Procedural animation is the process of creating animation with algorithms and variables rather than manual keyframing. This method lets you create highly complex animation with relatively little effort, letting the computer do most of the work.
MassFX is a procedural-animation system for simulating real-world physics, in which objects can interact with each other in lifelike ways. In these tutorials, you'll first create a basic rigid-body animation of a ball knocking a bowl off a coffee table. Then you'll learn about the mCloth system, where cloth objects can interact with rigid bodies in physics simulations.