#include <MFnRenderLayer.h>
Function set for render layer.
Provide functionalities for working with render layers such as getting the objects present in the render layer or checking whether the given object is in the current layer.
Public Member Functions | |
virtual MFn::Type | type () const |
Function set type. More... | |
virtual | ~MFnRenderLayer () |
Destructor. | |
MFnRenderLayer () | |
Default constructor. | |
MFnRenderLayer (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
bool | inLayer (const MObject &transform, MStatus *ReturnStatus=NULL) |
Returns true if the given shape is in this layer. More... | |
MStatus | layerChildren (MObjectArray &children, bool recurse=false) |
Returns the container layers for this layer. More... | |
bool | inCurrentRenderLayer (const MDagPath &objectPath, MStatus *ReturnStatus=NULL) |
The function checks if the given object is present in the current render layer or not. More... | |
MStatus | listMembers (MObjectArray &objectsInLayer) const |
Returns the objects present in the render layer. More... | |
bool | isPlugAdjusted (const MPlug &scenePlug, MStatus *ReturnStatus=NULL) const |
The function checks if the specified plug is adjusted or not; returns true if the plug is adjusted, else returns false. More... | |
MPlug | adjustmentPlug (const MPlug &scenePlug, MStatus *ReturnStatus=NULL) const |
Returns the render layer adjustment value plug for the specified plug. More... | |
MStatus | externalRenderPasses (MObjectArray &renderPassArray) const |
The function builds an array of unique render pass nodes (MObject) that are connected to the renderPass attribute. More... | |
bool | passHasObject (const MObject &renderPass, const MDagPath &objectPath, MStatus *ReturnStatus=NULL) const |
Returns true if the specified object instance contributes to the given render pass, based on the pass contribution maps attached to the layer. More... | |
bool | passHasLight (const MObject &renderPass, const MObject &light, MStatus *ReturnStatus=NULL) const |
Returns true if the specified light contributes to the given render pass, based on the pass contribution maps attached to this layer. More... | |
MFnRenderLayer (const MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
Public Member Functions inherited from MFnDependencyNode | |
virtual | ~MFnDependencyNode () |
Destructor. | |
MFnDependencyNode () | |
Default constructor. | |
MFnDependencyNode (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MObject | create (const MTypeId &typeId, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type tag. More... | |
MObject | create (const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type tag. More... | |
MObject | create (const MString &type, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type. More... | |
MObject | create (const MString &type, const MString &name, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type. More... | |
MTypeId | typeId (MStatus *ReturnStatus=NULL) const |
Returns the type id of this node. More... | |
MString | typeName (MStatus *ReturnStatus=NULL) const |
Returns the type name of this node. More... | |
MString | name (MStatus *ReturnStatus=NULL) const |
Returns the name of this node. More... | |
MString | absoluteName (MStatus *ReturnStatus=NULL) const |
Returns the absolute name of this node. More... | |
MString | pluginName (MStatus *ReturnStatus=NULL) const |
Returns the name of the plug-in this MFnDependendencyNode was defined in. More... | |
MString | setName (const MString &name, bool createNamespace=false, MStatus *ReturnStatus=NULL) |
Sets the name of this node. More... | |
MUuid | uuid (MStatus *ReturnStatus=NULL) const |
Returns the node's UUID. More... | |
void | setUuid (const MUuid &uuid, MStatus *ReturnStatus=NULL) |
Sets the node's UUID. More... | |
MStatus | getConnections (MPlugArray &array) const |
Get all of the current connections to this node as an array of plugs. More... | |
unsigned int | attributeCount (MStatus *ReturnStatus=NULL) const |
Returns the number of attributes that this node has. More... | |
MObject | attribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
Finds the attribute of this node at the given index. More... | |
MObject | reorderedAttribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
Some nodes, such as the various animCurve nodes, require that their attributes be set in a specific order for proper operation. More... | |
MObject | attribute (const MString &attrName, MStatus *ReturnStatus=NULL) const |
Finds the attribute of this node that has the given name. More... | |
MAttrClass | attributeClass (const MObject &attr, MStatus *ReturnStatus=NULL) const |
Returns the class (normal, dynamic, extension) of the specified attribute. More... | |
MStatus | getAffectedAttributes (const MObject &attr, MObjectArray &affectedAttributes) const |
Returns an array of attributes that are affected by the attribute passed in. More... | |
MStatus | getAffectedByAttributes (const MObject &attr, MObjectArray &affectedByAttributes) const |
Returns an array of attributes that affect the attribute passed in, attr. More... | |
MPlug | findPlug (const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
Attempt to find a plug for the given attribute. More... | |
MPlug | findPlug (const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
Attempt to find a plug for the given attribute. More... | |
MPlug | findPlug (const MObject &attr, MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MPlug | findPlug (const MString &attrName, MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MStatus | addAttribute (const MObject &attr) |
Add a new dynamic attibute to this node. More... | |
MStatus | removeAttribute (const MObject &attr) |
Remove a dynamic attribute from a node. More... | |
MPxNode * | userNode (MStatus *ReturnStatus=NULL) const |
If the function set's node is a plug-in node, then this method will extract the MPxNode pointer from it. More... | |
bool | isFromReferencedFile (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node came from a referenced file. More... | |
bool | isShared (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node is shared. More... | |
bool | isTrackingEdits (MStatus *ReturnStatus=NULL) const |
Returns whether or not edits on the given node are being tracked by the generalized edit system. More... | |
bool | hasUniqueName (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node's name is unique within the scene. More... | |
MString | parentNamespace (MStatus *ReturnStatus=NULL) const |
Returns the name of the namespace in which this node resides. More... | |
bool | isLocked (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node is locked. More... | |
MStatus | setLocked (bool locked) |
Locks or unlocks this node. More... | |
bool | isNewAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const |
Indicates whether or not the specified attribute was added to this node within the current scene. More... | |
MStatus | setFlag (unsigned int flag, bool state) |
Sets the state of the specified flag for the node. More... | |
bool | isFlagSet (unsigned int flag, MStatus *ReturnStatus=NULL) const |
Retrieves the current state of the specified flag for a node. More... | |
bool | isDefaultNode (MStatus *ReturnStatus=NULL) const |
Returns true if the node is a default node. More... | |
MStatus | setDoNotWrite (bool flag) |
Use this method to mark the "do not write" state of this node. More... | |
bool | canBeWritten (MStatus *ReturnStatus=NULL) const |
Returns the do not write state of the node. More... | |
bool | hasAttribute (const MString &name, MStatus *ReturnStatus=NULL) const |
Returns true if the node already has an attribute with the given name. More... | |
MObject | getAliasAttr (bool force, MStatus *ReturnStatus=NULL) |
Returns the node's alias attribute, which is a special attribute used to store information about the node's attribute aliases. More... | |
bool | setAlias (const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL) |
Sets or removes an alias (i.e. More... | |
bool | findAlias (const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const |
Retrieves the attribute with the given alias. More... | |
bool | getAliasList (MStringArray &strArray, MStatus *ReturnStatus=NULL) |
Returns a list of all attribute aliases for this node. More... | |
MString | plugsAlias (const MPlug &plug, MStatus *ReturnStatus=NULL) |
Returns the alias for the plug's attribute or the empty string if that attribute has no alias. More... | |
MStatus | setIcon (const MString &filename) |
Associates a custom icon with the node for display in the Maya UI. More... | |
MString | icon (MStatus *ReturnStatus=NULL) const |
Returns the custom icon filename associated with the node. More... | |
MStatus | getExternalContent (MExternalContentInfoTable &table) const |
Returns the external content (files) that this node depends on. More... | |
MStatus | addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const |
Adds content info to the specified table from a file path attribute. More... | |
MStatus | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table) |
Sets content info in the specified attribute from the table. More... | |
MStatus | setExternalContent (const MExternalContentLocationTable &table) |
Changes the location of external content. More... | |
MString | setName (const MString &name, MStatus *ReturnStatus) |
OBSOLETE FUNCTION, NO SCRIPT SUPPORT. More... | |
MFnDependencyNode (const MObject &object, MStatus *ReturnStatus=NULL) | |
NO SCRIPT SUPPORT. More... | |
bool | getPlugsAlias (const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL) |
NO SCRIPT SUPPORT. More... | |
virtual const adsk::Data::Associations * | metadata (MStatus *ReturnStatus=NULL) const |
This method is not available in Python. More... | |
virtual MStatus | setMetadata (const adsk::Data::Associations &) |
This method is not available in Python. More... | |
virtual MStatus | deleteMetadata () |
This method is not available in Python. More... | |
virtual MStatus | validateMetadata (MString &errors) const |
This method is not available in Python. More... | |
MStatus | dgTimerOn () |
Indicates that this node should collect DG timing data whenever DG timing is enabled. More... | |
MStatus | dgTimerOff () |
Indicates that this node should no longer collect DG timing data when DG timing is enabled. More... | |
MdgTimerState | dgTimerQueryState (MStatus *ReturnStatus=NULL) |
The function returns the current on/off state of the node's timer. More... | |
MStatus | dgTimerReset () |
The function resets the dependency graph timers and counters for this node to zero. More... | |
double | dgTimer (const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const |
The function returns the specified timer value for the current node. More... | |
MStatus | dgCallbacks (const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value) |
Node callbacks that occur when timing is enabled get logged with the node and can be queried via this method. More... | |
MStatus | dgCallbackIds (const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value) |
This method provides a further breakdown of the per-callback time returned via dgCallbacks() by returning the data on a per-callbackId basis. More... | |
MStatus | addAttribute (const MObject &attr, MAttrClass type) |
This method is obsolete. More... | |
MStatus | removeAttribute (const MObject &attr, MAttrClass type) |
This method is obsolete. More... | |
Public Member Functions inherited from MFnBase | |
virtual | ~MFnBase () |
Class Destructor. More... | |
bool | hasObj (MFn::Type) const |
Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
bool | hasObj (const MObject &) const |
Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
MObject | object (MStatus *ReturnStatus=NULL) const |
Returns the MObject that is attached to the Function Set. More... | |
virtual MStatus | setObject (MObject &object) |
Attaches the Function Set to the specified Maya Object. More... | |
virtual MStatus | setObject (const MObject &object) |
NO SCRIPT SUPPORT. More... | |
Static Public Member Functions | |
static MObject | findLayerByName (const MString &renderLayer, MStatus *ReturnStatus=NULL) |
This function returns an MObject to a render layer that matches the specified name. More... | |
static MObject | defaultRenderLayer (MStatus *ReturnStatus=NULL) |
Returns the MObject for the defaultRenderLayer. More... | |
static MStatus | listAllRenderLayers (MObjectArray &rl) |
Returns the list of render layers currently in the system. More... | |
static MObject | currentLayer (MStatus *ReturnStatus=NULL) |
Returns the MObject for the current render layer. More... | |
Static Public Member Functions inherited from MFnDependencyNode | |
static MString | classification (const MString &nodeTypeName) |
Retrieves the classification string for a node type. More... | |
static unsigned int | allocateFlag (const MString pluginName, MStatus *ReturnStatus=NULL) |
Allocates a node flag for sole use by the caller. More... | |
static MStatus | deallocateFlag (const MString pluginName, unsigned int flag) |
Deallocates a node flag which was previously allocated by a call to allocateFlag. More... | |
static MStatus | deallocateAllFlags (const MString pluginName) |
Deallocates all of the node flags which are currently allocated to the specified plugin. More... | |
static void | enableDGTiming (bool enable) |
Globally enables or disables the DG node timing mechanism. More... | |
Static Public Member Functions inherited from MFnBase | |
static const char * | className () |
Returns the name of this class. More... | |
Protected Member Functions | |
virtual const char * | className () const |
Class name. More... | |
Additional Inherited Members | |
Public Types inherited from MFnDependencyNode | |
enum | MAttrClass { kLocalDynamicAttr = 1, kNormalAttr, kExtensionAttr, kInvalidAttr } |
Specifies the scope of the attribute. More... | |
enum | MdgTimerState { kTimerOff, kTimerOn, kTimerUninitialized, kTimerInvalidState } |
Possible states for the node's timer. More... | |
enum | MdgTimerMetric { kTimerMetric_callback, kTimerMetric_compute, kTimerMetric_dirty, kTimerMetric_draw, kTimerMetric_fetch, kTimerMetric_callbackViaAPI, kTimerMetric_callbackNotViaAPI, kTimerMetric_computeDuringCallback, kTimerMetric_computeNotDuringCallback, kTimerMetrics } |
The different timer metrics which can be queried. More... | |
enum | MdgTimerType { kTimerType_self, kTimerType_inclusive, kTimerType_count, kTimerTypes } |
The types of timers which can be queried. More... | |
MFnRenderLayer | ( | MObject & | object, |
MStatus * | ReturnStatus = NULL |
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) |
Constructor.
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
MFnRenderLayer | ( | const MObject & | object, |
MStatus * | ReturnStatus = NULL |
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) |
Constructor.
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
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virtual |
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protectedvirtual |
Returns true if the given shape is in this layer.
This method will check all container layers for transform containment. The MObject specified must be a shape node.
[in] | transform | MObject of the shape we are testing against. |
[out] | ReturnStatus | Return code. |
MStatus layerChildren | ( | MObjectArray & | array, |
bool | recurse = false |
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) |
Returns the container layers for this layer.
Container layers provide the ability for a given render layer to "contain" other render layers.
[in] | array | List of contained render layers. |
[in] | recurse | If true then the list operation will be applied recursively to any contained render layers which themselves contain other render layers. |
The function checks if the given object is present in the current render layer or not.
[in] | objectPath | Path of the render layer object. |
[out] | ReturnStatus | Status code. |
MStatus listMembers | ( | MObjectArray & | objectsInLayer | ) | const |
Returns the objects present in the render layer.
[in] | objectsInLayer | The array of MObjects, present in the layer. |
The function checks if the specified plug is adjusted or not; returns true if the plug is adjusted, else returns false.
[in] | scenePlug | The plug which needs to be checked for adjustment. |
[out] | retStatus | MStatus object returning the status. |
Returns the render layer adjustment value plug for the specified plug.
If there is no layer override on the plug, a copy of scenePlug is returned.
[in] | scenePlug | The plug for which the adjustment is sought. |
[out] | retStatus | MStatus object returning the status. |
MStatus externalRenderPasses | ( | MObjectArray & | renderPassArray | ) | const |
The function builds an array of unique render pass nodes (MObject) that are connected to the renderPass attribute.
This function descends recursively into render pass sets to collect all connected render passes.
[out] | renderPassArray | Array to which the result of the search is written. |
bool passHasObject | ( | const MObject & | renderPass, |
const MDagPath & | objectInstance, | ||
MStatus * | ReturnStatus = NULL |
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) | const |
Returns true if the specified object instance contributes to the given render pass, based on the pass contribution maps attached to the layer.
This method does not verify whether the object instance or the renderPass are actually rendered by the layer.
[in] | renderPass | a render pass node |
[in] | objectInstance | DAG path of a shape instance |
[out] | ReturnStatus | status of the method call. |
bool passHasLight | ( | const MObject & | renderPass, |
const MObject & | light, | ||
MStatus * | ReturnStatus = NULL |
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) | const |
Returns true if the specified light contributes to the given render pass, based on the pass contribution maps attached to this layer.
This method does not verify whether the light or the renderPass are actually rendered by the layer.
[in] | renderPass | a render pass node |
[in] | light | a light shape node |
[out] | ReturnStatus | status of the method call. |
This function returns an MObject to a render layer that matches the specified name.
If no render layer is found with the given name, MObject::kNullObj is returned.
[in] | renderLayer | The name of the render layer. |
[out] | ReturnStatus | status of the method call. |
Returns the MObject for the defaultRenderLayer.
This MObject can be used in MFnRenderLayer.
[out] | ReturnStatus | status of the method call. |
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static |
Returns the list of render layers currently in the system.
[in] | array | MObjectArray of render layers. |
Returns the MObject for the current render layer.
This MObject can be used in MFnRenderLayer.
[out] | ReturnStatus | status of the method call. |