◆ FBXSDK_SHADING_LANGUAGE_HLSL
#define FBXSDK_SHADING_LANGUAGE_HLSL "HLSL" |
◆ FBXSDK_SHADING_LANGUAGE_GLSL
#define FBXSDK_SHADING_LANGUAGE_GLSL "GLSL" |
◆ FBXSDK_SHADING_LANGUAGE_CGFX
#define FBXSDK_SHADING_LANGUAGE_CGFX "CGFX" |
◆ FBXSDK_SHADING_LANGUAGE_SFX
#define FBXSDK_SHADING_LANGUAGE_SFX "SFX" |
◆ FBXSDK_SHADING_LANGUAGE_MRSL
#define FBXSDK_SHADING_LANGUAGE_MRSL "MentalRaySL" |
◆ FBXSDK_RENDERING_API_DIRECTX
#define FBXSDK_RENDERING_API_DIRECTX "DirectX" |
◆ FBXSDK_RENDERING_API_OPENGL
#define FBXSDK_RENDERING_API_OPENGL "OpenGL" |
◆ FBXSDK_RENDERING_API_MENTALRAY
#define FBXSDK_RENDERING_API_MENTALRAY "MentalRay" |
◆ FBXSDK_RENDERING_API_PREVIEW
#define FBXSDK_RENDERING_API_PREVIEW "PreviewColorAPI" |
◆ FBXSDK_IMPLEMENTATION_PREVIEW
#define FBXSDK_IMPLEMENTATION_PREVIEW "ImplementationPreview" |
◆ FBXSDK_IMPLEMENTATION_MENTALRAY
#define FBXSDK_IMPLEMENTATION_MENTALRAY "ImplementationMentalRay" |
◆ FBXSDK_IMPLEMENTATION_CGFX
#define FBXSDK_IMPLEMENTATION_CGFX "ImplementationCGFX" |
◆ FBXSDK_IMPLEMENTATION_HLSL
#define FBXSDK_IMPLEMENTATION_HLSL "ImplementationHLSL" |
◆ FBXSDK_IMPLEMENTATION_SFX
#define FBXSDK_IMPLEMENTATION_SFX "ImplementationSFX" |
◆ FBXSDK_IMPLEMENTATION_OGS
#define FBXSDK_IMPLEMENTATION_OGS "ImplementaitonOGS" |
◆ FBXSDK_IMPLEMENTATION_NONE
#define FBXSDK_IMPLEMENTATION_NONE "ImplementationNone" |
◆ FBXSDK_TYPE_ENVIRONMENT
#define FBXSDK_TYPE_ENVIRONMENT "KFbxEnvironment" |
◆ FBXSDK_TYPE_LIGHT
#define FBXSDK_TYPE_LIGHT "KFbxLight" |
◆ FBXSDK_TYPE_PROCEDURALGEOMETRY
#define FBXSDK_TYPE_PROCEDURALGEOMETRY "KFbxProceduralGeometry" |
◆ FBXSDK_TYPE_SURFACEMATERIAL
#define FBXSDK_TYPE_SURFACEMATERIAL "KFbxSurfaceMaterial" |
◆ FBXSDK_TYPE_TEXTURE
#define FBXSDK_TYPE_TEXTURE "KFbxTexture" |
◆ FBXSDK_TYPE_SWATCHSCENE
#define FBXSDK_TYPE_SWATCHSCENE "KFbxSwatchScene" |
◆ ADSK_TYPE_ENVIRONMENT
#define ADSK_TYPE_ENVIRONMENT "ADSKEnvironmentDefinition" |
◆ ADSK_TYPE_LIGHT
#define ADSK_TYPE_LIGHT "ADSKLightDefinition" |
◆ ADSK_TYPE_PROCEDURALGEOMETRY
#define ADSK_TYPE_PROCEDURALGEOMETRY "ADSKProceduralGeometryDefinition" |
◆ ADSK_TYPE_SURFACEMATERIAL
#define ADSK_TYPE_SURFACEMATERIAL "ADSKSurfaceMaterialDefinition" |
◆ ADSK_TYPE_TEXTURE
#define ADSK_TYPE_TEXTURE "ADSKTextureDefinition" |
◆ ADSK_TYPE_SWATCHSCENE
#define ADSK_TYPE_SWATCHSCENE "ADSKSwatchSceneDefinition" |
◆ ADSK_UI_DEFINITION_URL
#define ADSK_UI_DEFINITION_URL "UIDefinition" |
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