FBX C++ API Reference
Copyright (C) 2015 Autodesk, Inc.
All rights reserved.
Use of this software is subject to the terms of the Autodesk license agreement
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#include "AnimationUtility.h"
FbxAnimLayer * CreateDefaultAnimStackAndLayer(FbxScene * pScene, FbxAnimStack* &pAnimStack)
const char * DEFAULT_STACK_NAME = "Base_Stack";
const char * DEFAULT_LAYER_NAME = "Base_Layer";
// Create one animation stack
pAnimStack = FbxAnimStack::Create(pScene, DEFAULT_STACK_NAME);
// all animation stacks need, at least, one layer.
FbxAnimLayer* lAnimLayer = FbxAnimLayer::Create(pScene, DEFAULT_LAYER_NAME);
return lAnimLayer;