fbsdk/fbdeck.h Source File

fbdeck.h
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1 #ifndef __FBDECK_H__
2 #define __FBDECK_H__
3 /**************************************************************************
4  Copyright (c) 1994 - 2009 Autodesk, Inc. and/or its licensors.
5  All Rights Reserved.
6 
7  The coded instructions, statements, computer programs, and/or related
8  material (collectively the "Data") in these files contain unpublished
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10  protected by Canada and United States of America federal copyright law
11  and by international treaties.
12 
13  The Data may not be disclosed or distributed to third parties, in whole
14  or in part, without the prior written consent of Autodesk, Inc.
15  ("Autodesk").
16 
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37 **************************************************************************/
38 
43 #include <kaydaradef.h>
44 #ifndef FBSDK_DLL
45 
48  #define FBSDK_DLL K_DLLIMPORT
49 #endif
50 
51 #include <fbsdk/fbcomponent.h>
52 
53 #ifdef FBSDKUseNamespace
54  namespace FBSDKNamespace {
55 #endif
56 
64 #define FBRegisterDeck( UniqueNameStr, ClassName, Label, Description, IconFilename ) \
65  HIObject RegisterDeck##ClassName( HIObject /*pOwner*/,const char* pName,void * /*pData*/) \
66  { \
67  ClassName *Class = new ClassName(pName); \
68  Class->UniqueName = UniqueNameStr; \
69  if (Class->FBCreate()) { \
70  Class->ThreadSync(); \
71  return Class->GetHIObject(); \
72  } else { \
73  delete Class; \
74  return NULL; \
75  } \
76  } \
77  FBLibraryModule( ClassName ) \
78  { \
79  FBRegisterObject( ClassName,"Decks",Label,Description,RegisterDeck##ClassName, true, IconFilename ); \
80  }
81 
85 #define FBDeckDeclare( ClassName ) \
86  FBClassDeclare( ClassName,FBDeck ); \
87  public: \
88  ClassName(const char* pName):FBDeck(pName) { FBClassInit; } \
89  private:
90 
94 #define FBDeckImplementation( ThisComponent ) \
95  FBClassImplementation( ThisComponent )
96 
98 // FBDeck
100 __FB_FORWARD( FBDeck );
101 //
102 
108 };
109 
110 FB_DEFINE_ENUM ( FBSDK_DLL, DeckTransportMode );
112 
114 class FBSDK_DLL FBDeck : public FBComponent {
116 public:
117  const char* UniqueName;
118  void ThreadSync();
119 
124  FBDeck(const char* pName, HIObject pObject=NULL);
125 
127 
128  //--- Real-Time deck callback
129  virtual void DeckStatusUpdateNotify();
130  virtual void DeckAutoCommandsNotify();
131 
132  //--- Operations
133  virtual void Rewind ();
134  virtual void Stop ();
135 
138  virtual void Play (double pSpeed = 1.0);
139  virtual void Forward ();
140 
143  virtual void ReversePlay (double pSpeed = 1.0);
144  virtual void StepBack ();
145  virtual void StepForward ();
146  virtual void Eject ();
147 
150  virtual void CueAt (FBTime pTime);
151 
152  //--- Time
156  virtual FBTime GetTime ();
157 
158  //--- FBX store/retrieve
160  virtual bool FbxStore ( FBFbxObject* pFbxObject, kFbxObjectStore pStoreWhat );
162  virtual bool FbxRetrieve ( FBFbxObject* pFbxObject, kFbxObjectStore pStoreWhat );
164 
165  //--- Icon
167 
168  //--- Settings
175 
176  //--- State
182 };
183 
185 // FBPropertyListDeck
189 {
190 public:
196  FBDeck* operator[](int pIndex);
197 };
198 
199 #ifdef FBSDKUseNamespace
200  }
201 #endif
202 #endif
#define __FBClassDeclare(Name, Parent)
For internal use only.
Definition: fbcomponent.h:132
#define FB_DEFINE_COMPONENT(DllTag, Type)
Define a component and give it the ability to be a property.
Definition: fbproperties.h:139
FBPropertyDeckTransportMode TransportControl
Read Write Property: Mode w/r to TC (None, Slave, Master );
Definition: fbdeck.h:174
class FBPropertyBase< FBTime, kFBPT_Time > FBPropertyTime
Property: FBTime
FBPropertyTime PreRoll
Read Write Property: Pre-Roll.
Definition: fbdeck.h:172
#define NULL
Definition: kaydara.h:169
FBPropertyTime Offset
Read Write Property: Current offset for the TC.
Definition: fbdeck.h:170
#define K_IMPLEMENTATION
Definition: iobject.h:53
FBPropertyBool PlayingBackward
Read Only Property: Playing backwards?
Definition: fbdeck.h:179
#define IObject_Declare(IsPure)
Definition: iobject.h:75
Property class: const char * (String).
Transport master.
Definition: fbdeck.h:107
#define FB_DEFINE_ENUM(DllTag, Type)
Define an enum and give it the ability to be a property.
Definition: fbproperties.h:148
Interface to a tape deck.
Definition: fbdeck.h:114
FBX file interface.
Definition: fbfbx.h:80
MotionBuilder SDK base class.
Definition: fbcomponent.h:668
FBPropertyBool CassetteInside
Read Only Property: Is the cassette inside?
Definition: fbdeck.h:177
FBPropertyBool EE
Read Write Property: Is EE on?
Definition: fbdeck.h:180
class FBPropertyBase< bool, kFBPT_bool > FBPropertyBool
Property: bool
FBPropertyTime Latency
Read Write Property: Latency of response for the deck;
Definition: fbdeck.h:171
class FBPropertyBaseEnum< enum FBDeckTransportMode > FBPropertyDeckTransportMode
Definition: fbdeck.h:110
PropertyList: Concrete class for PropertyList of component
Definition: fbcomponent.h:553
FBPropertyString IconFilename
Read Write Property: Filename of icon for deck.
Definition: fbdeck.h:166
FBPropertyBool PlayingForward
Read Only Property: Playing forward?
Definition: fbdeck.h:178
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition: fbtypes.h:68
#define FBSDKNamespace
FBSDKNamespace define.
Definition: fbversion.h:64
Basic class definitions.
Time data structure.
Definition: fbtime.h:86
const char * UniqueName
internal Unique name.
Definition: fbdeck.h:115
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
Definition: fbdeck.h:48
FBPropertyTime PostRoll
Read Write Property: Post-Roll.
Definition: fbdeck.h:173
PropertyList: Deck
Definition: fbdeck.h:188
Slave to transport controls.
Definition: fbdeck.h:106
FBPropertyBool StandBy
Read Write Property: In standby mode?
Definition: fbdeck.h:181
kFbxObjectStore
Description of the different store/retrieve passes of the FBX format.
Definition: fbtypes.h:74
FBDeckTransportMode
FBDeckTransportMode.
Definition: fbdeck.h:104
No transport interaction.
Definition: fbdeck.h:105
FBPropertyBool Online
Read Write Property: Is deck online?
Definition: fbdeck.h:169