#include <MFnParticleSystem.h>
Class for obtaining information about a particle system.
Particle object access class.
Use this chart to determine which methods to call based on the render type of the particle object:
Valid Methods for render type kCloud:
Valid Methods for render type kTube:
Valid Methods for render type kBlobby:
Public Member Functions | |
virtual MFn::Type | type () const |
Function set type. | |
virtual | ~MFnParticleSystem () |
Destructor. More... | |
MFnParticleSystem () | |
Default constructor. | |
MFnParticleSystem (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MFnParticleSystem (const MDagPath &object, MStatus *ret=NULL) | |
Constructor. More... | |
MObject | create (MStatus *status=NULL) |
To create a new particleShape with a transform. More... | |
MObject | create (MObject parent, MStatus *status=NULL) |
To create a new particleShape. More... | |
MStatus | emit (const MPoint &position) |
To add a new particle at the given position. More... | |
MStatus | emit (const MPointArray &positionArray) |
To add an array of new particles at the given positions. More... | |
MStatus | emit (const MPoint &position, const MVector &velocity) |
To add a new particle at the position with its velocity. More... | |
MStatus | emit (const MPointArray &positionArray, const MVectorArray &velocityArray) |
To add an array of new particles at the given positions with their velocity values. More... | |
MStatus | saveInitialState () const |
To reset the particle's current state as the initial state. More... | |
void | evaluateDynamics (MTime &to, bool runupFromStart) |
Run up the particle system to a certain frame, from either the current frame, or from the start of the simulation. More... | |
bool | isValid () const |
Returns false if the particle array is NULL. More... | |
MString | particleName () const |
Returns the name of this particle system. | |
unsigned int | count () const |
Returns the particle count at the current frame. | |
void | setCount (unsigned int) const |
Set the particle count at the current frame. More... | |
RenderType | renderType () const |
Return the render type used by the particle object. | |
void | position (MVectorArray &) const |
Compute each particle's position at the start of the time step. More... | |
void | velocity (MVectorArray &) const |
To return velocity array for all particles. More... | |
void | acceleration (MVectorArray &) const |
To return acceleration array for all particles. More... | |
void | position0 (MVectorArray &) const |
Only for use with an MFnParticleSystem of renderType kTube. More... | |
void | position1 (MVectorArray &) const |
Only for use with an MFnParticleSystem of renderType kTube. More... | |
void | radius (MDoubleArray &) const |
Calculates particle radii. More... | |
void | radius0 (MDoubleArray &) const |
Only for use with an MFnParticleSystem of renderType kTube. More... | |
void | radius1 (MDoubleArray &) const |
Only for use with an MFnParticleSystem of renderType kTube. More... | |
double | surfaceShading () const |
Only for use with an MFnParticleSystem of renderType kCloud. More... | |
double | threshold () const |
Only for use with an MFnParticleSystem of renderType kCloud or kBlobby. More... | |
bool | betterIllum () const |
Only for use with an MFnParticleSystem of renderType kCloud. More... | |
bool | flatShaded () const |
To check if a particle shape of cloud type is flat shaded. More... | |
bool | disableCloudAxis () const |
Only for use with an MFnParticleSystem of renderType kCloud. More... | |
double | tailSize () const |
Only for use with an MFnParticleSystem of renderType kTube. More... | |
void | particleIds (MIntArray &) const |
Return an array of particle identifiers at the start of the time step. More... | |
void | age (MDoubleArray &) const |
Populates the given array with the age values of the particles in this system. | |
void | lifespan (MDoubleArray &) const |
Populates the given array with the lifespan values of the particles in this system, if the particles have this attribute. More... | |
void | rgb (MVectorArray &) const |
Populates the given array with the color values of the particles in this system, if the particles have this attribute. More... | |
void | opacity (MDoubleArray &) const |
Populates the given array with the opacity values of the particles in this system, if the particles have this attribute. More... | |
void | mass (MDoubleArray &) const |
To return mass array for all particles. More... | |
void | emission (MVectorArray &) const |
Populates the given array with the incandescence values of the particles in this system, if the particles have this attribute. More... | |
bool | hasLifespan () const |
Returns whether or not the particles in this system have a lifespan attribute. More... | |
bool | hasRgb () const |
Returns whether or not the particles in this system have an rgb attribute. More... | |
bool | hasOpacity () const |
Returns whether or not the particles in this system have an opacity attribute. More... | |
bool | hasEmission () const |
Returns whether or not the particles in this system have an emission attribute. More... | |
bool | primaryVisibility () const |
Returns whether or not the rendering attribute for primary visibility in reflections has been enabled. | |
bool | visibleInReflections () const |
Returns whether or not the rendering attribute for particle visibility in reflections has been enabled. | |
bool | visibleInRefractions () const |
Returns whether or not the rendering attribute for particle visibility in refractions has been enabled. | |
bool | castsShadows () const |
Returns whether or not the rendering attribute for particles casting shadows has been enabled. | |
bool | receiveShadows () const |
Returns whether or not the rendering attribute for particles receiving shadows has been enabled. | |
unsigned int | getPerParticleAttribute (const MString &attrName, MIntArray &, MStatus *status=NULL) const |
To get per particle integer attribute with its attribute name. More... | |
unsigned int | getPerParticleAttribute (const MString &attrName, MVectorArray &, MStatus *status=NULL) const |
To get the per particle vector attribute of the given name. More... | |
unsigned int | getPerParticleAttribute (const MString &attrName, MDoubleArray &, MStatus *status=NULL) const |
To get the per particle double attribute of the given name. More... | |
void | setPerParticleAttribute (const MString &attrName, MVectorArray &, MStatus *status=NULL) const |
To set the per particle vector attribute of the given name with the given values. More... | |
void | setPerParticleAttribute (const MString &attrName, MDoubleArray &, MStatus *status=NULL) const |
To set the per particle double attribute of the given name with the given values. More... | |
bool | isPerParticleIntAttribute (const MString &attrName, MStatus *status=NULL) const |
To check if the input attribute is a per particle integer attribute. More... | |
bool | isPerParticleDoubleAttribute (const MString &attrName, MStatus *status=NULL) const |
To check if the input attribute is a per particle double attribute. More... | |
bool | isPerParticleVectorAttribute (const MString &attrName, MStatus *status=NULL) const |
To check if the input attribute is a per particle vector attribute. More... | |
bool | isDeformedParticleShape (MStatus *status=NULL) const |
To return if this particle shape is deformed. More... | |
MObject | deformedParticleShape (MStatus *status=NULL) const |
To get the deformed particleShape. More... | |
MObject | originalParticleShape (MStatus *status=NULL) const |
To get the original particleShape. More... | |
MFnParticleSystem (const MObject &object, MStatus *ret=NULL) | |
Constructor. More... | |
Public Member Functions inherited from MFnDagNode | |
virtual | ~MFnDagNode () |
Destructor. More... | |
MFnDagNode () | |
Class Constructor. More... | |
MFnDagNode (MObject &object, MStatus *ret=NULL) | |
This method is not available in Python. More... | |
MFnDagNode (const MDagPath &object, MStatus *ret=NULL) | |
Class Constructor. More... | |
MObject | create (const MTypeId &typeId, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
Creates a new DAG node with the given type tag. More... | |
MObject | create (const MTypeId &typeId, const MString &name, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
Creates a new DAG node with the given type tag. More... | |
MObject | create (const MString &type, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
Creates a new DAG node with the given type tag. More... | |
MObject | create (const MString &type, const MString &name, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
Creates a new DAG node with the given type tag. More... | |
unsigned int | parentCount (MStatus *ReturnStatus=NULL) const |
Determines the number of parent Nodes of the Node. More... | |
MObject | parent (unsigned int i, MStatus *ReturnStatus=NULL) const |
Queries the DAG Node attached to the Function Set for the parent Node corresponding to the given index. More... | |
MStatus | addChild (MObject &child, unsigned int index=kNextPos, bool keepExistingParents=false) |
Makes the given DAG Node a child of the DAG Node to which this instance of the Function Set is attached. More... | |
MStatus | removeChild (MObject &child) |
Removes the given DAG Node from the parent. More... | |
MStatus | removeChildAt (unsigned int index) |
Removes the child at the given index from the parent. More... | |
unsigned int | childCount (MStatus *ReturnStatus=NULL) const |
Determines the number of child Nodes of the Node. More... | |
MObject | child (unsigned int i, MStatus *ReturnStatus=NULL) const |
Queries the DAG Node attached to the Function Set for the child Node corresponding to the given index. More... | |
MObject | dagRoot (MStatus *ReturnStatus=NULL) |
Determines the root of the first DAG Path to the DAG Node attached to the Function Set. More... | |
bool | hasParent (const MObject &node, MStatus *ReturnStatus=NULL) const |
Determines whether or not the given Node is a parent of the DAG Node attached to the Function Set. More... | |
bool | hasChild (const MObject &node, MStatus *ReturnStatus=NULL) const |
Determines whether or not the given Node is a child of the DAG Node attached to the Function Set. More... | |
bool | isChildOf (const MObject &node, MStatus *ReturnStatus=NULL) const |
Determines whether or not the DAG Node attached to the Function Set is a child of the given node. More... | |
bool | isParentOf (const MObject &node, MStatus *ReturnStatus=NULL) const |
Determines whether or not the DAG Node attached to the Function Set is a parent of the given node. More... | |
bool | inUnderWorld (MStatus *ReturnStatus=NULL) const |
Determines whether or not the DAG Node is an underworld node. More... | |
bool | inModel (MStatus *ReturnStatus=NULL) const |
Determines whether or not the DAG Node is in the model. More... | |
bool | isInstanceable (MStatus *ReturnStatus=NULL) const |
Returns true if the DAG node can be instanced, and false otherwise. More... | |
MStatus | setInstanceable (const bool how) |
Sets whether or not the DAG node is instanceable. More... | |
bool | isInstanced (bool indirect=true, MStatus *ReturnStatus=NULL) const |
Determines whether the DAG Node attached to the Function Set is directly or indirectly instanced. More... | |
bool | isInstancedAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const |
Returns true if the specified attribute is instanced. More... | |
unsigned int | instanceCount (bool total, MStatus *ReturnStatus=NULL) const |
Determines the number of times the Node attached to the Function Set is instanced. More... | |
MObject | duplicate (bool instance=false, bool instanceLeaf=false, MStatus *ReturnStatus=NULL) const |
This method duplicates the DAG hierarchy rooted at the current node. More... | |
MStatus | getPath (MDagPath &path) const |
Returns a DAG Path to the DAG Node attached to the Function Set. More... | |
MStatus | getAllPaths (MDagPathArray &paths) const |
Determines all DAG Paths to the DAG Node attached to the Function Set. More... | |
MString | fullPathName (MStatus *ReturnStatus=NULL) const |
Return a string representing the full path from the root of the dag to this object. More... | |
MString | partialPathName (MStatus *ReturnStatus=NULL) const |
Return a string representing the partial path from the root of the dag to this object. More... | |
MMatrix | transformationMatrix (MStatus *ReturnStatus=NULL) const |
Returns the object space transformation matrix for this DAG node. More... | |
bool | isIntermediateObject (MStatus *ReturnStatus=NULL) const |
Returns true if this object is an intermediate in a geometry calculation. More... | |
MStatus | setIntermediateObject (bool isIntermediate) |
Sets whether this object is an intermediate in a geometry calculation. More... | |
int | objectColor (MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MStatus | setObjectColor (int color) |
Sets the index for the current user defined inactive color used by the node. More... | |
bool | usingObjectColor (MStatus *ReturnStatus=NULL) const |
MStatus | setUseObjectColor (bool useObjectColor) |
MObjectColorType | objectColorType (MStatus *ReturnStatus=NULL) const |
Determines whether or not the user defined inactive color will be used for the node, or whether the default inactive color will be used. More... | |
MStatus | setObjectColorType (MObjectColorType type) |
Sets whether or not the user defined inactive object color will be used. More... | |
MStatus | setObjectColor (const MColor &color) |
Sets the color value for the current user defined inactive color used by the node. More... | |
MColor | objectColorRGB (MStatus *ReturnStatus=NULL) const |
Determines the RGB color for the current user defined inactive color used by the node. More... | |
int | objectColorIndex (MStatus *ReturnStatus=NULL) const |
Determines the index for the current user defined inactive color used by the node. More... | |
MColor | hiliteColor (MStatus *ReturnStatus=NULL) const |
Determines the current hilite color used by the node. More... | |
bool | usingHiliteColor (MStatus *ReturnStatus=NULL) const |
Determines whether or not the hilite color will be used for the node. More... | |
MColor | dormantColor (MStatus *ReturnStatus=NULL) const |
Determines the dormant color used by this node. More... | |
MColor | activeColor (MStatus *ReturnStatus=NULL) const |
Determines the active color used by this node. More... | |
bool | drawOverrideEnabled (MStatus *ReturnStatus=NULL) const |
Determines whether or not draw override is turned on for this node. More... | |
bool | drawOverrideIsReference (MStatus *ReturnStatus=NULL) const |
Determines whether or not Display Type of the draw override is Reference for this node. More... | |
bool | drawOverrideIsTemplate (MStatus *ReturnStatus=NULL) const |
Determines whether or not Display Type of the draw override is Template for this node. More... | |
bool | drawOverrideColor (MColor &color, MStatus *ReturnStatus=NULL) const |
Determines the draw override color used by this node. More... | |
MStatus | getConnectedSetsAndMembers (unsigned int instanceNumber, MObjectArray &sets, MObjectArray &comps, bool renderableSetsOnly) const |
Returns all the sets connected to the specified instance of this DAG object. More... | |
MBoundingBox | boundingBox (MStatus *ReturnStatus=NULL) const |
Returns the bounding box for the dag node in object space. More... | |
MDagPath | dagPath (MStatus *ReturnStatus=NULL) const |
Returns the DagPath to which the Function Set is attached. More... | |
virtual MStatus | setObject (const MDagPath &path) |
Attaches Function Set to the DAG Node that has the given DAG Path. More... | |
virtual MStatus | setObject (MObject &object) |
Attaches Function Set to given DAG Node. More... | |
MObject | model (MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MFnDagNode (const MObject &object, MStatus *ret=NULL) | |
No script support. More... | |
virtual MStatus | setObject (const MObject &object) |
No script support. More... | |
Public Member Functions inherited from MFnDependencyNode | |
virtual | ~MFnDependencyNode () |
Destructor. | |
MFnDependencyNode () | |
Default constructor. | |
MFnDependencyNode (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MObject | create (const MTypeId &typeId, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type tag. More... | |
MObject | create (const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type tag. More... | |
MObject | create (const MString &type, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type. More... | |
MObject | create (const MString &type, const MString &name, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type. More... | |
MTypeId | typeId (MStatus *ReturnStatus=NULL) const |
Returns the type id of this node. More... | |
MString | typeName (MStatus *ReturnStatus=NULL) const |
Returns the type name of this node. More... | |
MString | name (MStatus *ReturnStatus=NULL) const |
Returns the name of this node. More... | |
MString | absoluteName (MStatus *ReturnStatus=NULL) const |
Returns the absolute name of this node. More... | |
MString | pluginName (MStatus *ReturnStatus=NULL) const |
Returns the name of the plug-in this MFnDependendencyNode was defined in. More... | |
MString | setName (const MString &name, bool createNamespace=false, MStatus *ReturnStatus=NULL) |
Sets the name of this node. More... | |
MUuid | uuid (MStatus *ReturnStatus=NULL) const |
Returns the node's UUID. More... | |
void | setUuid (const MUuid &uuid, MStatus *ReturnStatus=NULL) |
Sets the node's UUID. More... | |
MStatus | getConnections (MPlugArray &array) const |
Get all of the current connections to this node as an array of plugs. More... | |
unsigned int | attributeCount (MStatus *ReturnStatus=NULL) const |
Returns the number of attributes that this node has. More... | |
MObject | attribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
Finds the attribute of this node at the given index. More... | |
MObject | reorderedAttribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
Some nodes, such as the various animCurve nodes, require that their attributes be set in a specific order for proper operation. More... | |
MObject | attribute (const MString &attrName, MStatus *ReturnStatus=NULL) const |
Finds the attribute of this node that has the given name. More... | |
MAttrClass | attributeClass (const MObject &attr, MStatus *ReturnStatus=NULL) const |
Returns the class (normal, dynamic, extension) of the specified attribute. More... | |
MStatus | getAffectedAttributes (const MObject &attr, MObjectArray &affectedAttributes) const |
Returns an array of attributes that are affected by the attribute passed in. More... | |
MStatus | getAffectedByAttributes (const MObject &attr, MObjectArray &affectedByAttributes) const |
Returns an array of attributes that affect the attribute passed in, attr. More... | |
MPlug | findPlug (const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
Attempt to find a plug for the given attribute. More... | |
MPlug | findPlug (const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
Attempt to find a plug for the given attribute. More... | |
MPlug | findPlug (const MObject &attr, MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MPlug | findPlug (const MString &attrName, MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MStatus | addAttribute (const MObject &attr) |
Add a new dynamic attibute to this node. More... | |
MStatus | removeAttribute (const MObject &attr) |
Remove a dynamic attribute from a node. More... | |
MPxNode * | userNode (MStatus *ReturnStatus=NULL) const |
If the function set's node is a plug-in node, then this method will extract the MPxNode pointer from it. More... | |
bool | isFromReferencedFile (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node came from a referenced file. More... | |
bool | isShared (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node is shared. More... | |
bool | isTrackingEdits (MStatus *ReturnStatus=NULL) const |
Returns whether or not edits on the given node are being tracked by the generalized edit system. More... | |
bool | hasUniqueName (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node's name is unique within the scene. More... | |
MString | parentNamespace (MStatus *ReturnStatus=NULL) const |
Returns the name of the namespace in which this node resides. More... | |
bool | isLocked (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node is locked. More... | |
MStatus | setLocked (bool locked) |
Locks or unlocks this node. More... | |
bool | isNewAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const |
Indicates whether or not the specified attribute was added to this node within the current scene. More... | |
MStatus | setFlag (unsigned int flag, bool state) |
Sets the state of the specified flag for the node. More... | |
bool | isFlagSet (unsigned int flag, MStatus *ReturnStatus=NULL) const |
Retrieves the current state of the specified flag for a node. More... | |
bool | isDefaultNode (MStatus *ReturnStatus=NULL) const |
Returns true if the node is a default node. More... | |
MStatus | setDoNotWrite (bool flag) |
Use this method to mark the "do not write" state of this node. More... | |
bool | canBeWritten (MStatus *ReturnStatus=NULL) const |
Returns the do not write state of the node. More... | |
bool | hasAttribute (const MString &name, MStatus *ReturnStatus=NULL) const |
Returns true if the node already has an attribute with the given name. More... | |
MObject | getAliasAttr (bool force, MStatus *ReturnStatus=NULL) |
Returns the node's alias attribute, which is a special attribute used to store information about the node's attribute aliases. More... | |
bool | setAlias (const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL) |
Sets or removes an alias (i.e. More... | |
bool | findAlias (const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const |
Retrieves the attribute with the given alias. More... | |
bool | getAliasList (MStringArray &strArray, MStatus *ReturnStatus=NULL) |
Returns a list of all attribute aliases for this node. More... | |
MString | plugsAlias (const MPlug &plug, MStatus *ReturnStatus=NULL) |
Returns the alias for the plug's attribute or the empty string if that attribute has no alias. More... | |
MStatus | setIcon (const MString &filename) |
Associates a custom icon with the node for display in the Maya UI. More... | |
MString | icon (MStatus *ReturnStatus=NULL) const |
Returns the custom icon filename associated with the node. More... | |
MStatus | getExternalContent (MExternalContentInfoTable &table) const |
Returns the external content (files) that this node depends on. More... | |
MStatus | addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const |
Adds content info to the specified table from a file path attribute. More... | |
MStatus | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table) |
Sets content info in the specified attribute from the table. More... | |
MStatus | setExternalContent (const MExternalContentLocationTable &table) |
Changes the location of external content. More... | |
MString | setName (const MString &name, MStatus *ReturnStatus) |
OBSOLETE FUNCTION, NO SCRIPT SUPPORT. More... | |
MFnDependencyNode (const MObject &object, MStatus *ReturnStatus=NULL) | |
NO SCRIPT SUPPORT. More... | |
bool | getPlugsAlias (const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL) |
NO SCRIPT SUPPORT. More... | |
virtual const adsk::Data::Associations * | metadata (MStatus *ReturnStatus=NULL) const |
This method is not available in Python. More... | |
virtual MStatus | setMetadata (const adsk::Data::Associations &) |
This method is not available in Python. More... | |
virtual MStatus | deleteMetadata () |
This method is not available in Python. More... | |
virtual MStatus | validateMetadata (MString &errors) const |
This method is not available in Python. More... | |
MStatus | dgTimerOn () |
Indicates that this node should collect DG timing data whenever DG timing is enabled. More... | |
MStatus | dgTimerOff () |
Indicates that this node should no longer collect DG timing data when DG timing is enabled. More... | |
MdgTimerState | dgTimerQueryState (MStatus *ReturnStatus=NULL) |
The function returns the current on/off state of the node's timer. More... | |
MStatus | dgTimerReset () |
The function resets the dependency graph timers and counters for this node to zero. More... | |
double | dgTimer (const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const |
The function returns the specified timer value for the current node. More... | |
MStatus | dgCallbacks (const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value) |
Node callbacks that occur when timing is enabled get logged with the node and can be queried via this method. More... | |
MStatus | dgCallbackIds (const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value) |
This method provides a further breakdown of the per-callback time returned via dgCallbacks() by returning the data on a per-callbackId basis. More... | |
MStatus | addAttribute (const MObject &attr, MAttrClass type) |
This method is obsolete. More... | |
MStatus | removeAttribute (const MObject &attr, MAttrClass type) |
This method is obsolete. More... | |
Public Member Functions inherited from MFnBase | |
virtual | ~MFnBase () |
Class Destructor. More... | |
bool | hasObj (MFn::Type) const |
Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
bool | hasObj (const MObject &) const |
Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
MObject | object (MStatus *ReturnStatus=NULL) const |
Returns the MObject that is attached to the Function Set. More... | |
Protected Member Functions | |
virtual const char * | className () const |
Class name. | |
Additional Inherited Members | |
Static Public Member Functions inherited from MFnDependencyNode | |
static MString | classification (const MString &nodeTypeName) |
Retrieves the classification string for a node type. More... | |
static unsigned int | allocateFlag (const MString pluginName, MStatus *ReturnStatus=NULL) |
Allocates a node flag for sole use by the caller. More... | |
static MStatus | deallocateFlag (const MString pluginName, unsigned int flag) |
Deallocates a node flag which was previously allocated by a call to allocateFlag. More... | |
static MStatus | deallocateAllFlags (const MString pluginName) |
Deallocates all of the node flags which are currently allocated to the specified plugin. More... | |
static void | enableDGTiming (bool enable) |
Globally enables or disables the DG node timing mechanism. More... | |
Static Public Member Functions inherited from MFnBase | |
static const char * | className () |
Returns the name of this class. More... | |
enum RenderType |
|
virtual |
Destructor.
Class destructor.
MFnParticleSystem | ( | MObject & | object, |
MStatus * | ReturnStatus = NULL |
||
) |
Constructor.
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
MFnParticleSystem | ( | const MDagPath & | object, |
MStatus * | ReturnStatus = NULL |
||
) |
Constructor.
Class constructor that initializes the function set to the given constant MDagPath object.
[in] | object | The const MDagPath to attach the function set to |
[out] | ReturnStatus | The return status |
MFnParticleSystem | ( | const MObject & | object, |
MStatus * | ReturnStatus = NULL |
||
) |
Constructor.
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
To create a new particleShape with a transform.
[out] | ReturnStatus | Status code |
To create a new particleShape.
If the parent is not specified, a new transform will be created as the parent.
[in] | parentMObj | The parent as an MObject |
[out] | ReturnStatus | Status code |
To add a new particle at the given position.
[in] | v | The particle's position |
MStatus emit | ( | const MPointArray & | pArray | ) |
To add an array of new particles at the given positions.
[in] | pArray | The particle's position array |
To add a new particle at the position with its velocity.
[in] | p | The particle's position |
[in] | v | The particle's velocity |
MStatus emit | ( | const MPointArray & | pArray, |
const MVectorArray & | vArray | ||
) |
To add an array of new particles at the given positions with their velocity values.
[in] | pArray | The particle's position array |
[in] | vArray | The particle's velocity array |
MStatus saveInitialState | ( | ) | const |
To reset the particle's current state as the initial state.
void evaluateDynamics | ( | MTime & | to, |
bool | runupFromStart | ||
) |
Run up the particle system to a certain frame, from either the current frame, or from the start of the simulation.
[in] | to | Time to run the particle system up to. |
[in] | runupFromStart | If true runup will begin at the start of the simulation, otherwise it will begin from the current frame. |
bool isValid | ( | ) | const |
Returns false if the particle array is NULL.
Returns true otherwise.
void setCount | ( | unsigned int | count | ) | const |
Set the particle count at the current frame.
[in] | count | Particle count. |
void position | ( | MVectorArray & | positions | ) | const |
Compute each particle's position at the start of the time step.
This is done by taking the particle's current position and velocity, and extrapolation backwards in time.
NOTE: For an MFnParticleSystem of renderType kTube, use position0() and position1() instead.
void velocity | ( | MVectorArray & | array | ) | const |
To return velocity array for all particles.
[out] | array | The resulting velocity array |
void acceleration | ( | MVectorArray & | array | ) | const |
To return acceleration array for all particles.
[out] | array | The resulting acceleration array |
void position0 | ( | MVectorArray & | positions | ) | const |
Only for use with an MFnParticleSystem of renderType kTube.
Calculates particle start positions.
void position1 | ( | MVectorArray & | positions | ) | const |
Only for use with an MFnParticleSystem of renderType kTube.
Calculates particle end positions.
void radius | ( | MDoubleArray & | radii | ) | const |
Calculates particle radii.
NOTE: For an MFnParticleSystem of renderType kTube, use position0() and position1() instead.
void radius0 | ( | MDoubleArray & | radii | ) | const |
Only for use with an MFnParticleSystem of renderType kTube.
Calculates the particles' start radii.
void radius1 | ( | MDoubleArray & | radii | ) | const |
Only for use with an MFnParticleSystem of renderType kTube.
Calculates the particles' end radii.
double surfaceShading | ( | ) | const |
Only for use with an MFnParticleSystem of renderType kCloud.
Returns the object surface shading value.
double threshold | ( | ) | const |
Only for use with an MFnParticleSystem of renderType kCloud or kBlobby.
Returns the object threshold.
bool betterIllum | ( | ) | const |
Only for use with an MFnParticleSystem of renderType kCloud.
Returns a boolean indicating whether or not thick cloud sampling is already enabled.
bool flatShaded | ( | ) | const |
To check if a particle shape of cloud type is flat shaded.
This is only for use with an MFnParticleSystem of renderType kCloud.
bool disableCloudAxis | ( | ) | const |
Only for use with an MFnParticleSystem of renderType kCloud.
Internal use for better illum.
NOTE: Internal use only. Do not call.
double tailSize | ( | ) | const |
Only for use with an MFnParticleSystem of renderType kTube.
Returns the length scale factor.
void particleIds | ( | MIntArray & | ids | ) | const |
Return an array of particle identifiers at the start of the time step.
The array of particle id's is correlated with the other per-particle arrays returned by this class, so ids[i] will be the id for the particle with position position[i], velocity[i], etc., as long as all these arrays were retrieved for the same time step.
The particle id is a constant identifier for an individual particle that does not change between time steps. The particle id can be used to follow the path of a single particle between frames. Only living particle identifiers are returned by this method.
[out] | ids | Array of particle identifiers. The contents of the array are overwritten with the current list of particle identifiers. |
void lifespan | ( | MDoubleArray & | lifespans | ) | const |
Populates the given array with the lifespan values of the particles in this system, if the particles have this attribute.
See hasLifespan().
void rgb | ( | MVectorArray & | colors | ) | const |
Populates the given array with the color values of the particles in this system, if the particles have this attribute.
See hasRgb().
For each particle, processes the internal representation into RGB color values, which are mapped to a vector.
void opacity | ( | MDoubleArray & | opacities | ) | const |
Populates the given array with the opacity values of the particles in this system, if the particles have this attribute.
See hasOpacity().
void mass | ( | MDoubleArray & | array | ) | const |
To return mass array for all particles.
[out] | array | The resulting mass array |
void emission | ( | MVectorArray & | emissions | ) | const |
Populates the given array with the incandescence values of the particles in this system, if the particles have this attribute.
See hasEmission().
bool hasLifespan | ( | ) | const |
Returns whether or not the particles in this system have a lifespan attribute.
See lifespan().
bool hasRgb | ( | ) | const |
Returns whether or not the particles in this system have an rgb attribute.
See rgb().
bool hasOpacity | ( | ) | const |
Returns whether or not the particles in this system have an opacity attribute.
See opacity().
bool hasEmission | ( | ) | const |
Returns whether or not the particles in this system have an emission attribute.
See emission().
unsigned int getPerParticleAttribute | ( | const MString & | attrName, |
MIntArray & | array, | ||
MStatus * | ReturnStatus = NULL |
||
) | const |
To get per particle integer attribute with its attribute name.
[in] | attrName | The input attribute name |
[out] | array | The returned integer array |
[out] | ReturnStatus | The returned status |
unsigned int getPerParticleAttribute | ( | const MString & | attrName, |
MVectorArray & | array, | ||
MStatus * | ReturnStatus = NULL |
||
) | const |
To get the per particle vector attribute of the given name.
[in] | attrName | The input attribute name |
[out] | array | The returned vector array |
[out] | ReturnStatus | The return status |
unsigned int getPerParticleAttribute | ( | const MString & | attrName, |
MDoubleArray & | array, | ||
MStatus * | ReturnStatus = NULL |
||
) | const |
To get the per particle double attribute of the given name.
[in] | attrName | The input attribute name |
[out] | array | The returned double array |
[out] | ReturnStatus | The return status |
void setPerParticleAttribute | ( | const MString & | attrName, |
MVectorArray & | array, | ||
MStatus * | ReturnStatus = NULL |
||
) | const |
To set the per particle vector attribute of the given name with the given values.
[in] | attrName | The input attribute name |
[in] | array | The input vector array |
[out] | ReturnStatus | The return status |
void setPerParticleAttribute | ( | const MString & | attrName, |
MDoubleArray & | array, | ||
MStatus * | ReturnStatus = NULL |
||
) | const |
To set the per particle double attribute of the given name with the given values.
[in] | attrName | The input attribute name |
[in] | array | The input double array |
[out] | ReturnStatus | The return status |
To check if the input attribute is a per particle integer attribute.
[in] | attrName | The input attribute name |
[out] | ReturnStatus | The return status |
To check if the input attribute is a per particle double attribute.
[in] | attrName | The input attribute name |
[out] | ReturnStatus | The return status |
To check if the input attribute is a per particle vector attribute.
[in] | attrName | The input attribute name |
[out] | ReturnStatus | The return status |
bool isDeformedParticleShape | ( | MStatus * | ReturnStatus = NULL | ) | const |
To return if this particle shape is deformed.
[out] | ReturnStatus | Status code |
To get the deformed particleShape.
[out] | ReturnStatus | Status code |
To get the original particleShape.
[out] | ReturnStatus | Status code |