) |
Retrieves the classification string for a node type. More... | |
static unsigned int | allocateFlag (const MString pluginName, MStatus *ReturnStatus=NULL) |
Allocates a node flag for sole use by the caller. More... | |
static MStatus | deallocateFlag (const MString pluginName, unsigned int flag) |
Deallocates a node flag which was previously allocated by a call to allocateFlag. More... | |
static MStatus | deallocateAllFlags (const MString pluginName) |
Deallocates all of the node flags which are currently allocated to the specified plugin. More... | |
static void | enableDGTiming (bool enable) |
Globally enables or disables the DG node timing mechanism. More... | |
Static Public Member Functions inherited from MFnBase | |
static const char * | className () |
Returns the name of this class. More... | |
MFnLambertShader | ( | MObject & | object, |
MStatus * | ReturnStatus = NULL |
||
) |
Constructor.
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
MFnLambertShader | ( | const MObject & | object, |
MStatus * | ReturnStatus = NULL |
||
) |
Constructor.
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
|
virtual |
Function set type.
Return the class type : MFn::kLambert.
Reimplemented from MFnDependencyNode.
Reimplemented in MFnReflectShader, MFnPhongShader, and MFnBlinnShader.
|
protectedvirtual |
Class name.
Return the class name : "MFnLambertShader".
Reimplemented from MFnDependencyNode.
Reimplemented in MFnReflectShader, MFnPhongShader, and MFnBlinnShader.
Creates a new lambert shader dependency graph node and adds it to the dependency graph.
If the UIvisible parameter is true, the new node will be connected to the shader classification node (which allows the UI to recognize the node as a shader). If UIvisible is false, the node will be created in isolation.
[in] | UIvisible | determines whether or not the new node will be connected to the shader classification node. |
[out] | ReturnStatus | return status |
short refractedRayDepthLimit | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "refractedRayDepthLimit" attribute of a lambert shader node.
This attribute represents the maximum refracted ray depth used in the shading calculation.
[out] | ReturnStatus | return status |
MStatus setRefractedRayDepthLimit | ( | const short & | refracted_ray_depth_limit | ) |
Sets the value of the "refractedRayDepthLimit" attribute of a lambert shader node.
[in] | refracted_ray_depth_limit | value to which the attribute will be set. |
float refractiveIndex | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "refractiveIndex" attribute of a lambert shader node.
This attribute represents the refractive index of the shader.
[out] | ReturnStatus | return status |
MStatus setRefractiveIndex | ( | const float & | refractive_index | ) |
Sets the value of the "refractiveIndex" attribute of a shader node.
[in] | refractive_index | value to which the attribute will be set. |
bool rtRefractedColor | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "rtRefractedColor" attribute of a shader node.
This attribute determines whether the shader uses the value of the "refractedColor" attribute for the refracted color or calculated the refracted color itself.
[out] | ReturnStatus | return status |
MStatus setRtRefractedColor | ( | const bool & | rt_refracted_color | ) |
Sets the value of the "rtRefractedColor" attribute of a shader node.
[in] | rt_refracted_color | value to which the attribute will be set. |
float diffuseCoeff | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "diffuseCoeff" attribute of a lambert shader node.
This attribute represents the diffuse reflectivity of the shader.
[out] | ReturnStatus | return status |
MStatus setDiffuseCoeff | ( | const float & | diffuse_coeff | ) |
Sets the value of the "diffuseCoeff" attribute of a shader node.
[in] | diffuse_coeff | value to which the attribute will be set. |
Retrieves the value of the "color" attribute of a shader node.
This attribute represents the surface color of the shader.
[out] | ReturnStatus | return status |
Sets the value of the "color" attribute of a shader node.
[in] | col | value to which the attribute will be set. |
Retrieves the value of the "transparency" attribute of a shader node.
This attribute represents the surface transparency of the shader.
[out] | ReturnStatus | return status |
Sets the value of the "transparency" attribute of a shader node.
[in] | transp | value to which the attribute will be set. |
Retrieves the value of the "ambientColor" attribute of a shader node.
This attribute represents the ambient color of the shader.
[out] | ReturnStatus | return status |
Sets the value of the "ambientColor" attribute of a shader node.
[in] | ambient_color | value to which the attribute will be set. |
Retrieves the value of the "incandescence" attribute of a shader node.
This attribute represents the incandescence of the shader.
[out] | ReturnStatus | return status |
Sets the value of the "incandescence" attribute of a shader node.
[in] | incand | value to which the attribute will be set. |
float translucenceCoeff | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "translucenceCoeff" attribute of a lambert shader node.
This attribute represents a constant multiplier applied to the transparency attribute of the shader.
[out] | ReturnStatus | return status |
MStatus setTranslucenceCoeff | ( | const float & | translucence_coeff | ) |
Sets the value of the "translucenceCoeff" attribute of a shader node.
[in] | translucence_coeff | value to which the attribute will be set. |
float glowIntensity | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "glowIntensity" attribute of a shader node.
This attribute represents the constant multplier applied to the glow color of the shader.
[out] | ReturnStatus | return status |
MStatus setGlowIntensity | ( | const float & | glow_intensity | ) |
Sets the value of the "glowIntensity" attribute of a shader node.
[in] | glow_intensity | value to which the attribute will be set. |
bool hideSource | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "hideSource" attribute of a shader node.
This attribute determines whether or not the computed surface color is used in the shading computation. If hideSource is true, then only the computed shader glow color will be used. Otherwise, both the glow and surface colors will be used.
[out] | ReturnStatus | return status |
MStatus setHideSource | ( | const bool & | hide_source | ) |
Sets the value of the "hideSource" attribute of a shader node.
[in] | hide_source | value to which the attribute will be set. |