Baking functionality.  
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#include <MPxBakeEngine.h>
Baking functionality. 
The MPxBakeEngine class is a way for users to override the viewport representation of shaders. Users can provide their own baking engine to bake advanced shading properties into a texture. This texture is used by the viewport to represent the shading properties. 
 
      
        
          | void setNeedTransparency  | 
          ( | 
          bool  | 
          t | ) | 
           | 
        
      
 
Set whether the bake engine needs to produce an image with transparency. 
- Parameters
 - 
  
    | [in] | t | whether transparency is needed  | 
  
   
 
 
Tells Maya the UV range the baked texture should cover. 
- Parameters
 - 
  
    | [out] | minUV | the minimum UV value  | 
    | [out] | maxUV | the maximum UV value  | 
  
   
 
 
Bake the texture Maya will use to approximate shading properties. 
- Parameters
 - 
  
    | [in] | objectPath | the object the texture will be applied to  | 
    | [in] | cameraPath | the camera that should be used for baking  | 
    | [in] | samplePlug | the plug being sampled, ie baked  | 
    | [out] | result | the texture | 
  
   
- Returns
 - MS::kSuccess if a valid texture was created, MS::kFailure otherwise 
 
 
 
The documentation for this class was generated from the following files:
- MPxBakeEngine.h
 
- MPxBakeEngine.cpp