pymel.core.windows.attrNavigationControlGrp

attrNavigationControlGrp(*args, **kwargs)

All of the group commands position their individual controls in columns starting at column 1. The layout of each control (ie. column) can be customized using the -cw/columnWidth, -co/columnOffset, -cat/columnAttach, -cal/columnAlign, and -adj/adjustableColumnflags. By default, columns are left aligned with no offset and are 100 pixels wide. Only one column in any group can be adjustable. This command creates a pre-packaged label navigation button. The group is used to help the user manage connections to a particular attribute. When creating the control you have the opportunity to attach scripts to the control that are executed on various UI events. You can define what happens when the navigation button is pressed, and when a node is dragged and dropped onto this attribute. The navigation button can traverse to the connected node or can bring up UI to create new connections to the attribute. The button also can show you state information: if there already exists a connection/if the connection is ignored.

Flags:

Long Name / Short Name Argument Types Properties
adjustableColumn / adj int ../../../_images/create.gif ../../../_images/edit.gif
  Specifies which column has an adjustable size that changes with the sizing of the layout. The column value is a 1-based index. You may also specify 0 to turn off the previous adjustable column.
adjustableColumn2 / ad2 int ../../../_images/create.gif ../../../_images/edit.gif
  Specifies which column has an adjustable size that changes with the size of the parent layout. Ignored if there are not exactly two columns.
adjustableColumn3 / ad3 int ../../../_images/create.gif ../../../_images/edit.gif
  Specifies that the column has an adjustable size that changes with the size of the parent layout. Ignored if there are not exactly three columns.
adjustableColumn4 / ad4 int ../../../_images/create.gif ../../../_images/edit.gif
  Specifies which column has an adjustable size that changes with the size of the parent layout. Ignored if there are not exactly four columns.
adjustableColumn5 / ad5 int ../../../_images/create.gif ../../../_images/edit.gif
  Specifies which column has an adjustable size that changes with the size of the parent layout. Ignored if there are not exactly five columns.
adjustableColumn6 / ad6 int ../../../_images/create.gif ../../../_images/edit.gif
  Specifies which column has an adjustable size that changes with the size of the parent layout. Ignored if there are not exactly six columns.
annotation / ann unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Annotate the control with an extra string value.
attrNavDecision / attrNavDecision PyNode, <type ‘unicode’> ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The first argument is the name of an attribute. The button will be attached to the attribute so the button can be kept in synch with the attribute. The second argument is the navigatorDecisionString that can guide the behaviour that the navigator implements.
attribute / at PyNode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The name of an attribute. The button will be attached to the attribute so the button can be kept in synch with the attribute.
backgroundColor / bgc float, float, float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The background color of the control. The arguments correspond to the red, green, and blue color components. Each component ranges in value from 0.0 to 1.0. When setting backgroundColor, the background is automatically enabled, unless enableBackground is also specified with a false value.
columnAlign / cal int, unicode ../../../_images/create.gif ../../../_images/edit.gif
  Arguments are : column number, alignment type. Possible alignments are: left | right | center. Specifies alignment type for the specified column.
columnAlign2 / cl2 unicode, unicode ../../../_images/create.gif ../../../_images/edit.gif
  Sets the text alignment of both columns. Ignored if there are not exactly two columns. Valid values are left, right, and center.
columnAlign3 / cl3 unicode, unicode, unicode ../../../_images/create.gif ../../../_images/edit.gif
  Sets the text alignment for all 3 columns. Ignored if there are not exactly 3 columns. Valid values are left, right, and center.
columnAlign4 / cl4 unicode, unicode, unicode, unicode ../../../_images/create.gif ../../../_images/edit.gif
  Sets the text alignment for all 4 columns. Ignored if there are not exactly 4 columns. Valid values are left, right, and center.
columnAlign5 / cl5 unicode, unicode, unicode, unicode, unicode ../../../_images/create.gif ../../../_images/edit.gif
  Sets the text alignment for all 5 columns. Ignored if there are not exactly 5 columns. Valid values are left, right, and center.
columnAlign6 / cl6 unicode, unicode, unicode, unicode, unicode, unicode ../../../_images/create.gif ../../../_images/edit.gif
  Sets the text alignment for all 6 columns. Ignored if there are not exactly 6 columns. Valid values are left, right, and center.
columnAttach / cat int, unicode, int ../../../_images/create.gif ../../../_images/edit.gif
  Arguments are : column number, attachment type, and offset. Possible attachments are: left | right | both. Specifies column attachment types and offets.
columnAttach2 / ct2 unicode, unicode ../../../_images/create.gif ../../../_images/edit.gif
  Sets the attachment type of both columns. Ignored if there are not exactly two columns. Valid values are left, right, and both.
columnAttach3 / ct3 unicode, unicode, unicode ../../../_images/create.gif ../../../_images/edit.gif
  Sets the attachment type for all 3 columns. Ignored if there are not exactly 3 columns. Valid values are left, right, and both.
columnAttach4 / ct4 unicode, unicode, unicode, unicode ../../../_images/create.gif ../../../_images/edit.gif
  Sets the attachment type for all 4 columns. Ignored if there are not exactly 4 columns. Valid values are left, right, and both.
columnAttach5 / ct5 unicode, unicode, unicode, unicode, unicode ../../../_images/create.gif ../../../_images/edit.gif
  Sets the attachment type for all 5 columns. Ignored if there are not exactly 5 columns. Valid values are left, right, and both.
columnAttach6 / ct6 unicode, unicode, unicode, unicode, unicode, unicode ../../../_images/create.gif ../../../_images/edit.gif
  Sets the attachment type for all 6 columns. Ignored if there are not exactly 6 columns. Valid values are left, right, and both.
columnOffset2 / co2 int, int ../../../_images/create.gif ../../../_images/edit.gif
  This flag is used in conjunction with the -columnAttach2 flag. If that flag is not used then this flag will be ignored. It sets the offset for the two columns. The offsets applied are based on the attachments specified with the -columnAttach2 flag. Ignored if there are not exactly two columns.
columnOffset3 / co3 int, int, int ../../../_images/create.gif ../../../_images/edit.gif
  This flag is used in conjunction with the -columnAttach3 flag. If that flag is not used then this flag will be ignored. It sets the offset for the three columns. The offsets applied are based on the attachments specified with the -columnAttach3 flag. Ignored if there are not exactly three columns.
columnOffset4 / co4 int, int, int, int ../../../_images/create.gif ../../../_images/edit.gif
  This flag is used in conjunction with the -columnAttach4 flag. If that flag is not used then this flag will be ignored. It sets the offset for the four columns. The offsets applied are based on the attachments specified with the -columnAttach4 flag. Ignored if there are not exactly four columns.
columnOffset5 / co5 int, int, int, int, int ../../../_images/create.gif ../../../_images/edit.gif
  This flag is used in conjunction with the -columnAttach5 flag. If that flag is not used then this flag will be ignored. It sets the offset for the five columns. The offsets applied are based on the attachments specified with the -columnAttach5 flag. Ignored if there are not exactly five columns.
columnOffset6 / co6 int, int, int, int, int, int ../../../_images/create.gif ../../../_images/edit.gif
  This flag is used in conjunction with the -columnAttach6 flag. If that flag is not used then this flag will be ignored. It sets the offset for the six columns. The offsets applied are based on the attachments specified with the -columnAttach6 flag. Ignored if there are not exactly six columns.
columnWidth / cw int, int ../../../_images/create.gif ../../../_images/edit.gif
  Arguments are : column number, column width. Sets the width of the specified column where the first parameter specifies the column (1 based index) and the second parameter specifies the width.
columnWidth1 / cw1 int ../../../_images/create.gif ../../../_images/edit.gif
  Sets the width of the first column. Ignored if there is not exactly one column.
columnWidth2 / cw2 int, int ../../../_images/create.gif ../../../_images/edit.gif
  Sets the column widths of both columns. Ignored if there are not exactly two columns.
columnWidth3 / cw3 int, int, int ../../../_images/create.gif ../../../_images/edit.gif
  Sets the column widths for all 3 columns. Ignored if there are not exactly 3 columns.
columnWidth4 / cw4 int, int, int, int ../../../_images/create.gif ../../../_images/edit.gif
  Sets the column widths for all 4 columns. Ignored if there are not exactly 4 columns.
columnWidth5 / cw5 int, int, int, int, int ../../../_images/create.gif ../../../_images/edit.gif
  Sets the column widths for all 5 columns. Ignored if there are not exactly 5 columns.
columnWidth6 / cw6 int, int, int, int, int, int ../../../_images/create.gif ../../../_images/edit.gif
  Sets the column widths for all 6 columns. Ignored if there are not exactly 6 columns.
connectAttrToDropped / cad script ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The script to execute when a node is dragged and dropped onto an attribute (multilister dnd attribute editor). Your script should take in two arguments: the source node and destination attribute respectively.
connectNodeToDropped / cnd script ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The script to execute when a node is dragged and dropped onto a node (the multilister issues this). Your script should take in two arguments: the source node and destination node respectively.
connectToExisting / ce script ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The script to execute when a connection should be made to an existing node.
createNew / cn script ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The script to execute when a new connectionis requested.
defaultTraversal / dtv script ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The script to execute to find out the name of the default traversal node. The script you attach should be able to take in one argument (the attribute) and return the name of the node that is the default traversal node.
defineTemplate / dt unicode ../../../_images/create.gif
  Puts the command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template.
delete / delete script ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The script to execute when the connection (and the node connected to) should be deleted.
disconnect / d script ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The script to execute when a disconnectionis requested.
docTag / dtg unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Add a documentation flag to the control. The documentation flag has a directory structure like hierarchy. Eg. -dt render/multiLister/createNode/material
dragCallback / dgc script ../../../_images/create.gif ../../../_images/edit.gif
  Adds a callback that is called when the middle mouse button is pressed. The MEL version of the callback is of the form: global proc string[] callbackName(string $dragControl, int $x, int $y, int $mods) The proc returns a string array that is transferred to the drop site. By convention the first string in the array describes the user settable message type. Controls that are application defined drag sources may ignore the callback. $mods allows testing for the key modifiers CTL and SHIFT. Possible values are 0 == No modifiers, 1 == SHIFT, 2 == CTL, 3 == CTL + SHIFT. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def callbackName( dragControl, x, y, modifiers ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys dragControl, x, y, modifiers. The dragControlvalue is a string and the other values are integers (eg the callback string could be print ‘%(dragControl)s %(x)d %(y)d %(modifiers)d’
dropCallback / dpc script ../../../_images/create.gif ../../../_images/edit.gif
  Adds a callback that is called when a drag and drop operation is released above the drop site. The MEL version of the callback is of the form: global proc callbackName(string $dragControl, string $dropControl, string $msgs[], int $x, int $y, int $type) The proc receives a string array that is transferred from the drag source. The first string in the msgs array describes the user defined message type. Controls that are application defined drop sites may ignore the callback. $type can have values of 1 == Move, 2 == Copy, 3 == Link. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def pythonDropTest( dragControl, dropControl, messages, x, y, dragType ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys dragControl, dropControl, messages, x, y, type. The dragControlvalue is a string and the other values are integers (eg the callback string could be print ‘%(dragControl)s %(dropControl)s %(messages)r %(x)d %(y)d %(type)d’
enable / en bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The enable state of the control. By default, this flag is set to true and the control is enabled. Specify false and the control will appear dimmed or greyed-out indicating it is disabled.
enableBackground / ebg bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Enables the background color of the control.
exists / ex bool ../../../_images/create.gif
  Returns whether the specified object exists or not. Other flags are ignored.
extraButton / eb bool ../../../_images/create.gif
  Add an extra icon button to the last of this control.
extraButtonCommand / ebc script ../../../_images/create.gif ../../../_images/edit.gif
  The command string is executed when the extra button is clicked.
extraButtonIcon / ebi unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The icon file name of the extra button.
fullPathName / fpn bool ../../../_images/query.gif
  Return the full path name of the widget, which includes all the parents
height / h int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The height of the control. The control will attempt to be this size if it is not overruled by parent layout conditions.
highlightColor / hlc float, float, float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The highlight color of the control. The arguments correspond to the red, green, and blue color components. Each component ranges in value from 0.0 to 1.0.
ignore / i script ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The script to execute when the connection should be ignored.
ignoreNotSupported / ins bool  
  Obsolete flag; has no effect.
isObscured / io bool ../../../_images/query.gif
  Return whether the control can actually be seen by the user. The control will be obscured if its state is invisible, if it is blocked (entirely or partially) by some other control, if it or a parent layout is unmanaged, or if the control’s window is invisible or iconified.
label / l unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Text for the control.
manage / m bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Manage state of the control. An unmanaged control is not visible, nor does it take up any screen real estate. All controls are created managed by default.
noBackground / nbg bool ../../../_images/create.gif ../../../_images/edit.gif
  Clear/reset the control’s background. Passing true means the background should not be drawn at all, false means the background should be drawn. The state of this flag is inherited by children of this control.
noIgnorableMenu / nim bool ../../../_images/create.gif ../../../_images/edit.gif
  Not show ignorable related popup menu when right click the label.
noKeyableMenu / nkm bool ../../../_images/create.gif ../../../_images/edit.gif
  Not show keyable related popup menu when right click the label.
notIgnorableMenu / nim bool  
   
notKeyableMenu / nkm bool  
   
numberOfPopupMenus / npm bool ../../../_images/query.gif
  Return the number of popup menus attached to this control.
parent / p unicode ../../../_images/create.gif ../../../_images/query.gif
  The parent layout for this control.
popupMenuArray / pma bool ../../../_images/query.gif
  Return the names of all the popup menus attached to this control.
preventOverride / po bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  If true, this flag disallows overriding the control’s attribute via the control’s right mouse button menu.
relatedNodes / ren script ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The script to execute to find out what the related nodes are. The script you attach should be able to take in one argument (the attribute) and return a list of strings that are the name of the nodes that are related.
rowAttach / rat int, unicode, int ../../../_images/create.gif ../../../_images/edit.gif
  Arguments are : column, attachment type, offset. Possible attachments are: top | bottom | both. Specifies attachment types and offsets for the entire row.
unignore / u script ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The script to execute when the connection should be unignored.
useTemplate / ut unicode ../../../_images/create.gif
  Forces the command to use a command template other than the current one.
visible / vis bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The visible state of the control. A control is created visible by default. Note that a control’s actual appearance is also dependent on the visible state of its parent layout(s).
visibleChangeCommand / vcc script ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Command that gets executed when visible state of the control changes.
width / w int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The width of the control. The control will attempt to be this size if it is not overruled by parent layout conditions. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.attrNavigationControlGrp

Example:

import pymel.core as pm

newNode = pm.shadingNode( 'blinn', asShader=True )
newNodeAttr = newNode + '.normalCamera'
pm.window()
# Result: ui.Window('window1') #
pm.columnLayout()
# Result: ui.ColumnLayout('window1|columnLayout9') #
pm.attrNavigationControlGrp( l='bump mapping', at=newNodeAttr )
# Result: ui.AttrNavigationControlGrp('window1|columnLayout9|attrNavigationControlGrp1') #
pm.showWindow()