Fluid Basic Emitter Attributes

Emitter Type

Select one of the following emitter types:

Omni

Sets the emitter type to an omnidirectional point emitter. Fluid properties emit in all directions.

Surface

Emits fluid properties from randomly distributed positions on or near a NURBS or polygonal surface. When you emit from an object, the emitter is a surface emitter. Use the options in the Display section of the fluidShape Attribute Editor to affect the fluid display in your scene. For details, see Display.

Curve

Emits fluid properties from randomly distributed positions on or near a curve.

Volume

Emits fluid properties from a closed volume. You pick the shape from the Volume Shape option.

Note:

If you select Volume, make sure the emitter is bigger than one voxel.

Start Frame Emission

Start Frame and All Frames

Fluid emits on the set Start Frame and continues in all advanced frames for the duration of the simulation.

Start Frame Only

Fluid emits on the set Start Frame. Emission stops on the next advanced frame.

Rate (Percent)

Scales the individual emitter rate for all the fluid grids in the container, including Density, Temperature, Fuel, and Speed. The Rate (Percent) value is set as a percent with 100 as the default value.

The final emission rate of fluid grids is determined by the emitter Rate (Percent) value and the contents emission method and rate. See Fluid Attributes.

Use Per-Point Rate

When on, the emission rate of the fluid based is based on the per-particle rate value of the nParticle (or classic particle) that emits fluid. When off, the fluid emission rate is determined by the fluid emitter Rate (Percent) value. See Emit fluid properties with nParticles.

Use Per-Point Radius

When on, you can control the emission radius of the fluid based on the per-particle Radius value of the nParticle (or classic particle) that emits fluid. When off, the fluid emission radius is determined by the fluid emitter's Max Distance value. See Emit fluid properties with nParticles and Max Distance.

Cycle Emission

Cycling emission restarts the random number stream after an interval in frames, specified by the Cycle Interval attribute.

Setting “Cycle Emission” to Frame and Cycle Interval to 1 causes the random stream to restart every frame. Cycle Interval values greater than 1 can be used to generate cycles for games work.

This only resets the random stream used by the emitter. It does not reset the random number stream used by MEL, shaders, and so on. Note also that the Frame option resets at most once per frame. However, oversampling does not affect the results.

Cycle Interval

Specifies the number of frames between restarts of the random number stream. See Cycle Emission. Has no effect if Cycle Emission is set to None.

Use Distance

When on, emission distance is set using the Min Distance and Max Distance values for surface and curve emitters. In previous versions of Maya, to use Min Distance and Max Distance with surface and curve emitters, Min Distance has to be set to a value other than 0. You can now set Min Distance to 0 for surface and curve emitters.

Use Distance is ignored by volume emitters, which do not use Min Distance and Max Distance, and by omni emitters, which always use Min Distance and Max Distance.

Max Distance

Maximum distance at which new property values are created from emitter. Not used for volume emitters.

Min Distance

Minimum distance at which new property values are created from emitter. Not used for volume emitters.

Fill Object

When on, fluid properties emit into the volume of selected geometry. To use Fill Object, the Emitter Type must be set to Surface.