onbShader/onbShaderOverride.h
#ifndef _onbShaderOverride
#define _onbShaderOverride
#include <maya/MPxSurfaceShadingNodeOverride.h>
{
public:
static MStatus registerFragments();
static MStatus deregisterFragments();
virtual ~onbShaderOverride();
private:
onbShaderOverride(
const MObject& obj);
static const MString sFinalFragmentGraphName;
};
#endif // _onbShaderOverride