
Definition tab A. Toolbar B. Character and Name Match views C. Skeleton properties
To create a skeleton definition, click
.
To map a bone, navigate from the:
or
For more information on which bones map to which nodes, see HIK character structure.
To change a mapped bone:
To clear a mapped bone:
The name of the selected bone appears in the drop-down list.
To clear all mapped bones in the current view (full body, hands, feet, or spine view):
To clear all mapped bones for the current character:
To map mirror pairs of bones:
> Edit > Definition > Mirror Matching.
in the
Definition toolbar.
> Edit > Definition > Configure Mirror Matching to open the
Mirror Configuration window.
This window contains a list of all sub-string pairs currently configured for mirror matching mode.