Export Time Editor clips

You can export Time Editor clips for reuse in other software or Maya scenes.

Export to Maya

Export Time Editor clips to Maya in maya Ascii (.ma) or Maya Binary (.mb) format files

To save a Time Editor clip as a Maya file:

  1. Select or group-select Animation clip(s) in the Time Editor.
  2. Right-click the clip and select Export > Export Selected... from the Time Editor Clip contextual menu. The Export Selected Files window opens where you can browse to a location to store your new file.
  3. Enter a name for the clip and click Export.
  4. For more options, select Export > Export Selected... > to open the Time Editor Export Selection Options where you can choose Maya export formats and make a thumbnail or playblast your clip.

Export to FBX

You can export Time Editor clips to .fbx, format, a 3D asset exchange format that facilitates higher-fidelity data exchange between 3ds Max, Maya, MotionBuilder, Mudbox and other propriety and third-party software.

To save a Time Editor clip as an FBX file:

  1. Right-click the clip and select Export > Export Selected... > from the Time Editor Clip contextual menu.

    The Time Editor Export Selection Options window opens.

  2. Choose FBX and click Export.
  3. An Export to FBX window opens where you can browse to a location to store your FBX file(s). Maya defaults to the C:\Users\Documents\maya\projects\default\Time Editor\Clip Exports folder.
  4. Enter a name for the clip and click Export.
    Note: When you click Export, everything in the Time Editor composition but the clip selected for export mutes temporarily while the export occurs.

To save Time Editor clips as FBX files:

  1. Right-click the clip and select Export All Clips to FBX... from the Time Editor Clip contextual menu.
  2. An Export to FBX window opens where you can browse to a location to store your FBX files. Maya defaults to the C:\Users\Documents\maya\projects\default\Time Editor\Clip Exports folder.
  3. Enter a name for the clip and click Export.
  4. Note: When you click Export, everything in the Time Editor composition mutes temporarily while Maya exports each clip to an FBX file.

Export to the Game Exporter

The Time Editor lets you export animation clips with their parameters into the Game Exporter.

See Export Time Editor clips to the Game Exporter.