OpenMaya.MSceneMessage Class Reference
Class used to register callbacks for scene related messages.
Method resolution order:
- MSceneMessage
- MMessage
- __builtin__.object
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int | kAfterCreateReference = 45 |
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int | kAfterCreateReferenceAndRecordEdits = 50 |
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int | kAfterExport = 11 |
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int | kAfterExportReference = 21 |
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int | kAfterFileRead = 8 |
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int | kAfterImport = 4 |
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int | kAfterImportReference = 19 |
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int | kAfterLoadReference = 37 |
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int | kAfterLoadReferenceAndRecordEdits = 48 |
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int | kAfterNew = 2 |
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int | kAfterOpen = 6 |
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int | kAfterPluginLoad = 41 |
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int | kAfterPluginUnload = 43 |
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int | kAfterReference = 15 |
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int | kAfterRemoveReference = 17 |
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int | kAfterSave = 13 |
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int | kAfterSceneReadAndRecordEdits = 9 |
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int | kAfterSoftwareFrameRender = 27 |
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int | kAfterSoftwareRender = 25 |
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int | kAfterUnloadReference = 23 |
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int | kBeforeCreateReference = 44 |
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int | kBeforeCreateReferenceAndRecordEdits = 49 |
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int | kBeforeCreateReferenceCheck = 39 |
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int | kBeforeExport = 10 |
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int | kBeforeExportCheck = 35 |
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int | kBeforeExportReference = 20 |
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int | kBeforeFileRead = 7 |
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int | kBeforeImport = 3 |
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int | kBeforeImportCheck = 34 |
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int | kBeforeImportReference = 18 |
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int | kBeforeLoadReference = 36 |
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int | kBeforeLoadReferenceAndRecordEdits = 47 |
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int | kBeforeLoadReferenceCheck = 38 |
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int | kBeforeNew = 1 |
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int | kBeforeNewCheck = 31 |
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int | kBeforeOpen = 5 |
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int | kBeforeOpenCheck = 32 |
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int | kBeforePluginLoad = 40 |
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int | kBeforePluginUnload = 42 |
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int | kBeforeReference = 14 |
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int | kBeforeReferenceCheck = 39 |
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int | kBeforeRemoveReference = 16 |
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int | kBeforeSave = 12 |
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int | kBeforeSaveCheck = 33 |
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int | kBeforeSoftwareFrameRender = 26 |
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int | kBeforeSoftwareRender = 24 |
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int | kBeforeUnloadReference = 22 |
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int | kExportStarted = 46 |
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int | kLast = 51 |
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int | kMayaExiting = 30 |
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int | kMayaInitialized = 29 |
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int | kSceneUpdate = 0 |
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int | kSoftwareRenderInterrupted = 28 |
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int | kDefaultAction = 0 |
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int | kDoAction = 2 |
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int | kDoNotDoAction = 1 |
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OpenMaya.MSceneMessage.addCallback |
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addCallback(message, function, clientData=None) -> id
Adds a new callback for the specified scene message.
If a 'before' message is sent, the corresponding 'after' message
will be as well.
Callbacks can be added to the following Message constant with this function: kSceneUpdate
kBeforeNew
kAfterNew
kBeforeImport
kAfterImport
kBeforeOpen
kAfterOpen
kBeforeFileRead
kAfterFileRead
kAfterSceneReadAndRecordEdits
kBeforeExport
kExportStarted
kAfterExport
kBeforeSave
kAfterSave
kBeforeCreateReference
kBeforeCreateReferenceAndRecordEdits
kAfterCreateReference
kAfterCreateReferenceAndRecordEdits
kBeforeRemoveReference
kAfterRemoveReference
kBeforeImportReference
kAfterImportReference
kBeforeExportReference
kAfterExportReference
kBeforeUnloadReference
kAfterUnloadReference
kBeforeLoadReference
kBeforeLoadReferenceAndRecordEdits
kAfterLoadReference
kAfterLoadReferenceAndRecordEdits
kBeforeSoftwareRender
kAfterSoftwareRender
kBeforeSoftwareFrameRender
kAfterSoftwareFrameRender
kSoftwareRenderInterrupted
kMayaInitialized
kMayaExiting
Note that for referencing, the creation of the reference (i.e. creation of
the reference node and associated structures) is separate from the loading
of the reference itself (i.e. read the nodes from file).
The kBeforeCreateReference message will be sent when a reference is created.
So it will happen for both loaded and unloaded references. But the
kBeforeLoadReference message will only be sent when the file is read from disk.
When opening a file with a loaded reference, the callback order is as follows:
kBeforeCreateReference
kBeforeCreateReferenceAndRecordEdits
kBeforeCreateReferenceAndRecordEdits
kAfterCreateReferenceAndRecordEdits
kBeforeLoadReference
kBeforeLoadReferenceAndRecordEdits
kAfterLoadReference
kAfterLoadReferenceAndRecordEdits
By default, edits to referenced objects will not be recorded during the execution
of file I/O callbacks. A specific set of callbacks are provided that will enable
the recording of reference edits during their execution as follows:
kAfterSceneReadAndRecordEdits
kBeforeCreateReferenceAndRecordEdits
kAfterCreateReferenceAndRecordEdits
kBeforeLoadReferenceAndRecordEdits
kAfterLoadReferenceAndRecordEdits
The kExportStarted callback is sent after the kBeforeExport callback, once Maya
has actually started to process the exported data. One important difference between
the two callbacks is that the fileInfo command affects the exported scene when used
in the kExportStarted callback, but affects the current scene in memory when used
in the kBeforeExport callback.
* message - the Message constant that will trigger the callback
* function - callable which will be passed the clientData object
* clientData - user data that will be passed to the callback function
OpenMaya.MSceneMessage.addCheckCallback |
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addCheckCallback(message, function, clientData=None) -> id
This function adds a new callback for the specified scene message.
The callback will have the ability to abort the current operation
by returning False.
Callbacks can be added to the following messages with this function:
kBeforeNewCheck
kBeforeImportCheck
kBeforeOpenCheck
kBeforeExportCheck
kBeforeSaveCheck
kBeforeCreateReferenceCheck
kBeforeLoadReferenceCheck
* message - the scene message that will trigger the callback
* function - callable which will be passed the clientData object,
return False to abort the current operation.
* clientData - user data that will be passed to the callback function
* return: Identifier used for removing the callback.
OpenMaya.MSceneMessage.addCheckFileCallback |
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addCheckFileCallback(message, function, clientData=None) -> id
This function adds a new callback for the specified scene message. This
callback has the option to abort the current operation by returning
False. The file parameter stores the target file for the current
file IO operation, by modifying this file parameter the target file
will be changed as well.
Callbacks can be added to the following messages with this function:
kBeforeImportCheck
kBeforeOpenCheck
kBeforeExportCheck
kBeforeCreateReferenceCheck
kBeforeLoadReferenceCheck
* message - the scene message that will trigger the callback
* function - callable which will be passed a MFileObject indicating the
file object that will be acted on by the current file IO operation, any
modifications to it will be passed back to Maya and change the file being
acted on, and the clientData object.
return False to abort the current operation.
* clientData - User defined data passed to the callback function
* return: Identifier used for removing the callback.
OpenMaya.MSceneMessage.addCheckReferenceCallback |
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addCheckReferenceCallback(message, function, clientData=None) -> id
This function adds a new callback for the specified scene message.
The callback will have the ability to abort the current operation
by returning False.
Callbacks can be added to the following Message constant with this function:
BeforeLoadReferenceCheck
* message - the scene Message constant that will trigger the callback
* function - callable which will be passed a MObject indicating the
reference node, a MFileObject indicating the resolved file path of the
referenced file, and the clientData object
return False to abort the current operation
* clientData - User defined data passed to the callback function
* return: Identifier used for removing the callback.
OpenMaya.MSceneMessage.addConnectionFailedCallback |
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addConnectionFailedCallback(function, clientData=None) -> id
This method registers a callback that is called when a connection was
unable to be made.
Currently, the callback is only triggered during the reading of files (.ma or .mb)
or of edits files (.editMA or .editMB files created by Maya's offline file support).
The most common reasons why a connection would fail are:
- inability to find the specified node or attribute names, or
- a conflicting existing connection
* function - callable which will be passed a MPlug indicating the
source plug of the connection (or None if it could not be found),
a MPlug indicating destination plug of the connection (or None if
it could not be found), a string containing the name used to look up
the source plug, a string containing the name used to look up the
destination plug and the clientData object.
* clientData - User defined data passed to the callback function
* return: Identifier used for removing the callback.
OpenMaya.MSceneMessage.addReferenceCallback |
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addReferenceCallback(message, function, clientData=None) -> id
This function adds a new callback for the specified scene message.
Callbacks can be added to the following messages with this function:
kBeforeRemoveReference
kBeforeImportReference
kBeforeUnloadReference
kAfterUnloadReference
kBeforeLoadReference
kAfterLoadReference
kAfterCreateReferenceAndRecordEdits
kBeforeLoadReferenceAndRecordEdits
kAfterLoadReferenceAndRecordEdits
* message - the scene Message constant that will trigger the callback
* function - callable which will be passed a MObject indicating the
reference node, a MFileObject indicating he resolved file path of the
referenced file and the clientData object.
* clientData - User defined data passed to the callback function
* return: Identifier used for removing the callback.
OpenMaya.MSceneMessage.addStringArrayCallback |
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addStringArrayCallback(message, function, clientData=None) -> id
Adds a new callback which takes a string array argument, in addition to
the usual clientData.
The Message constants which can be used with this method and the contents
of the string array passed to their callbacks are as follows:
kBeforePluginLoad - path to plug-in file
kAfterPluginLoad - path to plug-in file, name of plug-in
kBeforePluginUnload - name of plug-in
kAfterPluginUnload - name of plug-in, path to plug-in file
To allow for future expansion callbacks should not rely on the number
of array elements being exactly as given above. While there will not
be fewer elements than given above, there may in future be more.
* message - the scene Message constant that will trigger the callback
* function - callable which will be passed a list of strings and the
clientData object.
* clientData - User defined data passed to the callback function
* return: Identifier used for removing the callback.