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FBX C++ API Reference
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#include <fbxrenamingstrategy.h>
The FbxSceneRenamer provides a way to easily rename objects in a scene without using the FbxRenamingStrategy class.
FbxSceneRenamer can remove name clashing and illegal characters. It also manages namespaces.
Example: Maya only accepts names with letters, digits, or underscores, and we want to convert all the names of a scene from FBX format to Maya format.
Definition at line 279 of file fbxrenamingstrategy.h.
Public Types | |
| enum | ERenamingMode { eNone, eMAYA_TO_FBX5, eMAYA_TO_FBX_MB75, eMAYA_TO_FBX_MB70, eFBXMB75_TO_FBXMB70, eFBX_TO_FBX, eMAYA_TO_FBX, eFBX_TO_MAYA, eLW_TO_FBX, eFBX_TO_LW, eXSI_TO_FBX, eFBX_TO_XSI, eMAX_TO_FBX, eFBX_TO_MAX, eMB_TO_FBX, eFBX_TO_MB, eDAE_TO_FBX, eFBX_TO_DAE } |
| The Mode describing from which format to which format. More... | |
Public Member Functions | |
| FbxSceneRenamer (FbxScene *pScene) | |
| Constructor. More... | |
| virtual | ~FbxSceneRenamer () |
| Destructor. More... | |
| void | RenameFor (ERenamingMode pMode) |
| Rename the objects of the scene according the specific mode. More... | |
| enum ERenamingMode |
The Mode describing from which format to which format.
Definition at line 310 of file fbxrenamingstrategy.h.
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inline |
Constructor.
| pScene | A scene which contains objects to be renamed. |
Definition at line 285 of file fbxrenamingstrategy.h.
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inlinevirtual |
| void RenameFor | ( | ERenamingMode | pMode | ) |
Rename the objects of the scene according the specific mode.
| pMode | A mode describing from which format to which format. |