You can export Time Editor clips for reuse in other software or Maya scenes.
Export to Maya
Export Time Editor clips to Maya in maya Ascii (.ma) or Maya Binary (.mb) format files
To save a Time Editor clip as a Maya file:
- Select or group-select Animation clip(s) in the Time Editor.
- Right-click the clip and select
from the
Time Editor Clip contextual menu. The
Export Selected Files window opens where you can browse to a location to store your new file.
- Enter a name for the clip and click
Export.
- For more options, select
to open the
Time Editor Export Selection Options where you can choose Maya export formats and make a thumbnail or playblast your clip.
Export to FBX
You can export Time Editor clips to .fbx, format, a 3D asset exchange format that facilitates higher-fidelity data exchange between 3ds Max, Maya, MotionBuilder, Mudbox and other propriety and third-party software.
To save a Time Editor clip as an FBX file:
- Right-click the clip and select
from the
Time Editor Clip contextual menu.
The
Time Editor Export Selection Options window opens.
- Choose
FBX and click
Export.
- An
Export to FBX window opens where you can browse to a location to store your FBX file(s). Maya defaults to the
C:\Users\Documents\maya\projects\default\Time Editor\Clip Exports folder.
- Enter a name for the clip and click
Export.
Note: When you click
Export, everything in the Time Editor composition but the clip selected for export mutes temporarily while the export occurs.
To save Time Editor clips as FBX files:
- Right-click the clip and select
Export All Clips to FBX... from the
Time Editor Clip contextual menu.
- An
Export to FBX window opens where you can browse to a location to store your FBX files. Maya defaults to the
C:\Users\Documents\maya\projects\default\Time Editor\Clip Exports folder.
- Enter a name for the clip and click
Export.
Note: When you click
Export, everything in the Time Editor composition mutes temporarily while Maya exports each clip to an FBX file.