#include <fbxbindingtableentry.h>
A binding table entry stores a binding between a source and a destination.
Users should not instantiate this class directly, but always call FbxBindingTableBase::AddNewEntry() to create a new entry in the binding table.
- Examples:
- ExportShader/main.cxx, and ImportScene/DisplayMaterial.cxx.
Definition at line 28 of file fbxbindingtableentry.h.
◆ FbxBindingTableEntry() [1/2]
◆ FbxBindingTableEntry() [2/2]
Copy constructor.
- Parameters
-
◆ ~FbxBindingTableEntry()
◆ SetSource()
void SetSource |
( |
const char * |
pSource | ) |
|
Set the source.
- Parameters
-
pSource | The source to set. |
◆ GetSource()
const char* GetSource |
( |
| ) |
const |
◆ SetDestination()
void SetDestination |
( |
const char * |
pDestination | ) |
|
Set the destination.
- Parameters
-
pDestination | The destination to set. |
◆ GetDestination()
const char* GetDestination |
( |
| ) |
const |
Retrieve the destination.
◆ SetEntryType()
void SetEntryType |
( |
const char * |
pType, |
|
|
bool |
pAsSource |
|
) |
| |
Set the source type or destination type.
- Parameters
-
pType | The source type or destination type to set. |
pAsSource | Flag indicates source type or destination type to set. |
◆ GetEntryType()
const char* GetEntryType |
( |
bool |
pAsSource | ) |
const |
Get the source type or destination type.
- Parameters
-
pAsSource | Flag indicates source type or destination type to get. |
- Returns
- Source type or destination type.
- Examples:
- ImportScene/DisplayMaterial.cxx.
◆ GetUserDataPtr() [1/2]
Retrieve user data pointer.
- Returns
- User data pointer.
◆ GetUserDataPtr() [2/2]
const void* GetUserDataPtr |
( |
| ) |
const |
Retrieve user data pointer.
- Returns
- User data pointer.
◆ SetUserDataPtr()
void SetUserDataPtr |
( |
void * |
pData | ) |
|
Set user data pointer.
- Parameters
-
◆ operator=()
Assignment operator.
- Parameters
-
The documentation for this class was generated from the following file: