onbShader/onbShaderOverride.h

onbShader/onbShaderOverride.h
#ifndef _onbShaderOverride
#define _onbShaderOverride
//-
// ===========================================================================
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license
// agreement provided at the time of installation or download, or which
// otherwise accompanies this software in either electronic or hard copy form.
// ===========================================================================
//+
// Example Plugin: onbShader.cpp
//
// This is the MPxSurfaceShadingNodeOverride implementation to go along with
// the node defined in onbShader.cpp. This provides draw support in
// Viewport 2.0.
//
#include <maya/MPxSurfaceShadingNodeOverride.h>
class onbShaderOverride : public MHWRender::MPxSurfaceShadingNodeOverride
{
public:
static MStatus registerFragments();
static MStatus deregisterFragments();
virtual ~onbShaderOverride();
virtual MString fragmentName() const;
virtual MString primaryColorParameter() const;
virtual MString transparencyParameter() const;
virtual MString bumpAttribute() const;
private:
onbShaderOverride(const MObject& obj);
MObject fObject;
static const MString sFinalFragmentGraphName;
};
#endif // _onbShaderOverride