FBX C++ API Reference
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#include <fbxrootnodeutility.h>
This class collects static functions for manipulating Fbx_Root nodes.
Fbx_Root nodes were used to orient and scale scenes from other graphics applications. They have been replaced by the conversion routines in FbxAxisSystem and FbxSystemUnit. These methods are provided for backward compatibility only and will eventually be removed. Use the conversion routines in FbxSystemUnit and FbxAxisSystem when possible.
Definition at line 31 of file fbxrootnodeutility.h.
Static Public Member Functions | |
static bool | RemoveAllFbxRoots (FbxScene *pScene) |
This method strips the scene of all Fbx_Root nodes. More... | |
static bool | InsertFbxRoot (FbxScene *pScene, const FbxAxisSystem &pDstAxis, const FbxSystemUnit &pDstUnit, const FbxSystemUnit::ConversionOptions &pUnitOptions=FbxSystemUnit::DefaultConversionOptions) |
Inserts an Fbx_Root node into the scene to orient the scene from its axis and unit systems to the specified ones. More... | |
static bool | IsFbxRootNode (FbxNode *pNode) |
Check if a node is an Fbx_Root node. More... | |
Static Public Attributes | |
static const char * | sFbxRootNodePrefix |
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This method strips the scene of all Fbx_Root nodes.
pScene | The scene to convert |
true
if successful, false
otherwise.
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Inserts an Fbx_Root node into the scene to orient the scene from its axis and unit systems to the specified ones.
pScene | The scene to convert |
pDstAxis | Destination axis. |
pDstUnit | Destination unit |
pUnitOptions | Unit conversion options |
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Check if a node is an Fbx_Root node.
pNode | The node to query |
true
if pNode is a Fbx_Root node, false otherwise
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Definition at line 35 of file fbxrootnodeutility.h.