Supported scene elements
The FBX SDK lets you access, create, or modify the following elements of a scene (FbxScene
):
- Mesh -
FbxMesh
- Level of detail (LOD) groups -
FbxLodGroup
- Cameras (including stereo cameras for 3D) -
FbxCamera
- Lights and gobos -
FbxLight
, FbxGobo
- NURBS -
FbxNurbs
, FbxNurbsCurve
, FbxNurbsSurface
, FbxTrimNurbsSurface
- Texture mapping over a geometry -
FbxTexture
- Material mapping over a geometry -
FbxSurfaceMaterial
- Constraints -
FbxConstraint
- Vertex cache animation on the control points of a geometry -
FbxDeformer
- Scene settings that provide Up-Axis (X/Y/Z) and scene scaling (units) -
FbxGlobalSettings
, FbxAxisSystem
- Transformation data including position, rotation, scale, parent -
FbxNode
- Markers -
FbxMarker
- Lines -
FbxLine
- Skeleton segments (root, limb, and limb node) -
FbxSkeleton
- Animation curves -
FbxAnimCurve
- Rest and bind poses for a list of nodes (bones and geometry) -
FbxPose