Panel menu: Panels

The Panels menu displays above the scene view, or above each view panel in a layout with multiple scene views.

Use the items in this menu to set the contents of this specific panel as well as the overall layout and panel contents.

Perspective

Lets you change to a perspective view or create a new perspective view.

Stereo

Lets you change to stereo mode or create a new stereo camera. All stereo cameras that you have created, as well as all custom rigs that you have registered are listed in the sub-menu.

Orthographic

Lets you change to an orthographic view or create a new orthographic view.

front
Makes the front view active.
side
Makes the side view active.
top
Makes the top view active.
New
Lets you create a new orthographic camera, even if one already exists.
  • Front: Creates a new front camera.
  • Back: Creates a new back camera.
  • Right: Creates a new right camera.
  • Left: Creates a new left camera.
  • Top: Creates a new top camera.
  • Bottom: Creates a new bottom camera.
Look Through Selected
See Look Through Selected options.
Panel
Displays a menu containing the following:
  • Camera Sequencer: Opens the Camera Sequencer, which lets you create and manipulate shots of animation to produce movie clips.
  • Component Editor: Opens the Component Editor, which you can use to edit data assigned to components.

  • Content Browser: Opens the Content Browser from which you can import many types of content, including sample scenes to help get you started, and content from the Cloud.
  • Create Node: Opens the Create Node pane so that you can drag and drop to create nodes, for example, in the Node Editor.
  • Dope Sheet: Opens the Dope Sheet, where you can edit event and sound synchronization and timing.
  • Dynamic Relationships Editor: Lets you view or edit connections between dynamics elements such as particle emitters, collisions, and so on. For more information, see Dynamic Relationships Editor.

  • Graph Editor: Opens the Graph Editor where you can edit visual representations of keys and animation curves (keysets).
  • Hypershade: Opens the Hypershade, which you can use to create and edit rendering nodes, and to view and edit rendering (or shading) networks.
  • Node Editor: Opens the Node Editor, which lets you view, modify and create new node connections.
  • Outliner: Opens the Outliner, where you can view objects and their attributes hierarchically.
  • Pose Editor: Opens the Pose Editor in which you can create pose space deformations for characters.
  • Paint Effects: Opens the Paint Effects Panel, where you can interactively render strokes without rendering the rest of the scene. New strokes render as you paint them in this view. For more information, see Paint Effects.

  • Profiler: Opens the Profiler tool, which allows you to locate performance bottlenecks in your scene by recording and demonstrating in a graph the amount of time that each process consumes.
  • Reference Editor: Opens the Reference Editor, which you can use to specify settings for importing files by reference.

  • Relationship Editor: Opens the Relationship Editor, which you can use to group and manipulate objects as sets and assign shading groups to geometry.

  • Render View : Opens the Render View window, where you can test render single frames and interactively tune rendering attributes.

  • Script Editor: Opens the Script Editor Panel, where you can view and enter MEL commands.

  • Shape Editor: Opens the Shape Editor in which you can create blend shape deformations.
  • Stereo: Switches the scene view to stereo mode.

  • Trax Editor: Opens the Trax Editor, where you can create and edit time-independent clips of character animation.
  • UV Texture Editor: Opens the UV Texture Editor, which you use to map textures to a polygonal model.
Hypergraph Panel
The following options are available:
Hypergraph Hierarchy

Opens the Hypergraph, which gives you an overview of your entire scene, all objects it contains, and the relationships between those objects.

Hypergraph #

You can open multiple Hypergraph windows at the same time. Each opened Hypergraph is assigned a default name and number, for example, Hypergraph 1. This option only appears if you have opened one or more Hypergraphs.

New Scene Hierarchy

Opens the Hypergraph with scene hierarchies showing the grouping of child nodes under parent nodes in your current scene.

New Input and Output Connections

Opens the Hypergraph showing the most recent input and output connections in your scene.

Layouts

Lets you specify how different camera views are arranged spatially in the Maya window.

Saved Layouts

Lets you select a panel layout.

Tear Off

Moves the current camera view into a separate window. The current view is replaced with the next view in the Panels list (to see this list, select Panels > Panel Editor).

Tear Off Copy

Copies the current camera view into a separate window.

Panel Editor

Opens the Panel editor window, where you can create new panels, re-label existing panels, rename layouts, and change layout configurations.

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