#include <maya/MDataHandle.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MFnPlugin.h>
#include <maya/MIOStream.h>
#include <maya/MGlobal.h>
#include <maya/MMatrix.h>
#include <maya/MPxMotionPathNode.h>
#include <maya/MQuaternion.h>
#include <maya/MStatus.h>
#include <maya/MTransformationMatrix.h>
#include <maya/MTypeId.h>
#define ALMOST_ZERO 1.0e-5
#define TWO_PI ( 2.0 * 3.1415927 )
{
public:
motionPathNode();
virtual ~motionPathNode();
static void* creator();
private:
};
MObject motionPathNode::wobbleRate;
MTypeId motionPathNode::id( 0x0008002D );
motionPathNode::motionPathNode()
{
}
motionPathNode::~motionPathNode()
{
}
{
double f;
if ( fractionModeVal ) {
f = uVal;
} else {
f = parametricToFractional( uVal, &status );
}
f = wraparoundFractionalValue( f, &status );
MPoint location = position( data, f, &status );
&worldUp ) );
if ( followVal && bankVal ) {
bankScaleVal, bankThresholdVal, &status );
side = front ^ up;
}
if ( fabs( offsetVal ) > ALMOST_ZERO
&& fabs( wobbleRateVal ) > ALMOST_ZERO ) {
double wobble = offsetVal * sin( TWO_PI * wobbleRateVal * f );
location += tmp;
}
if ( followVal ) {
up, frontAxisVal, upAxisVal, &status );
double rot[3];
rot, ro );
}
}
void* motionPathNode::creator()
{
return( new motionPathNode() );
}
MStatus motionPathNode::initialize()
{
offset = nAttr.
create(
"offset",
"o",
addAttribute( offset );
wobbleRate = nAttr.
create(
"wobbleRate",
"w",
addAttribute( wobbleRate );
}
{
}
{
status = plugin.registerNode( "motionPathNode",
motionPathNode::id,
motionPathNode::creator,
motionPathNode::initialize,
if (!status) {
status.
perror(
"registerNode");
return( status );
}
return( status );
}
{
status = plugin.deregisterNode( motionPathNode::id );
if (!status) {
status.
perror(
"deregisterNode");
return( status );
}
return( status );
}