C++ API Reference
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Unit attribute Function set. More...
#include <MFnUnitAttribute.h>
Public Types | |
enum | Type { kInvalid, kAngle, kDistance, kTime, kLast } |
Type of unit represented by attribute values. More... | |
Public Types inherited from MFnAttribute | |
enum | DisconnectBehavior { kDelete, kReset, kNothing } |
Attribute behaviour on disconnect. More... | |
Public Member Functions | |
virtual MFn::Type | type () const |
Function set type. More... | |
virtual | ~MFnUnitAttribute () |
Destructor. | |
MFnUnitAttribute () | |
Default constructor. | |
MFnUnitAttribute (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MObject | create (const MString &fullName, const MString &briefName, MFnUnitAttribute::Type unitType, double defaultValue=0.0, MStatus *ReturnStatus=NULL) |
Create a new unit attribute and return it as an MObject. More... | |
MObject | create (const MString &fullName, const MString &briefName, const MTime &defaultValue, MStatus *ReturnStatus=NULL) |
Create a new unit attribute of type time and return it as an MObject. More... | |
MObject | create (const MString &fullName, const MString &briefName, const MAngle &defaultValue, MStatus *ReturnStatus=NULL) |
Create a new unit attribute of type angle and return it as an MObject. More... | |
MObject | create (const MString &fullName, const MString &briefName, const MDistance &defaultValue, MStatus *ReturnStatus=NULL) |
Create a new unit attribute of type distance and return it as an MObject. More... | |
MFnUnitAttribute::Type | unitType (MStatus *ReturnStatus=NULL) const |
Return the unit type of this attribute. More... | |
bool | hasMin (MStatus *ReturnStatus=NULL) const |
Determine whether or not this attribute has a minimum value set. More... | |
bool | hasMax (MStatus *ReturnStatus=NULL) const |
Determine whether or not this attribute has a maximum value set. More... | |
bool | hasSoftMin (MStatus *ReturnStatus=NULL) const |
Determine whether or not this attribute has a soft minimum value set. More... | |
bool | hasSoftMax (MStatus *ReturnStatus=NULL) const |
Determine whether or not this attribute has a soft maximum value set. More... | |
MStatus | getMin (double &minValue) const |
Return the minimum value for this attribute. More... | |
MStatus | getMin (MTime &minValue) const |
Return the minimum value for this attribute. More... | |
MStatus | getMin (MAngle &minValue) const |
Return the minimum value for this attribute. More... | |
MStatus | getMin (MDistance &minValue) const |
Return the minimum value for this attribute. More... | |
MStatus | getMax (double &maxValue) const |
Return the maximum value for this attribute. More... | |
MStatus | getMax (MTime &maxValue) const |
Return the maximum value for this attribute. More... | |
MStatus | getMax (MAngle &maxValue) const |
Return the maximum value for this attribute. More... | |
MStatus | getMax (MDistance &maxValue) const |
Return the maximum value for this attribute. More... | |
MStatus | getSoftMin (double &minValue) const |
Return the soft minimum value for this attribute. More... | |
MStatus | getSoftMin (MTime &minValue) const |
Return the soft minimum value for this attribute. More... | |
MStatus | getSoftMin (MAngle &minValue) const |
Return the soft minimum value for this attribute. More... | |
MStatus | getSoftMin (MDistance &minValue) const |
Return the soft minimum value for this attribute. More... | |
MStatus | getSoftMax (double &maxValue) const |
Return the soft maximum value for this attribute. More... | |
MStatus | getSoftMax (MTime &maxValue) const |
Return the soft maximum value for this attribute. More... | |
MStatus | getSoftMax (MAngle &maxValue) const |
Return the soft maximum value for this attribute. More... | |
MStatus | getSoftMax (MDistance &maxValue) const |
Return the soft maximum value for this attribute. More... | |
MStatus | setMin (double minValue) |
Set the minimum value for this attribute. More... | |
MStatus | setMin (const MTime &minValue) |
Set the minimum value for this attribute. More... | |
MStatus | setMin (const MAngle &minValue) |
Set the minimum value for this attribute. More... | |
MStatus | setMin (const MDistance &minValue) |
Set the minimum value for this attribute. More... | |
MStatus | setMax (double maxValue) |
Set the maximum value for this attribute. More... | |
MStatus | setMax (const MTime &maxValue) |
Set the maximum value for this attribute. More... | |
MStatus | setMax (const MAngle &maxValue) |
Set the maximum value for this attribute. More... | |
MStatus | setMax (const MDistance &maxValue) |
Set the maximum value for this attribute. More... | |
MStatus | setSoftMin (double minValue) |
Set the soft minimum value for this attribute. More... | |
MStatus | setSoftMin (const MTime &minValue) |
Set the soft minimum value for this attribute. More... | |
MStatus | setSoftMin (const MAngle &minValue) |
Set the soft minimum value for this attribute. More... | |
MStatus | setSoftMin (const MDistance &minValue) |
Set the soft minimum value for this attribute. More... | |
MStatus | setSoftMax (double maxValue) |
Set the soft maximum value for this attribute. More... | |
MStatus | setSoftMax (const MTime &maxValue) |
Set the soft maximum value for this attribute. More... | |
MStatus | setSoftMax (const MAngle &maxValue) |
Set the soft maximum value for this attribute. More... | |
MStatus | setSoftMax (const MDistance &maxValue) |
Set the soft maximum value for this attribute. More... | |
MStatus | getDefault (double &defaultValue) |
Gets the default value for this attribute. More... | |
MStatus | getDefault (MTime &defaultValue) |
Gets the default value for a time attribute. More... | |
MStatus | getDefault (MAngle &defaultValue) |
Gets the default value for this attribute. More... | |
MStatus | getDefault (MDistance &defaultValue) |
Gets the default value for this attribute. More... | |
MStatus | setDefault (double defaultValue) |
Set a new default value for this attribute. More... | |
MStatus | setDefault (const MTime &defaultValue) |
Set a new default value for a time attribute. More... | |
MStatus | setDefault (const MAngle &defaultValue) |
Set a new default value for this attribute. More... | |
MStatus | setDefault (const MDistance &defaultValue) |
Set a new default value for this attribute. More... | |
MFnUnitAttribute (const MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
Public Member Functions inherited from MFnAttribute | |
virtual | ~MFnAttribute () |
Destructor. | |
MFnAttribute () | |
Default constructor. | |
MFnAttribute (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
bool | isReadable (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute is readable. More... | |
bool | isWritable (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute is writable. More... | |
bool | isConnectable (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute accepts dependency graph connections. More... | |
bool | isStorable (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute is to be stored when the node is saved to a file. More... | |
bool | isCached (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute is cached locally in the node's data block. More... | |
bool | isArray (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute supports an array of data. More... | |
bool | indexMatters (MStatus *ReturnStatus=NULL) const |
Determines whether the user must specify an index when connecting to this attribute, or whether the next available index can be used. More... | |
bool | isKeyable (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute is keyable. More... | |
bool | isChannelBoxFlagSet (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute has its channel box flag set. More... | |
bool | isHidden (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute is to hidden from the UI. More... | |
bool | isUsedAsColor (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute is to be presented as a color in the UI. More... | |
bool | isIndeterminant (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute is indeterminant. More... | |
bool | isRenderSource (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute is a render source. More... | |
bool | isDynamic (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute is a dynamic attribute. More... | |
bool | isExtension (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute is an extension attribute. More... | |
bool | isWorldSpace (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute is worldspace. More... | |
bool | isAffectsWorldSpace (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute affects worldspace. More... | |
bool | isUsedAsFilename (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute is to be used as a filename. More... | |
bool | affectsAppearance (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute affects the appearance of the object when rendering in the viewport. More... | |
bool | isProxyAttribute (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute is a proxy attribute. More... | |
DisconnectBehavior | disconnectBehavior (MStatus *ReturnStatus=NULL) const |
Returns the behavior of this attribute when it is disconnected. More... | |
bool | usesArrayDataBuilder (MStatus *ReturnStatus=NULL) const |
Returns true if this attribute uses an array data builder. More... | |
bool | internal (MStatus *ReturnStatus=NULL) const |
Returns true if a node has internal member data representing this attribute. More... | |
MStatus | setReadable (bool state) |
Sets whether this attribute should be readable. More... | |
MStatus | setWritable (bool state) |
Sets whether this attribute should be writable. More... | |
MStatus | setConnectable (bool state) |
Sets whether this attribute should allow dependency graph connections. More... | |
MStatus | setStorable (bool state) |
Sets whether this attribute should be storable. More... | |
MStatus | setCached (bool state) |
Sets whether the data for this attribute is cached locally in the node's data block. More... | |
MStatus | setArray (bool state) |
Sets whether this attribute should have an array of data. More... | |
MStatus | setIndexMatters (bool state) |
If the attribute is an array, then this method specifies whether to force the user to specify an index when connecting to this attribute, or to use the next available index. More... | |
MStatus | setKeyable (bool state) |
Sets whether this attribute should accept keyframe data. More... | |
MStatus | setChannelBox (bool state) |
Sets whether this attribute should appear in the channel box when the node is selected. More... | |
MStatus | setHidden (bool state) |
Sets whether this attribute should be hidden from the UI. More... | |
MStatus | setUsedAsColor (bool state) |
Sets whether this attribute should be presented as a color in the UI. More... | |
MStatus | setIndeterminant (bool state) |
Sets whether this attribute is indeterminant. More... | |
MStatus | setRenderSource (bool state) |
Sets whether this attribute should be used as a render source attribute. More... | |
MStatus | setWorldSpace (bool state) |
Sets whether this attribute should be treated as worldspace. More... | |
MStatus | setAffectsWorldSpace (bool state) |
Sets whether this attribute should affect worldspace. More... | |
MStatus | setUsedAsFilename (bool state) |
Sets whether this attribute should be presented as a filename in the UI. More... | |
MStatus | setAffectsAppearance (bool state) |
Sets whether this attribute affects the appearance of the object when rendering in the viewport. More... | |
MStatus | setProxyAttribute (bool state) |
Sets whether this attribute is a proxy attribute. More... | |
MStatus | setDisconnectBehavior (DisconnectBehavior behavior) |
Sets the disconnection behavior for this attribute. More... | |
MStatus | setUsesArrayDataBuilder (bool state) |
Sets whether this attribute uses an array data builder. More... | |
MStatus | setInternal (bool state) |
The function controls an attribute's data storage. More... | |
MStatus | setNiceNameOverride (const MString &localizedName) |
Sets the localized string which should be used for this attribute in the UI. More... | |
bool | acceptsAttribute (const MFnAttribute &attr, MStatus *ReturnStatus=NULL) const |
Returns true if this attribute can accept a connection with the given attribute. More... | |
bool | accepts (MFnData::Type type, MStatus *ReturnStatus=NULL) const |
Returns true if this attribute can accept a connection of the given type. More... | |
bool | accepts (const MTypeId &id, MStatus *ReturnStatus=NULL) const |
Returns true if this attribute can accept a connection of the given type. More... | |
MObject | parent (MStatus *ReturnStatus=NULL) const |
Get the parent of this attribute, if it has one. More... | |
MString | name (MStatus *ReturnStatus=NULL) const |
Returns the long name of the attribute. More... | |
MString | shortName (MStatus *ReturnStatus=NULL) const |
Returns the short name of the attribute. More... | |
MString | getAddAttrCmd (bool useLongName=false, MStatus *status=NULL) const |
Returns a string containing the addAttr command which would be required to recreate the attribute on a node. More... | |
MStatus | addToCategory (const MString &category) |
Add the attribute to the named category. More... | |
MStatus | removeFromCategory (const MString &category) |
Remove the attribute from the named category. More... | |
bool | hasCategory (const MString &category) const |
Check to see if the attribute belongs to the named category. More... | |
MStatus | getCategories (MStringArray &ReturnStatus) const |
Get all of the categories to which this attribute belongs. More... | |
MFnAttribute (const MObject &object, MStatus *ReturnStatus=NULL) | |
NO SCRIPT SUPPORT. More... | |
Public Member Functions inherited from MFnBase | |
virtual | ~MFnBase () |
Class Destructor. More... | |
bool | hasObj (MFn::Type) const |
Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
bool | hasObj (const MObject &) const |
Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
MObject | object (MStatus *ReturnStatus=NULL) const |
Returns the MObject that is attached to the Function Set. More... | |
virtual MStatus | setObject (MObject &object) |
Attaches the Function Set to the specified Maya Object. More... | |
virtual MStatus | setObject (const MObject &object) |
NO SCRIPT SUPPORT. More... | |
Static Public Member Functions | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Member Functions inherited from MFnAttribute | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Member Functions inherited from MFnBase | |
static const char * | className () |
Returns the name of this class. More... | |
static const char * | typeString (MFn::Type) |
Returns the type string for a given type. More... | |
static bool | isValid (MFn::Type) |
Returns true if type is in the range of valid types. More... | |
Unit attribute Function set.
MFnUnitAttribute is the function set for dependency nodes attributes that store one of the fundamental types of Maya data. The currently supported types are MAngle, MDistance, and MTime.
It is possible to set the defaults using a double. This is valid for angles and distances. In the case of angles, the value is assumed to be in radians, and in the case of distances, it is assumed to be in centimeters. Time values should not be set using a double.
It is possible to use unit attributes in place of double attributes when creating numeric compounds (see MFnNumericAttrbute). To create a numeric compound of three distance values, create the three child attributes using MFnUnitAttribute and then pass the children into the create method of MFnNumericAttribute.
enum Type |
MFnUnitAttribute | ( | MObject & | object, |
MStatus * | ReturnStatus = NULL |
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MFnUnitAttribute | ( | const MObject & | object, |
MStatus * | ReturnStatus = NULL |
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virtual |
Function set type.
Return the class type : MFn::kUnitAttribute.
Reimplemented from MFnAttribute.
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static |
Returns the name of this class.
Return the class name : "MFnUnitAttribute".
MObject create | ( | const MString & | full, |
const MString & | brief, | ||
MFnUnitAttribute::Type | unitType, | ||
double | defaultValue = 0.0 , |
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MStatus * | ReturnStatus = NULL |
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Create a new unit attribute and return it as an MObject.
For both angle and distance attributes, the attribute is type independent. For example, you define an angular attribute as containing an angle in radians. The defaultValue passed to the create method must be in these units, and the value in those units will be returned by the get and set methods. If this method is used to instantiate a time attribute, the units stored in the attribute will be those of the current default time unit (see MTime).
A unit attribute supports both a hard maximum/minimum and a soft maximum/minimum. The soft maximum/minimum are used by the user interface for limits on sliders, but values within the hard range are still valid.
The create method needs to be called on a per node basis. That means if you want to create and add the same attribute to multiple nodes, you need to call the create method for each node to get a unique MObject back. If you call create just once and add the attribute to multiple nodes, Maya will encounter a fatal error.
[in] | full | the full (or int) name of the attribute |
[in] | brief | the brief (or short) name of the attribute |
[in] | unitType | an element of the MFnUnitAttribute::Type enum |
[in] | defaultValue | the default value for the new attribute |
[out] | ReturnStatus |
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MObject create | ( | const MString & | full, |
const MString & | brief, | ||
const MTime & | defaultValue, | ||
MStatus * | ReturnStatus = NULL |
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Create a new unit attribute of type time and return it as an MObject.
The units of the time value stored in the attribute will be those of the current default time units in effect (see MTime).
[in] | full | the full (or int) name of the attribute |
[in] | brief | the brief (or short) name of the attribute |
[in] | defaultValue | the default value for the new attribute |
[out] | ReturnStatus |
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MObject create | ( | const MString & | full, |
const MString & | brief, | ||
const MAngle & | defaultValue, | ||
MStatus * | ReturnStatus = NULL |
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Create a new unit attribute of type angle and return it as an MObject.
[in] | full | the full (or int) name of the attribute |
[in] | brief | the brief (or short) name of the attribute |
[in] | defaultValue | the default value for the new attribute |
[out] | ReturnStatus |
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MObject create | ( | const MString & | full, |
const MString & | brief, | ||
const MDistance & | defaultValue, | ||
MStatus * | ReturnStatus = NULL |
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Create a new unit attribute of type distance and return it as an MObject.
[in] | full | the full (or int) name of the attribute |
[in] | brief | the brief (or short) name of the attribute |
[in] | defaultValue | the default value for the new attribute |
[out] | ReturnStatus |
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MFnUnitAttribute::Type unitType | ( | MStatus * | ReturnStatus = NULL | ) | const |
Return the unit type of this attribute.
[out] | ReturnStatus |
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bool hasMin | ( | MStatus * | ReturnStatus = NULL | ) | const |
Determine whether or not this attribute has a minimum value set.
[out] | ReturnStatus |
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bool hasMax | ( | MStatus * | ReturnStatus = NULL | ) | const |
Determine whether or not this attribute has a maximum value set.
[out] | ReturnStatus |
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bool hasSoftMin | ( | MStatus * | ReturnStatus = NULL | ) | const |
Determine whether or not this attribute has a soft minimum value set.
[out] | ReturnStatus |
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bool hasSoftMax | ( | MStatus * | ReturnStatus = NULL | ) | const |
Determine whether or not this attribute has a soft maximum value set.
[out] | ReturnStatus |
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MStatus getMin | ( | double & | minValue | ) | const |
Return the minimum value for this attribute.
This routine simply returns the numerical value of the attribute. It is up to the programmer to know the units used by this attribute (eg. radians for angular data, centimeters for distance data, etc.) and interpret the response appropriately.
[out] | minValue | the minimum value for this attribute |
Return the minimum value for this attribute.
[out] | minValue | the minimum value for this attribute |
Return the minimum value for this attribute.
[out] | minValue | the minimum value for this attribute. The returned angle is always in radians |
Return the minimum value for this attribute.
[out] | minValue | the minimum value for this attribute. The returned distance is always in centimeters |
MStatus getMax | ( | double & | maxValue | ) | const |
Return the maximum value for this attribute.
This routine simply returns the numerical value of the attribute. It is up to the programmer to know the units used by this attribute (eg. radians for angular data, centimeters for distance data, etc.) and interpret the response appropriately.
[out] | maxValue | the maximum value for this attribute |
Return the maximum value for this attribute.
[out] | maxValue | the maximum value for this attribute |
Return the maximum value for this attribute.
[out] | maxValue | the maximum value for this attribute. The returned angle is always in radians |
Return the maximum value for this attribute.
[out] | maxValue | the maximum value for this attribute. The returned distance is always in centimeters |
MStatus getSoftMin | ( | double & | minValue | ) | const |
Return the soft minimum value for this attribute.
This routine simply returns the numerical value of the attribute. It is up to the programmer to know the units used by this attribute (eg. radians for angular data, centimeters for distance data, etc.) and interpret the response appropriately.
[out] | minValue | the soft minimum value for this attribute |
Return the soft minimum value for this attribute.
[out] | minValue | the soft minimum value for this attribute |
Return the soft minimum value for this attribute.
The returned angle is always in radians
[out] | minValue | the soft minimum value for this attribute |
Return the soft minimum value for this attribute.
[out] | minValue | the soft minimum value for this attribute. The returned distance is always in centimeters |
MStatus getSoftMax | ( | double & | maxValue | ) | const |
Return the soft maximum value for this attribute.
This routine simply returns the numerical value of the attribute. It is up to the programmer to know the units used by this attribute (eg. radians for angular data, centimeters for distance data, etc.) and interpret the response appropriately.
[out] | maxValue | the soft maximum value for this attribute |
Return the soft maximum value for this attribute.
[out] | maxValue | the soft maximum value for this attribute |
Return the soft maximum value for this attribute.
[out] | maxValue | the soft maximum value for this attribute. The returned angle is always in radians |
Return the soft maximum value for this attribute.
[out] | maxValue | the soft maximum value for this attribute. The returned distance is always in centimeters |
MStatus setMin | ( | double | minValue | ) |
Set the minimum value for this attribute.
This routine simply stores the given double as the numerical value of the attribute. It is up to the programmer to know the units used by this attribute (eg. radians for angular data, centimeters for distance data, etc.) and provide the appropriate value.
[in] | minValue | the new minimum value for this attribute |
Set the minimum value for this attribute.
[in] | minValue | the new minimum value for this attribute |
Set the minimum value for this attribute.
[in] | minValue | the new minimum value for this attribute |
Set the minimum value for this attribute.
[in] | minValue | the new minimum value for this attribute |
MStatus setMax | ( | double | maxValue | ) |
Set the maximum value for this attribute.
This routine simply stores the given double as the numerical value of the attribute. It is up to the programmer to know the units used by this attribute (eg. radians for angular data, centimeters for distance data, etc.) and provide the appropriate value.
[in] | maxValue | the new maximum value for this attribute |
Set the maximum value for this attribute.
[in] | maxValue | the new maximum value for this attribute |
Set the maximum value for this attribute.
[in] | maxValue | the new maximum value for this attribute |
Set the maximum value for this attribute.
[in] | maxValue | the new maximum value for this attribute |
MStatus setSoftMin | ( | double | minValue | ) |
Set the soft minimum value for this attribute.
This routine simply stores the given double as the numerical value of the attribute. It is up to the programmer to know the units used by this attribute (eg. radians for angular data, centimeters for distance data, etc.) and provide the appropriate value.
[in] | minValue | the new soft minimum value for this attribute |
Set the soft minimum value for this attribute.
[in] | minValue | the new soft minimum value for this attribute |
Set the soft minimum value for this attribute.
[in] | minValue | the new soft minimum value for this attribute |
Set the soft minimum value for this attribute.
[in] | minValue | the new soft minimum value for this attribute |
MStatus setSoftMax | ( | double | maxValue | ) |
Set the soft maximum value for this attribute.
This routine simply stores the given double as the numerical value of the attribute. It is up to the programmer to know the units used by this attribute (eg. radians for angular data, centimeters for distance data, etc.) and provide the appropriate value.
[in] | maxValue | the new soft maximum value for this attribute |
Set the soft maximum value for this attribute.
[in] | maxValue | the new soft maximum value for this attribute |
Set the soft maximum value for this attribute.
[in] | maxValue | the new soft maximum value for this attribute |
Set the soft maximum value for this attribute.
[in] | maxValue | the new soft maximum value for this attribute |
MStatus getDefault | ( | double & | defaultValue | ) |
Gets the default value for this attribute.
This routine simply returns the given double which represents the default value for the attribute.
[out] | defaultValue | returns the default value for this attribute. This method simply returns the given default value of the attribute as a double. It is up to the programmer to know the units used by this attribute (eg. radians for angular data, centimeters for distance data, etc.). |
Gets the default value for a time attribute.
[out] | defaultValue | returns the default value for this attribute |
Gets the default value for this attribute.
[out] | defaultValue | returns the default value for this attribute in radians |
Gets the default value for this attribute.
[out] | defaultValue | returns the default value for this attribute in centimeters |
MStatus setDefault | ( | double | defaultValue | ) |
Set a new default value for this attribute.
This routine simply stores the given double as the new default value of the attribute. It is up to the programmer to know the units used by this attribute (eg. radians for angular data, centimeters for distance data, etc.) and provide the appropriate value.
[in] | defaultValue | the new default value for this attribute |
Set a new default value for a time attribute.
[in] | defaultValue | the new default value for this attribute |
Set a new default value for this attribute.
[in] | defaultValue | the new default value for this attribute |
Set a new default value for this attribute.
[in] | defaultValue | the new default value for this attribute |