OpenMaya.MFnCamera Class Reference
Function set for cameras.
Method resolution order:
- MFnCamera
- MFnDagNode
- MFnDependencyNode
- MFnBase
- __builtin__.object
OpenMaya.MFnCamera.__init__ |
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x.__init__(...) initializes x; see help(type(x)) for signature
OpenMaya.MFnCamera.aspectRatio |
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aspectRatio() -> float
Returns the aspect ratio for the camera.
OpenMaya.MFnCamera.centerOfInterestPoint |
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centerOfInterestPoint(space=kObject) -> MPoint
Returns the center of interest point for the camera.
* space (int) - Specifies the coordinate system for this operation
OpenMaya.MFnCamera.computeDepthOfField |
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computeDepthOfField(nearLimit=None) -> self
Compute the depth of field
* nearLimit (float) - the near limit
OpenMaya.MFnCamera.copyViewFrom |
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copyViewFrom(otherCamera) -> self
Copy the camera settings related to the perspective from the given camera view.
This method will only work when the world space information for the camera is available, i.e. when the function set has been initialized with a DAG path.
* otherCamera (MDagPath) - Camera to copy view from
OpenMaya.MFnCamera.create |
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create(parent=None) -> MObject
Creates a perspective camera. A parent can be specified for the new camera, otherwise a transform is created.
The camera is positioned at (0, 0, 0), its center of interest at (0, 0, -1), which implies that the view-direction is pointing in the direction of the negative z-axis, and its up-direction along the positive Y axis.
* parent (MObject) - The parent of the new camera
OpenMaya.MFnCamera.eyePoint |
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eyePoint(space=kObject) -> MPoint
Returns the eye point for the camera.
* space (int) - Specifies the coordinate system for this operation
OpenMaya.MFnCamera.getAspectRatioLimits |
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getAspectRatioLimits() -> (float, float)
Returns the minimum and maximum aspect ratio limits for the camera.
OpenMaya.MFnCamera.getFilmApertureLimits |
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getFilmApertureLimits() -> (float, float)
Returns the maximum and minimum film aperture limits for the camera.
OpenMaya.MFnCamera.getFilmFrustum |
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getFilmFrustum(distance, applyPanZoom=False) -> (float, float, float, float)
Returns the film frustum for the camera (horizontal size, vertical size, horizontal offset and vertical offset). The frustum defines the projective transformation.
* distance (float) - Specifies the focal length
* applyPanZoom (bool) - specifies whether to apply 2D pan/zoom
OpenMaya.MFnCamera.getFilmFrustumCorners |
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getFilmFrustumCorners(distance, applyPanZoom=False) -> MPointArray
Returns the film frustum for the camera. The frustum defines the projective transformation.
element 0 is the bottom left
element 1 is the top left
element 2 is the top right
element 3 is the bottom right
* distance (float) - Specifies the focal length
* applyPanZoom (bool) - specifies whether to apply 2D pan/zoom
OpenMaya.MFnCamera.getFocalLengthLimits |
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getFocalLengthLimits() -> (float, float)
Returns the maximum and minimum focal length limits for the camera.
OpenMaya.MFnCamera.getPortFieldOfView |
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getPortFieldOfView(int, int) -> (float, float)
Returns the horizontal and vertical field of view in radians from the given viewport width and height.
* width (int) - width of viewport
* height (int) - height of viewport
OpenMaya.MFnCamera.getRenderingFrustum |
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getRenderingFrustum(windowAspect) -> (float, float, float, float)
Returns the rendering frustum (left, right, bottom and top) for the camera.
This is the frustum that the maya renderer uses.
* windowAspect (float) - windowAspect
OpenMaya.MFnCamera.getViewingFrustum |
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getViewingFrustum(windowAspect, applyOverscan=False, applySqueeze=False, applyPanZoom=False) -> (float, float, float, float)
Returns the viewing frustum (left, right, bottom and top) for the camera.
* windowAspect (float) - windowAspect
* applyOverscan (bool) - specifies whether to apply overscan
* applySqueeze (bool) - specifies whether to apply the lens squeeze ratio of the camera
* applyPanZoom (bool) - specifies whether to apply 2D pan/zoom
OpenMaya.MFnCamera.getViewParameters |
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getViewParameters(windowAspect, applyOverscan=False, applySqueeze=False, applyPanZoom=False) -> (float, float, float, float)
Returns the intermediate viewing frustum (apertureX, apertureY, offsetX and offsetY) parameters for the camera. The aperture and offset are used by getViewingFrustum() and getRenderingFrustum() to compute the extent (left, right, top, bottom) of the frustum in the following manner:
left = focal_to_near * (-0.5*apertureX + offsetX)
right = focal_to_near * (0.5*apertureX + offsetX)
bottom = focal_to_near * (-0.5*apertureY + offsetY)
top = focal_to_near * (0.5*apertureY + offsetY)
Here, focal_to_near is equal to cameraScale if the camera is orthographic, or it is equal to ((nearClippingPlane / (focalLength * MM_TO_INCH)) * cameraScale) where MM_TO_INCH equals 0.03937.
* windowAspect (float) - windowAspect
* applyOverscan (bool) - specifies whether to apply overscan
* applySqueeze (bool) - specifies whether to apply the lens squeeze ratio of the camera
* applyPanZoom (bool) - specifies whether to apply 2D pan/zoom
OpenMaya.MFnCamera.hasSamePerspective |
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hasSamePerspective(otherCamera) -> bool
Returns True if the camera has same perspective settings as the given camera.
This method will only work when the world space information for the camera is available, i.e. when the function set has been initialized with a DAG path.
* otherCamera (MDagPath) - Camera to compare perspective with
OpenMaya.MFnCamera.horizontalFieldOfView |
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horizontalFieldOfView() -> float
Returns the horizontal field of view for the camera.
OpenMaya.MFnCamera.isOrtho |
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isOrtho() -> bool
Returns True if the camera is in orthographic mode.
OpenMaya.MFnCamera.postProjectionMatrix |
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postProjectionMatrix(context=None) -> MFloatMatrix
Returns the post projection matrix used to compute film roll on the film back plane.
* context (MDGContext) - DG time-context to specify time of evaluation
OpenMaya.MFnCamera.projectionMatrix |
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projectionMatrix(context=None) -> MFloatMatrix
Returns the orthographic or perspective projection matrix for the camera.
The projection matrix that maya's software renderer uses is almost identical to the OpenGL projection matrix. The difference is that maya uses a left hand coordinate system and so the entries [2][2] and [3][2] are negated.
* context (MDGContext) - DG time-context to specify time of evaluation
OpenMaya.MFnCamera.rightDirection |
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rightDirection(space=kObject) -> MVector
Returns the right direction vector for the camera.
* space (int) - Specifies the coordinate system for this operation
OpenMaya.MFnCamera.set |
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set(wsEyeLocation, wsViewDirection, wsUpDirection, horizFieldOfView, aspectRatio) -> self
Convenience routine to set the camera viewing parameters. The specified values should be in world space where applicable.
This method will only work when the world space information for the camera is available, i.e. when the function set has been initialized with a DAG path.
* wsEyeLocation (MPoint) - Eye location to set in world space
* wsViewDirection (MVector) - View direction to set in world space
* wsUpDirection (MVector) - Up direction to set in world space
* horizFieldOfView (float) - The horizontal field of view to set
* aspectRatio (float) - The aspect ratio to set
OpenMaya.MFnCamera.setAspectRatio |
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setAspectRatio(aspectRatio) -> self
Set the aspect ratio of the View. The aspect ratio is expressed as width/height. This also modifies the entity's scale transformation to reflect the new aspect ratio.
* aspectRatio (float) - The aspect ratio to be set
OpenMaya.MFnCamera.setCenterOfInterestPoint |
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setCenterOfInterestPoint(centerOfInterest, space=kObject) -> self
Positions the center-of-interest of the camera keeping the eye-point fixed in space. This method changed the orientation and translation of the camera's transform attributes as well as the center-of-interest distance.
This method will only work when the world space information for the camera is available, i.e. when the function set has been initialized with a DAG path.
* centerOfInterest (MPoint) - Center of interest point to be set
* space (int) - Specifies the coordinate system for this operation
OpenMaya.MFnCamera.setEyePoint |
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setEyePoint(eyeLocation, space=kObject) -> self
Positions the eye-point of the camera keeping the center of interest fixed in space. This method changed the orientation and translation of the camera's transform attributes as well as the center-of-interest distance.
This method will only work when the world space information for the camera is available, i.e. when the function set has been initialized with a DAG path.
* eyeLocation (MPoint) - The eye location to set
* space (int) - Specifies the coordinate system for this operation
OpenMaya.MFnCamera.setHorizontalFieldOfView |
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setHorizontalFieldOfView(fov) -> self
Sets the horizontal field of view for the camera.
* fov (float) - The horizontal field of view value to be set
OpenMaya.MFnCamera.setIsOrtho |
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setIsOrtho(orthoState, useDist=None) -> self
Switch the camera in and out of orthographic mode. When the switch happens, the camera has to calculate a new fov or ortho width, each of which is based on the other and a set distance. The caller can specify the distance; otherwise the center of interest is used.
* orthoState (bool) - If True then the camera will be orthographic
* useDist (float) - distance to use.
OpenMaya.MFnCamera.setNearFarClippingPlanes |
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setNearFarClippingPlanes(near, far) -> self
Set the distances to the Near and Far Clipping Planes.
* near (float) - The near clipping plane value to be set
* far (float) - The far clipping plane value to be set
OpenMaya.MFnCamera.setVerticalFieldOfView |
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setVerticalFieldOfView(fov) -> self
Sets the vertical field of view for the camera.
* fov (float) - The vertical field of view value to be set
OpenMaya.MFnCamera.upDirection |
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upDirection(space=kObject) -> MVector
Returns the up direction vector for the camera.
* space (int) - Specifies the coordinate system for this operation
OpenMaya.MFnCamera.verticalFieldOfView |
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verticalFieldOfView() -> float
Returns the vertical field of view for the camera.
OpenMaya.MFnCamera.viewDirection |
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viewDirection(space=kObject) -> MVector
Returns the view direction for the camera
* space (int) - Specifies the coordinate system for this operation
OpenMaya.MFnCamera.cameraScale |
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OpenMaya.MFnCamera.centerOfInterest |
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The linear distance from the camera's eye point to the center of interest.
OpenMaya.MFnCamera.farClippingPlane |
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The distance to the far clipping plane.
OpenMaya.MFnCamera.farFocusDistance |
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The farthest distance within the well-focus region
OpenMaya.MFnCamera.filmFit |
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How the digital image is to be fitted to the film back.
Valid values:
* kFillFilmFit The system calculates both horizontal and vertical fits and then applies the one that makes the digital image larger than the film back.
* kHorizontalFilmFit The digital image is made to fit the film back exactly in the horizontal direction. This then gives each pixel a horizontal size = (film back width) / (horizontal resolution). The pixel height is then = (pixel width) / (pixel aspect ratio). Now that the pixel has a size, resolution gives us a complete image. That image will match the film back exactly in width. It will almost never match in height, either being too tall or too short. By playing with the numbers you can get it pretty close though.
* kVerticalFilmFit The same idea as horizontal fit, only applied vertically. Thus the digital image will match the film back exactly in height, but miss in width.
* kOverscanFilmFit Over-scanning the film gate in the camera view allows us to choreograph action outside of the frustum from within the camera view without having to resort to a dolly or zoom. This feature is also essential for animating image planes.
OpenMaya.MFnCamera.filmFitOffset |
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The film fit offset for the camera.
OpenMaya.MFnCamera.filmRollOrder |
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The order in which the film back rotation is applied with respect to the pivot point.
Valid values:
* kRotateTranslate The film back is first rotated before it is translated by the pivot value.
* kTranslateRotate The film back is translated by the pivot before it is rotated.
OpenMaya.MFnCamera.filmRollValue |
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The film roll value for film back.
OpenMaya.MFnCamera.filmTranslateH |
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The horizontal film translate value. This value corresponds to the normalized viewport.
OpenMaya.MFnCamera.filmTranslateV |
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The vertical film translate value. This value corresponds to the normalized viewport, [-1,1].
OpenMaya.MFnCamera.focalLength |
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The focal length for the camera.
This is the distance along the lens axis between the lens and the film plane when "focal distance" is infinitely large. This is an optical property of the lens. Specified in millimeters.
OpenMaya.MFnCamera.focusDistance |
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The focus distance for the camera. This value sets the focus at a certain distance in front of the camera.
The f-stop value for the camera.
OpenMaya.MFnCamera.horizontalFilmAperture |
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The horizontal film aperture for the camera.
OpenMaya.MFnCamera.horizontalFilmOffset |
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The horizontal offset of the film. Unit used is inches.
OpenMaya.MFnCamera.horizontalPan |
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The camera 2D horizontal pan value. Unit is inches.
OpenMaya.MFnCamera.horizontalRollPivot |
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The horizontal roll pivot for film back roll.
OpenMaya.MFnCamera.horizontalShake |
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The horizontal offset of the film due to the shake attribute. Unit used is inches.
OpenMaya.MFnCamera.isClippingPlanes |
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Whether or not manual clipping planes are activated.
OpenMaya.MFnCamera.isDepthOfField |
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Whether or not the depth of field calculation is performed for the camera.
OpenMaya.MFnCamera.isDisplayFilmGate |
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Whether or not the film gate icons are displayed when looking through the camera.
OpenMaya.MFnCamera.isDisplayGateMask |
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Whether or not the film gate is displayed shaded.
OpenMaya.MFnCamera.isMotionBlur |
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Wheter or not motion blur is on/off for the camera.
OpenMaya.MFnCamera.isVerticalLock |
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Determines if vertical lock is turned on for the camera.
OpenMaya.MFnCamera.lensSqueezeRatio |
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The lens squeeze ratio for the camera
OpenMaya.MFnCamera.nearClippingPlane |
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The distance to the near clipping plane.
OpenMaya.MFnCamera.nearFocusDistance |
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The nearest distance within the well-focus region
OpenMaya.MFnCamera.orthoWidth |
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The orthographic projection width.
OpenMaya.MFnCamera.overscan |
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The percent of overscan for this camera.
OpenMaya.MFnCamera.panZoomEnabled |
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The toggle value for the camera 2D pan/zoom enabled attribute.
If this attribute is False, the 2D pan/zoom values are ignored by the camera.
OpenMaya.MFnCamera.postScale |
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The post projection matrix's post-scale value.
OpenMaya.MFnCamera.preScale |
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The post projection matrix's pre-scale value.
OpenMaya.MFnCamera.renderPanZoom |
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The toggle value for the camera render 2D pan/zoom attribute.
If this attribute is False, the 2D pan/zoom values will not affect the output render.
OpenMaya.MFnCamera.shakeEnabled |
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The toggle value for the camera shake enabled attribute.
If this attribute is False, the horizontalShake and verticalShake values are ignored by the camera.
OpenMaya.MFnCamera.shakeOverscan |
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The camera shake overscan value. Unit is a multiplier to the film aperture.
OpenMaya.MFnCamera.shakeOverscanEnabled |
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The toggle value for the camera shake overscan attribute.
If this attribute is False, the shakeOverscan value is ignored by the camera.
OpenMaya.MFnCamera.shutterAngle |
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The shutter angle which is one of the variables used to compute motion blur. The shutter angle is specified in radians.
OpenMaya.MFnCamera.stereoHIT |
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The camera stereo horizontal image translation (stereo HIT) value. Unit is inches.
OpenMaya.MFnCamera.stereoHITEnabled |
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The toggle value for the stereo HIT enabled attribute.
If this attribute is False, the stereoHIT value is ignored by the camera.
OpenMaya.MFnCamera.tumblePivot |
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The tumble pivot value for the camera. The pivot value will be in world space coordinates unless usePivotAsLocalSpace is True in which case the pivot is a relative offset.
OpenMaya.MFnCamera.usePivotAsLocalSpace |
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The local axis tumble setting for this camera.True if using local space tumbling for this camera, or False if using the current global tumble setting in Maya.
OpenMaya.MFnCamera.verticalFilmAperture |
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The vertical film aperture for the camera.
OpenMaya.MFnCamera.verticalFilmOffset |
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The vertical offset of the film. Unit used is inches.
OpenMaya.MFnCamera.verticalPan |
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The camera 2D vertical pan value. Unit is inches.
OpenMaya.MFnCamera.verticalRollPivot |
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The vertical roll pivot for film back roll.
OpenMaya.MFnCamera.verticalShake |
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The vertical film-based camera shake value. Unit used is inches.
The camera 2D zoom value, which is the percent over the film viewable frustum to display