Contains classes, functions and enums related to rendering.
See also the OpenMayaRender - API module for rendering module.
Classes | |
| class | MAttributeParameterMapping |
| Class for defining relationship between Maya attributes and fragment parameters. More... | |
| class | MAttributeParameterMappingList |
| A list of MAttributeParameterMapping objects. More... | |
| class | MBlendState |
| Container class for an acquired GPU blend state. More... | |
| class | MBlendStateDesc |
| Descriptor for a complete blend state. More... | |
| class | MCameraOverride |
| Camera override description. More... | |
| class | MClearOperation |
| Class which defines the operation of clearing render target channels. More... | |
| class | MComponentDataIndexing |
| Class for storing index mapping when vertices are shared. More... | |
| class | MComponentDataIndexingList |
| A list of MIndexBufferDescriptor objects. More... | |
| class | MDepthNormalizationDescription |
| Information required to perform normalization of values stored in the depth buffer of an MImage with respect to clipping plane range. More... | |
| class | MDepthStencilState |
| Container class for an acquired complete GPU depth stencil state. More... | |
| class | MDepthStencilStateDesc |
| Descriptor for a complete depth-stencil state. More... | |
| class | MDrawContext |
| Class to allow access to hardware draw context information. More... | |
| class | MDrawRegistry |
| Access the registry associating node types with custom implementations. More... | |
| class | MFragmentManager |
| Provides facilities for managing fragments for use with Viewport 2.0. More... | |
| class | MFrameContext |
| This class contains some global information for the current render frame. More... | |
| class | MGeometry |
| Class for working with geometric structures used to draw objects. More... | |
| class | MGeometryExtractor |
| class for extracting renderable geometry More... | |
| class | MGeometryIndexMapping |
| A mapping of geometry index. More... | |
| class | MGeometryRequirements |
| Geometry requirements. More... | |
| class | MGeometryUtilities |
| Utilities for Viewport 2.0. More... | |
| class | MHUDRender |
| Class which defines rendering the 2D heads-up-display. More... | |
| class | MIndexBuffer |
| Index buffer for use with MGeometry. More... | |
| class | MIndexBufferDescriptor |
| MIndexBufferDescriptor describes an indexing scheme. More... | |
| class | MIndexBufferDescriptorList |
| A list of MIndexBufferDescriptor objects. More... | |
| class | MIntersection |
| Describes the intersection of a selection hit. More... | |
| class | MLightParameterInformation |
| A class for providing lighting information that may be used with Viewport 2.0. More... | |
| class | MPassContext |
| Class to allow access to pass context information. More... | |
| class | MPresentTarget |
| Class which defines the operation of presenting a target for final output. More... | |
| class | MPxComponentConverter |
| Base class for user defined component converter. More... | |
| class | MPxDrawOverride |
| Base class for user defined drawing of nodes. More... | |
| class | MPxDrawOverride2 |
| This method is obsolete. More... | |
| class | MPxGeometryOverride |
| Base for user-defined classes to prepare geometry for drawing. More... | |
| class | MPxIndexBufferMutator |
| Base class for user defined index buffer mutators. More... | |
| class | MPxPrimitiveGenerator |
| Base class for user defined primitive generators. More... | |
| class | MPxShaderOverride |
| Base class for user defined shading effect draw overrides. More... | |
| class | MPxShadingNodeOverride |
| Base class for user defined shading node overrides. More... | |
| class | MPxSubSceneOverride |
| Base class for Viewport 2.0 drawing of DAG nodes which represent sub-scenes. More... | |
| class | MPxSurfaceShadingNodeOverride |
| Base class for user defined surface shading node overrides. More... | |
| class | MPxVertexBufferGenerator |
| Base class for user defined vertex buffer generators. More... | |
| class | MPxVertexBufferMutator |
| Base class for user defined vertex buffer generators. More... | |
| class | MQuadRender |
| Class which defines a 2d geometry quad render. More... | |
| class | MRasterizerState |
| Container class for an acquired complete GPU rasterizer state. More... | |
| class | MRasterizerStateDesc |
| Descriptor for a complete rasterizer state. More... | |
| class | MRenderer |
| Main interface class to the Viewport 2.0 renderer. More... | |
| class | MRenderItem |
| A single renderable entity. More... | |
| class | MRenderItemList |
| A list of MRenderItem objects. More... | |
| class | MRenderOperation |
| Class which defines a rendering operation. More... | |
| class | MRenderOperationList |
| Base class for holding a list of MRenderOperations. More... | |
| class | MRenderOverride |
| Base class for defining a rendering override. More... | |
| class | MRenderParameters |
| Class which defines a set of render parameters. More... | |
| class | MRenderScriptCallback |
| Class which defines a callback that can be executed from a script fragment. More... | |
| class | MRenderTarget |
| An instance of a render target that may be used with Viewport 2.0. More... | |
| struct | MRenderTargetAssignment |
| Structure to hold the information required to set a texture parameter on a shader using a render target as input. More... | |
| class | MRenderTargetDescription |
| Class which provides a description of a hardware render target The name is the unique identifier for a render target. More... | |
| class | MRenderTargetManager |
| Provides access to MRenderTarget objects for use in Viewport 2.0. More... | |
| class | MRenderUtilities |
| Utilities for Viewport 2.0. More... | |
| class | MSamplerState |
| Container class for an acquired complete GPU sampler state. More... | |
| class | MSamplerStateDesc |
| Descriptor for a complete sampler state. More... | |
| class | MSceneRender |
| Class which defines a scene render. More... | |
| class | MSelectionContext |
| Selection context used in MPxGeometryOverride::updateSelectionGranularity. More... | |
| class | MSelectionInfo |
| Selection information used in MPxGeometryOverride::refineSelectionPath. More... | |
| struct | MShaderCompileMacro |
| Structure to define a shader compiler macro. More... | |
| class | MShaderInstance |
| An instance of a shader that may be used with Viewport 2.0. More... | |
| class | MShaderManager |
| Provides access to MShaderInstance objects for use in Viewport 2.0. More... | |
| class | MStateManager |
| Class to allow efficient access to GPU state information. More... | |
| class | MStencilOpDesc |
| Descriptor for a depth-stencil operation. More... | |
| class | MSubSceneContainer |
| Container for render items generated by MPxSubSceneOverride. More... | |
| class | MTargetBlendDesc |
| Descriptor for a blend state for a single render target. More... | |
| class | MTexture |
| Class which includes texture data. More... | |
| class | MTextureArguments |
| Class which includes texture arguments. More... | |
| struct | MTextureAssignment |
| Structure to hold the information required to set a texture parameter on a shader using a texture as input. More... | |
| class | MTextureDescription |
| Texture description. More... | |
| class | MTextureManager |
| Class which manages texture. More... | |
| class | MTextureUpdateRegion |
| Structure to represent an update region for a texture. More... | |
| class | MUIDrawManager |
| Main interface for drawing basic UI drawables in Viewport 2.0 and Hardware Renderer 2.0. More... | |
| class | MUserRenderOperation |
| Class which defines a user defined rendering operation. More... | |
| class | MVertexBuffer |
| Vertex buffer for use with MGeometry. More... | |
| class | MVertexBufferArray |
| Array of Vertex buffers. More... | |
| class | MVertexBufferDescriptor |
| Describes properties of a vertex buffer. More... | |
| class | MVertexBufferDescriptorList |
| A list of MVertexBufferDescriptor objects. More... | |
Functions | |
| MHWRender::DrawAPI | operator| (MHWRender::DrawAPI a, MHWRender::DrawAPI b) |
| Type-safe bitwise 'or' operator for GPU device type flags. More... | |
| anonymous enum |
Indicates the geometry options for polygon.
| enum DisplayStatus |
This enum defines the possible drawing modes for individual objects.
| enum MTextureType |
Texture types.
| enum MEnvironmentMapType |
Environment mapping types for textures.
Describes the algorithm for how the data in the texture should be looked up.
| enum DrawAPI |
| enum MRasterFormat |
Pixel / raster formats.
The following short form notation is used for channel specification:
The following short form notation is used for data format specification:
|
inline |
Type-safe bitwise 'or' operator for GPU device type flags.
| [in] | a | First device flag |
| [in] | b | Second device flag |