pymel.core.windows.hardwareRenderPanel

hardwareRenderPanel(*args, **kwargs)

This command creates, edit and queries hardware render panels which contain only a hardware render editor.

Flags:

Long Name / Short Name Argument Types Properties
camera / cam unicode ../../../_images/query.gif ../../../_images/edit.gif
  Query or edit the camera in a gl render panel.
control / ctl bool ../../../_images/query.gif
  Returns the top level control for this panel. Usually used for getting a parent to attach popup menus. CAUTION: panels may not have controls at times. This flag can return if no control is present.
copy / cp unicode ../../../_images/edit.gif
  Makes this panel a copy of the specified panel. Both panels must be of the same type.
createString / cs bool ../../../_images/edit.gif
  Command string used to create a panel
defineTemplate / dt unicode ../../../_images/create.gif
  Puts the command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template.
docTag / dtg unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Attaches a tag to the Maya panel.
editString / es bool ../../../_images/edit.gif
  Command string used to edit a panel
exists / ex bool ../../../_images/create.gif
  Returns whether the specified object exists or not. Other flags are ignored.
glRenderEditor / gre bool ../../../_images/query.gif
  Query only. This flag returns the name of the gl render editor contained in the panel.
init / init bool ../../../_images/create.gif ../../../_images/edit.gif
  Initializes the panel’s default state. This is usually done automatically on file -new and file -open.
isUnique / iu bool ../../../_images/query.gif
  Returns true if only one instance of this panel type is allowed.
label / l unicode ../../../_images/query.gif ../../../_images/edit.gif
  Specifies the user readable label for the panel.
menuBarVisible / mbv bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Controls whether the menu bar for the panel is displayed.
needsInit / ni bool ../../../_images/query.gif ../../../_images/edit.gif
  (Internal) On Edit will mark the panel as requiring initialization. Query will return whether the panel is marked for initialization. Used during file -new and file -open.
parent / p unicode ../../../_images/create.gif
  Specifies the parent layout for this panel.
popupMenuProcedure / pmp script ../../../_images/query.gif ../../../_images/edit.gif
  Specifies the procedure called for building the panel’s popup menu(s). The default value is buildPanelPopupMenu. The procedure should take one string argument which is the panel’s name.
replacePanel / rp unicode ../../../_images/edit.gif
  Will replace the specified panel with this panel. If the target panel is within the same layout it will perform a swap.
tearOff / to bool ../../../_images/query.gif ../../../_images/edit.gif
  Will tear off this panel into a separate window with a paneLayout as the parent of the panel. When queried this flag will return if the panel has been torn off into its own window.
tearOffCopy / toc unicode ../../../_images/create.gif
  Will create this panel as a torn of copy of the specified source panel.
unParent / up bool ../../../_images/edit.gif
  Specifies that the panel should be removed from its layout. This (obviously) cannot be used with query.
useTemplate / ut unicode ../../../_images/create.gif
  Forces the command to use a command template other than the current one. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.hardwareRenderPanel

Example:

import pymel.core as pm

pm.window( width=500 )
# Result: ui.Window('window1') #
theLayout = pm.formLayout()
theHWbuffer = pm.hardwareRenderPanel()
pm.formLayout( theLayout, e=True, af=((theHWbuffer, 'top', 0), (theHWbuffer, 'left', 0), (theHWbuffer, 'bottom', 0), (theHWbuffer, 'right', 0)) )
# Result: ui.FormLayout('window1|formLayout55') #
pm.showWindow()