FBX C++ API Reference
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#include <fbxanimevalstate.h>
This class hold results for node evaluation.
Definition at line 104 of file fbxanimevalstate.h.
Public Member Functions | |
FbxNodeEvalState (FbxNode *pNode) | |
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FbxEvalState () | |
Public Attributes | |
FbxVector4 | mLT |
Used to hold result value of LclTranslation property from node evaluation. More... | |
FbxVector4 | mLR |
Used to hold result value of LclRotation property from node evaluation. More... | |
FbxVector4 | mLS |
Used to hold result value of LclScaling property from node evaluation. More... | |
FbxAMatrix | mLX |
Used to hold result local transform matrix from node evaluation. More... | |
FbxAMatrix | mGX |
Used to hold result global transform matrix from node evaluation. More... | |
FbxTransform * | mTransform |
mTransform is used to hold the corresponding FbxTransform of the node. More... | |
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bool | mUpToDate |
If true , the evaluation state element is up-to-date for the current evaluation time. More... | |
FbxNodeEvalState | ( | FbxNode * | pNode | ) |
FbxVector4 mLT |
Used to hold result value of LclTranslation property from node evaluation.
Definition at line 109 of file fbxanimevalstate.h.
FbxVector4 mLR |
Used to hold result value of LclRotation property from node evaluation.
Definition at line 110 of file fbxanimevalstate.h.
FbxVector4 mLS |
Used to hold result value of LclScaling property from node evaluation.
Definition at line 111 of file fbxanimevalstate.h.
FbxAMatrix mLX |
Used to hold result local transform matrix from node evaluation.
Pivots, offsets, pre/post rotation and all other transforms are taken into consideration.
Definition at line 112 of file fbxanimevalstate.h.
FbxAMatrix mGX |
Used to hold result global transform matrix from node evaluation.
Pivots, offsets, pre/post rotation and all other transforms are taken into consideration.
Definition at line 113 of file fbxanimevalstate.h.
FbxTransform* mTransform |
mTransform is used to hold the corresponding FbxTransform of the node.
This FbxTransform takes all transform-related info, including pivots, offsets, pre/post rotation, rotation order, limits, etc. The evaluation is actually done through the utility functions of FbxTransform.
Definition at line 118 of file fbxanimevalstate.h.