gpuCache/gpuCacheDrawOverride.h
#ifndef _gpuCacheDrawOverride_h_
#define _gpuCacheDrawOverride_h_
#include <maya/MPxDrawOverride.h>
namespace GPUCache {
{
public:
static MPxDrawOverride* creator(
const MObject& obj);
private:
class UserData;
virtual ~DrawOverride();
DrawOverride(const DrawOverride& obj);
const DrawOverride& operator=(const DrawOverride& obj);
virtual bool isBounded(
virtual bool disableInternalBoundingBoxDraw() const;
};
}
#endif