The tutorials in this section cover various animation techniques as well as methods of simulation such as particle systems, cloth, hair, and real-world physics.
Topics in this section
Introduction to Populate
This lesson introduces the Populate tool, which provides an easy way to people a scene with animated characters.
Rigging a Car
In this tutorial you establish relationships and other constraints to “rig” the moveable parts of a car so they can be animated together easily.
Simulating Physics with MassFX
Procedural animation is the process of creating animation with algorithms and variables rather than manual keyframing. This method lets you create highly complex animation with relatively little effort, letting the computer do most of the work.
Character-Animation Tutorials
The first section of this tutorial demonstrates how to use CAT tools to skin a character. The second section shows where you can find further CAT instruction on the Autodesk Learning Channel.
Effects Tutorials
Show how to use Cloth, Hair And Fur, and Particle Flow.