In this lesson you initialize Civil View, if necessary, and then import the geometry you will use to build a model of a roadway with traffic.
Initialize Civil View:
If you have already used Civil View, you can skip this procedure.
If the Civil View menu says "Start Civil View" or shows a list of Civil View commands, then Civil View is already initialized on your system, and you can skip ahead to "Import the Civil 3D data." If you need to change the resource kit or the start mode, you can use the Civil View Preferences dialog. If you need to change the units, use Customize Units Setup.
After you choose Initialize, 3ds Max displays the Initialize Autodesk Civil View dialog,
A dialog warns that you need to restart 3ds Max for these changes to take effect.
Now you are ready to work with Civil View.
Import the Civil 3D data:
3ds Max opens the Civil 3D Import Panel.
This button is at the upper left.
3ds Max opens a file dialog.
The window at the left shows the hierarchy of the original scene, and the window at the right shows individual line and surface objects.
3ds Max prompts you to adjust the origin of the scene.
When civil-design data is based on surveyor's data, the coordinates can be very large and offset from an origin point of (0,0). Loading the data without shifting the origin can lead to strange viewport behavior and more importantly, to inaccurate modeling because of roundoff error. To avoid these problems, always use Global Import Shift.
3ds Max prompts you to use Feature Interpretation Styles.
3ds Max displays a progress bar while it imports the geometry. After a pause, you can see the result in the viewport: There is a ground plane, and the lines and surfaces that define the roadway.
By default, the ground plane has a checkered texture. You will change this in the next lesson.
Save your work: