OpenMayaRender.MIntersection Class Reference

Class Description

This class gives a description of an intersection when a selection hit occurs.
+ Inheritance diagram for OpenMayaRender.MIntersection:

Public Member Functions

__init__ ()
 

Properties

 barycentricCoordinates
 
 edgeInterpolantValue
 
 index
 
 instanceID
 
 intersectionPoint
 
 selectionLevel
 

Constructor & Destructor Documentation

OpenMayaRender.MIntersection.__init__ ( )
x.__init__(...) initializes x; see help(type(x)) for signature

Property Documentation

OpenMayaRender.MIntersection.barycentricCoordinates
static
 Get the barycentric coordinates (a, b). Only valid for triangles.
 Follows Tomas Moller & Ben Trumbore, jgt 97 "Fast minimum storage ray/triangle intersection" which means that a point, T(a,b), on a triangle is given by: 
    T(a,b) = (1-a-b)V0 + aV1 + bV2
 where V0, V1, and V2 are the triangle vertices.
OpenMayaRender.MIntersection.edgeInterpolantValue
static
 The edge interpolant value. Only valid for edges.
 It corresponds to the intersection position on the edge, from 0 to 1 starting at V0 going to V1.
OpenMayaRender.MIntersection.index
static
 The index of the hit vertex, edge or triangle.
 It is the position in the index buffer of the render item geometry when provided, and the position in the vertex buffer if not.
OpenMayaRender.MIntersection.instanceID
static
 The draw instance ID of the render item. Only valid for instanced render items.
OpenMayaRender.MIntersection.intersectionPoint
static
 The intersection point.
OpenMayaRender.MIntersection.selectionLevel
static
 The selection level of the intersection.
 See MSelectionContext::selectionLevel for list of valid level values.