#include "../Common/Common.h"
int main(int , char** )
{
InitializeSdkObjects(lSdkManager, lScene);
if( !CreateScene(lSdkManager, lScene) )
{
FBXSDK_printf("\n\nAn error occurred while creating the scene...\n");
DestroySdkObjects(lSdkManager, false);
return 0;
}
DestroySdkObjects(lSdkManager, true);
return 0;
}
{
lAnimStack->
Description =
"This is the animation stack description field.";
lAudioTrack2->
Solo =
true;
FBX_ASSERT(lAnimStack->
GetMember(0) == lAnimLayer);
FBX_ASSERT(lAnimStack->
GetMember(1) == lAudioTrack1);
FBX_ASSERT(lAnimStack->
GetMember(2) == lAudioTrack2);
FBX_ASSERT(lAnimStack->
GetMember(3) == lAnimLayer1);
lAudio2->ClipIn = 0;
lAudio3->Offset = t;
if (lVolCurve)
{
for (int i = 0; i < 2; i++)
{
key.
Set(lTime, (1-i)*1.0f);
lVolCurve->
KeyAdd(lTime, key);
}
}
return true;
}