geometryReplicator/geometryReplicator.cpp

geometryReplicator/geometryReplicator.cpp
//-
// ==========================================================================
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
// Plugin: geometryReplicator.cpp
//
// This plugin demonstrates the use of MGeometryExtractor.
// We implement the GeometryOverride of geometryReplicator to extract the geometry data
// from a linked scene object of this plugin node, so the plugin node is rendered the same
// as its linked object.
//
// The supported data includes vertex position, normal, color, uv, tangent and bitangent.
//
// Detailed usage:
// 1. create a polygon (or NURBS surface / NURBS curve / Bezier Curve), and add an attribute named "extractorLink".
// 2. create a node of "geometryReplicator"; connect the "message" attribute to the "extractorLink" attribute of the scene object above.
// 3. if the scene object is a polygon or NURBS surface, assign a material to the geometryReplicator node.
// 4. refresh to see that the "geometryReplicator" node shows the same geometry as its associated scene object.
#include <maya/MPxSurfaceShape.h>
#include <maya/MPxSurfaceShapeUI.h>
#include <maya/MFnPlugin.h>
#include <maya/MPxGeometryOverride.h>
#include <maya/MDagPath.h>
#include <maya/MGeometryExtractor.h>
#include <maya/MDrawRegistry.h>
#include <maya/MFnData.h>
#include <maya/MItSelectionList.h>
#include <maya/MGlobal.h>
#include <maya/MPlugArray.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MShaderManager.h>
#include <maya/MFnNumericAttribute.h>
using namespace MHWRender;
class geometryReplicator : public MPxSurfaceShape
{
public:
geometryReplicator();
virtual ~geometryReplicator();
virtual void postConstructor();
virtual bool isBounded() const;
virtual MBoundingBox boundingBox() const;
static void * creator();
static MStatus initialize();
// attributes
static MObject aShowCPV;
static MObject aBaseMesh;
public:
static MTypeId id;
static MString drawDbClassification;
static MString drawRegistrantId;
};
MObject geometryReplicator::aShowCPV;
MObject geometryReplicator::aBaseMesh;
MTypeId geometryReplicator::id(0x00080029);
MString geometryReplicator::drawDbClassification("drawdb/geometry/geometryReplicator");
MString geometryReplicator::drawRegistrantId("geometryReplicatorPlugin");
geometryReplicator::geometryReplicator()
{
}
geometryReplicator::~geometryReplicator() {}
bool geometryReplicator::isBounded() const
{
return true;
}
MBoundingBox geometryReplicator::boundingBox() const
{
MPoint corner1( -0.5, 0.0, -0.5 );
MPoint corner2( 0.5, 0.0, 0.5 );
return MBoundingBox( corner1, corner2 );
}
void* geometryReplicator::creator()
{
return new geometryReplicator();
}
void geometryReplicator::postConstructor()
{
setRenderable(true);
}
//
// geometryReplicatorShapeUI
//
// There's no need to draw and select this node in vp1.0, so this class
// doesn't override draw(), select(), etc. But the creator() is needed for
// plugin registration and avoid crash in cases (e.g., RB pop up menu of this node).
//
class geometryReplicatorShapeUI : public MPxSurfaceShapeUI
{
public:
static void* creator();
geometryReplicatorShapeUI();
~geometryReplicatorShapeUI();
private:
// Prohibited and not implemented.
geometryReplicatorShapeUI(const geometryReplicatorShapeUI& obj);
const geometryReplicatorShapeUI& operator=(const geometryReplicatorShapeUI& obj);
};
void* geometryReplicatorShapeUI::creator()
{
return new geometryReplicatorShapeUI;
}
geometryReplicatorShapeUI::geometryReplicatorShapeUI()
{}
geometryReplicatorShapeUI::~geometryReplicatorShapeUI()
{}
//
// geometryReplicatorGeometryOverride.h
//
// Handles vertex data preparation for drawing the user defined shape in
// Viewport 2.0.
//
class geometryReplicatorGeometryOverride : public MPxGeometryOverride
{
public:
static MPxGeometryOverride* Creator(const MObject& obj)
{
return new geometryReplicatorGeometryOverride(obj);
}
virtual ~geometryReplicatorGeometryOverride();
virtual DrawAPI supportedDrawAPIs() const;
virtual bool hasUIDrawables() const;
virtual void updateDG();
virtual void updateRenderItems(
const MDagPath& path,
virtual void addUIDrawables(
const MDagPath& path,
MUIDrawManager& drawManager,
const MFrameContext& frameContext);
virtual void populateGeometry(
const MGeometryRequirements& requirements,
const MRenderItemList& renderItems,
MGeometry& data);
virtual void cleanUp();
protected:
geometryReplicatorGeometryOverride(const MObject& obj);
bool isCPVShown();
bool isBaseMesh();
bool requiresUnsharedGeometricStreams(const MGeometryRequirements& requirements);
MObject fThisNode;
MDagPath fPath; // the associated object path.
MFn::Type fType; // the type of the associated object.
};
geometryReplicatorGeometryOverride::geometryReplicatorGeometryOverride(const MObject& obj)
fThisNode(obj),
fType(MFn::kInvalid)
{
}
geometryReplicatorGeometryOverride::~geometryReplicatorGeometryOverride()
{
}
DrawAPI geometryReplicatorGeometryOverride::supportedDrawAPIs() const
{
// this plugin supports both GL and DX
return (kOpenGL | kDirectX11 | kOpenGLCoreProfile);
}
void geometryReplicatorGeometryOverride::updateDG()
{
if (!fPath.isValid()) {
MFnDependencyNode fnThisNode(fThisNode);
MObject messageAttr = fnThisNode.attribute("message");
MPlug messagePlug(fThisNode, messageAttr);
MPlugArray connections;
if (messagePlug.connectedTo(connections, false, true)) {
for (unsigned int i = 0; i < connections.length(); ++i) {
MObject node = connections[i].node();
if (node.hasFn(MFn::kMesh) ||
{
MDagPath path;
MDagPath::getAPathTo(node, path);
fPath = path;
fType = path.apiType();
break;
}
}
}
}
}
bool geometryReplicatorGeometryOverride::isCPVShown()
{
bool res = false;
MPlug plug(fThisNode, geometryReplicator::aShowCPV);
if (!plug.isNull())
{
if (plug.getValue(res) != MStatus::kSuccess)
{
res = false;
}
}
return res;
}
void geometryReplicatorGeometryOverride::updateRenderItems(
const MDagPath& path,
{
if (!fPath.isValid())
return;
MRenderer* renderer = MRenderer::theRenderer();
if (!renderer)
return;
const MShaderManager* shaderManager = renderer->getShaderManager();
if (!shaderManager)
return;
if (fType == MFn::kNurbsCurve || fType == MFn::kBezierCurve)
{
// add render items for drawing curve
MRenderItem* curveItem = NULL;
int index = list.indexOf("geometryReplicatorCurve");
if (index < 0)
{
curveItem = MRenderItem::Create("geometryReplicatorCurve", MRenderItem::NonMaterialSceneItem, MGeometry::kLines);
curveItem->setDrawMode(MGeometry::kAll);
list.append(curveItem);
MShaderInstance* shader = shaderManager->getStockShader(MShaderManager::k3dSolidShader);
if (shader) {
static const float theColor[] = {1.0f, 0.0f, 0.0f, 1.0f};
shader->setParameter("solidColor", theColor);
curveItem->setShader(shader);
shaderManager->releaseShader(shader);
}
}
else {
curveItem = list.itemAt(index);
}
if (curveItem) {
curveItem->enable(true);
}
}
else if (fType == MFn::kMesh)
{
// add render item for drawing wireframe on the mesh
MRenderItem* wireframeItem = NULL;
int index = list.indexOf("geometryReplicatorWireframe");
if (index < 0)
{
wireframeItem = MRenderItem::Create("geometryReplicatorWireframe", MRenderItem::DecorationItem, MGeometry::kLines);
wireframeItem->setDrawMode(MGeometry::kWireframe);
wireframeItem->depthPriority(MRenderItem::sActiveWireDepthPriority);
list.append(wireframeItem);
MShaderInstance* shader = shaderManager->getStockShader(MShaderManager::k3dSolidShader);
if (shader) {
static const float theColor[] = {1.0f, 0.0f, 0.0f, 1.0f};
shader->setParameter("solidColor", theColor);
wireframeItem->setShader(shader);
shaderManager->releaseShader(shader);
}
}
else {
wireframeItem = list.itemAt(index);
}
if (wireframeItem) {
wireframeItem->enable(true);
}
// disable StandardShadedItem if CPV is shown.
bool showCPV = isCPVShown();
index = list.indexOf("StandardShadedItem", MGeometry::kTriangles, MGeometry::kShaded);
if (index >= 0) {
MRenderItem* shadedItem = list.itemAt(index);
if (shadedItem) {
shadedItem->enable(!showCPV);
}
}
index = list.indexOf("StandardShadedItem", MGeometry::kTriangles, MGeometry::kTextured);
if (index >= 0) {
MRenderItem* shadedItem = list.itemAt(index);
if (shadedItem) {
shadedItem->enable(!showCPV);
}
}
// add item for CPV.
index = list.indexOf("geometryReplicatorCPV");
if (index >= 0) {
MRenderItem* cpvItem = list.itemAt(index);
if (cpvItem) {
cpvItem->enable(showCPV);
}
}
else {
// if no cpv item and showCPV is true, created the cpv item.
if (showCPV) {
MRenderItem* cpvItem = MRenderItem::Create("geometryReplicatorCPV", MRenderItem::MaterialSceneItem, MGeometry::kTriangles);
cpvItem->setDrawMode((MGeometry::DrawMode)(MGeometry::kShaded|MGeometry::kTextured));
list.append(cpvItem);
MShaderInstance* shader = shaderManager->getStockShader(MShaderManager::k3dCPVSolidShader);
if (shader) {
cpvItem->setShader(shader);
if (cpvItem) {
cpvItem->enable(true);
}
shaderManager->releaseShader(shader);
}
}
}
}
}
bool geometryReplicatorGeometryOverride::isBaseMesh()
{
bool res = false;
MPlug plug(fThisNode, geometryReplicator::aBaseMesh);
if (!plug.isNull())
{
if (plug.getValue(res) != MStatus::kSuccess)
{
res = false;
}
}
return res;
}
bool geometryReplicatorGeometryOverride::requiresUnsharedGeometricStreams(
const MGeometryRequirements& requirements)
{
// Only when vertexid, faceid or localuvcoord is required, we need to extract
// unshared geometric streams. To test how these streams are extracted, the
// shape can be assigned with hwPhongShader after setting the env vars:
// - MAYA_HWPHONG_TEST_VERTEXID_AND_FACEID=1
// - MAYA_HWPHONG_TEST_LOCALUVCOORD=1
// - MAYA_HWPHONG_TEST_INDEXING=1
const MVertexBufferDescriptorList& descList = requirements.vertexRequirements();
for (int reqNum = 0; reqNum < descList.length(); ++reqNum)
{
if (descList.getDescriptor(reqNum, desc) && desc.semantic() == MGeometry::kTexture)
{
const MString semanticName = desc.semanticName();
if (semanticName == "vertexid" ||
semanticName == "faceid" ||
semanticName == "localuvcoord")
{
return true;
}
}
}
return false;
}
void geometryReplicatorGeometryOverride::populateGeometry(
const MGeometryRequirements& requirements,
const MRenderItemList& renderItems,
MGeometry& data)
{
if (!fPath.isValid())
return;
// MGeometryExtractor::MGeometryExtractor.
// here, fPath is the path of the linked object instead of the plugin node; it
// is used to determine the right type of the geometry shape, e.g., polygon
// or NURBS surface.
// The sharing flag is just for the polygon shape.
MStatus status;
MPolyGeomOptions options = kPolyGeom_Normal;
if( isBaseMesh() ) options = options|kPolyGeom_BaseMesh;
if( requiresUnsharedGeometricStreams(requirements) ) options = options|kPolyGeom_NotSharing;
MGeometryExtractor extractor(requirements, fPath, options, &status);
if (MS::kFailure == status)
return;
// fill vertex buffer
const MVertexBufferDescriptorList& descList = requirements.vertexRequirements();
for (int reqNum = 0; reqNum < descList.length(); ++reqNum)
{
if (!descList.getDescriptor(reqNum, desc))
{
continue;
}
switch (desc.semantic())
{
case MGeometry::kPosition:
case MGeometry::kNormal:
case MGeometry::kTexture:
case MGeometry::kTangent:
case MGeometry::kBitangent:
case MGeometry::kColor:
{
MVertexBuffer* vertexBuffer = data.createVertexBuffer(desc);
if (vertexBuffer) {
// MGeometryExtractor::vertexCount and MGeometryExtractor::populateVertexBuffer.
// since the plugin node has the same vertex data as its linked scene object,
// call vertexCount to allocate vertex buffer of the same size, and then call
// populateVertexBuffer to copy the data.
unsigned int vertexCount = extractor.vertexCount();
float* data = (float*)vertexBuffer->acquire(vertexCount, true /*writeOnly - we don't need the current buffer values*/);
if (data) {
status = extractor.populateVertexBuffer(data, vertexCount, desc);
if (MS::kFailure == status)
return;
vertexBuffer->commit(data);
}
}
}
break;
default:
// do nothing for stuff we don't understand
break;
}
}
// fill index buffer
for (int i = 0; i < renderItems.length(); ++i)
{
const MRenderItem* item = renderItems.itemAt(i);
if (!item) continue;
MIndexBuffer* indexBuffer = data.createIndexBuffer(MGeometry::kUnsignedInt32);
if (!indexBuffer) continue;
// MGeometryExtractor::primitiveCount and MGeometryExtractor::populateIndexBuffer.
// since the plugin node has the same index data as its linked scene object,
// call primitiveCount to allocate index buffer of the same size, and then call
// populateIndexBuffer to copy the data.
if (item->primitive() == MGeometry::kTriangles)
{
MIndexBufferDescriptor triangleDesc(MIndexBufferDescriptor::kTriangle, MString(), MGeometry::kTriangles, 3);
unsigned int numTriangles = extractor.primitiveCount(triangleDesc);
unsigned int* indices = (unsigned int*)indexBuffer->acquire(3 * numTriangles, true /*writeOnly - we don't need the current buffer values*/);
status = extractor.populateIndexBuffer(indices, numTriangles, triangleDesc);
if (MS::kFailure == status)
return;
indexBuffer->commit(indices);
}
else if (item->primitive() == MGeometry::kLines)
{
MIndexBufferDescriptor edgeDesc(MIndexBufferDescriptor::kEdgeLine, MString(), MGeometry::kLines, 2);
unsigned int numEdges = extractor.primitiveCount(edgeDesc);
unsigned int* indices = (unsigned int*)indexBuffer->acquire(2 * numEdges, true /*writeOnly - we don't need the current buffer values*/);
status = extractor.populateIndexBuffer(indices, numEdges, edgeDesc);
if (MS::kFailure == status)
return;
indexBuffer->commit(indices);
}
item->associateWithIndexBuffer(indexBuffer);
}
}
void geometryReplicatorGeometryOverride::cleanUp()
{
}
bool geometryReplicatorGeometryOverride::hasUIDrawables() const
{
return true;
}
void geometryReplicatorGeometryOverride::addUIDrawables(
const MDagPath& path,
MUIDrawManager& drawManager,
const MFrameContext& frameContext)
{
drawManager.beginDrawable();
drawManager.setColor( MColor(1.0f, 0.0f, 0.0f) );
drawManager.text( MPoint(0, 0, 0), MString("Replicate") );
drawManager.endDrawable();
}
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
// Plugin Registration
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
MStatus geometryReplicator::initialize()
{
MStatus status;
aShowCPV = nAttr.create("showCPV", "sc",
if (!status) {
status.perror("create attribute showCPV");
return status;
}
status = MPxNode::addAttribute(aShowCPV);
if (!status) {
status.perror("addAttribute showCPV");
return status;
}
aBaseMesh = nAttr.create("isBaseMesh", "bm",
if (!status) {
status.perror("create attribute baseMesh");
return status;
}
status = MPxNode::addAttribute(aBaseMesh);
if (!status) {
status.perror("addAttribute baseMesh");
return status;
}
}
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "3.0", "Any");
status = plugin.registerShape(
"geometryReplicator",
geometryReplicator::id,
&geometryReplicator::creator,
&geometryReplicator::initialize,
&geometryReplicatorShapeUI::creator,
&geometryReplicator::drawDbClassification);
if (!status) {
status.perror("registerNode");
return status;
}
status = MDrawRegistry::registerGeometryOverrideCreator(
geometryReplicator::drawDbClassification,
geometryReplicator::drawRegistrantId,
geometryReplicatorGeometryOverride::Creator);
if (!status) {
status.perror("registerGeometryOverrideCreator");
return status;
}
return status;
}
MStatus uninitializePlugin( MObject obj)
{
MStatus status;
MFnPlugin plugin( obj );
status = MDrawRegistry::deregisterGeometryOverrideCreator(
geometryReplicator::drawDbClassification,
geometryReplicator::drawRegistrantId);
if (!status) {
status.perror("deregisterGeometryOverrideCreator");
return status;
}
status = plugin.deregisterNode( geometryReplicator::id );
if (!status) {
status.perror("deregisterNode");
return status;
}
return status;
}