C++ API Reference
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Base class for user defined fields. More...
#include <MPxFieldNode.h>
Public Member Functions | |
MPxFieldNode () | |
Class constructor. | |
virtual | ~MPxFieldNode () |
The class destructor. | |
virtual MPxNode::Type | type () const |
This method returns the type of the node. More... | |
virtual MStatus | compute (const MPlug &plug, MDataBlock &dataBlock) |
This method should be overridden in user defined nodes. More... | |
virtual MStatus | getForceAtPoint (const MVectorArray &point, const MVectorArray &velocity, const MDoubleArray &mass, MVectorArray &force, double deltaTime) |
This method is not required to be overridden, it is only necessary for compatibility with the MFnField function set. More... | |
virtual MStatus | iconSizeAndOrigin (GLuint &width, GLuint &height, GLuint &xbo, GLuint &ybo) |
Define the size and the origin of the field's icon. More... | |
virtual MStatus | iconBitmap (GLubyte *bitmap) |
Define the bitmap for the field's icon. More... | |
virtual void | draw (M3dView &view, const MDagPath &path, M3dView::DisplayStyle style, M3dView::DisplayStatus) |
Overriding this method allows the drawing of custom geometry using standard OpenGL calls. More... | |
virtual double | falloffCurve (const double param, MStatus *ReturnStatus=NULL) |
Returns the falloff at the given parameter value. More... | |
virtual bool | isFalloffCurveConstantOne (MStatus *ReturnStatus=NULL) |
Returns true if the falloffCurve is a constant one (default) or false if not. More... | |
Public Member Functions inherited from MPxNode | |
MPxNode () | |
Constructor. More... | |
virtual | ~MPxNode () |
Destructor. | |
virtual void | postConstructor () |
Post constructor. More... | |
virtual bool | getInternalValue (const MPlug &, MDataHandle &) |
This method is overridden by nodes that store attribute data in some internal format. More... | |
virtual bool | setInternalValue (const MPlug &, const MDataHandle &) |
This method is overridden by nodes that store attribute data in some internal format. More... | |
virtual int | internalArrayCount (const MPlug &) const |
This method is overridden by nodes that have internal array attributes which are not stored in Maya's datablock. More... | |
virtual void | copyInternalData (MPxNode *) |
This method is overridden by nodes that store attribute data in some internal format. More... | |
virtual MStatus | legalConnection (const MPlug &, const MPlug &, bool asSrc, bool &isLegal) const |
This method allows you to check for legal connections being made to attributes of this node. More... | |
virtual MStatus | legalDisconnection (const MPlug &, const MPlug &, bool asSrc, bool &isLegal) const |
This method allows you to check for legal disconnections being made to attributes of this node. More... | |
virtual MStatus | setDependentsDirty (const MPlug &plug, MPlugArray &plugArray) |
This method can be overridden in user defined nodes to specify which plugs should be set dirty based upon an input plug {plugBeingDirtied} which Maya is marking dirty. More... | |
virtual MStatus | preEvaluation (const MDGContext &context, const MEvaluationNode &evaluationNode) |
Prepare a node's internal state for threaded evaluation. More... | |
virtual MStatus | postEvaluation (const MDGContext &context, const MEvaluationNode &evaluationNode, PostEvaluationType evalType) |
Clean up node's internal state after threaded evaluation. More... | |
virtual SchedulingType | schedulingType () const |
When overridden this method controls the degree of parallelism supported by the node during threaded evaluation. More... | |
virtual void | getCacheSetup (const MEvaluationNode &, MNodeCacheDisablingInfo &, MNodeCacheSetupInfo &, MObjectArray &) const |
Provide node-specific setup info for the Cached Playback system. More... | |
virtual void | configCache (const MEvaluationNode &, MCacheSchema &) const |
Defines the node's behavior when participating in Cached Playback. More... | |
virtual MTimeRange | transformInvalidationRange (const MPlug &source, const MTimeRange &input) const |
Override this method to register this node as an Invalidation-Range-Transformation kernel (IRT kernel) An IRT kernel node will change the invalidation time range for its downstream nodes For example, Dynamics-solver will transform invalidation time range [a,b] to [a,+inf) And Clip-Time-Editor will send out the invalidation range for each of the clip [a,b] to ( [t0+a,t0+b] U [t1+a,t1+b] U [t2+a,t2+b] U ... More... | |
bool | hasInvalidationRangeTransformation () const |
Checks if this MPxNode derived node overrides the MPxNode::transformInvalidationRange method. | |
virtual MStatus | connectionMade (const MPlug &, const MPlug &, bool asSrc) |
This method gets called when connections are made to attributes of this node. More... | |
virtual MStatus | connectionBroken (const MPlug &, const MPlug &, bool asSrc) |
This method gets called when connections are broken with attributes of this node. More... | |
virtual MStatus | dependsOn (const MPlug &, const MPlug &, bool &depends) const |
This method may be overridden by the user defined node. More... | |
virtual bool | isPassiveOutput (const MPlug &) const |
This method may be overridden by the user defined node if it wants to provide output attributes which do not prevent value modifications to the destination attribute. More... | |
virtual MStatus | shouldSave (const MPlug &, bool &isSaving) |
This method may be overridden by the user defined node. More... | |
virtual MPlug | passThroughToOne (const MPlug &) const |
This method may be overridden by nodes that have a one-to-one relationship between an input attribute and a corresponding output attribute. More... | |
virtual bool | passThroughToMany (const MPlug &, MPlugArray &) const |
This method is overridden by nodes that want to control the traversal behavior of some Maya search algorithms which traverse the history/future of shape nodes looking for directly related nodes. More... | |
virtual bool | isAbstractClass () const |
Override this class to return true if this node is an abstract node. More... | |
virtual bool | isTrackingTopology () const |
Override this class to return true if this node wants to track topology. More... | |
virtual MStringArray | getFilesToArchive (bool shortName=false, bool unresolvedName=false, bool markCouldBeImageSequence=false) const |
Use this method to return all external files used by this node. More... | |
virtual void | getExternalContent (MExternalContentInfoTable &table) const |
Returns the external content (files) that this node depends on. More... | |
bool | addExternalContentForFileAttr (MExternalContentInfoTable &, const MObject &attr) const |
Adds content info to the specified table from a file path attribute. More... | |
bool | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &) |
Sets content info in the specified attribute from the table. More... | |
virtual void | setExternalContent (const MExternalContentLocationTable &) |
Changes the location of external content in batch. More... | |
virtual MTypeId | typeId () const |
Returns the TYPEID of this node. More... | |
virtual MString | typeName () const |
Returns the type name of this node. More... | |
virtual MString | name () const |
Returns the name of this particular instance of this class. More... | |
virtual MObject | thisMObject () const |
Returns the MObject associated with this user defined node. More... | |
virtual MStatus | setExistWithoutInConnections (bool flag) |
This method specifies whether or not the node can exist without input connections. More... | |
virtual bool | existWithoutInConnections (MStatus *ReturnStatus=NULL) const |
Determines whether or not this node can exist without input connections. More... | |
virtual MStatus | setExistWithoutOutConnections (bool flag) |
This method specifies whether or not the node can exist without output connections. More... | |
virtual bool | existWithoutOutConnections (MStatus *ReturnStatus=NULL) const |
Determines whether or not this node can exist without output connections. More... | |
void | _setMPSafe (bool isMPSafe) |
This method is obsolete. More... | |
MDataBlock | _forceCache (const MDGContext &) |
This method is obsolete. More... | |
virtual bool | getInternalValueInContext (const MPlug &, MDataHandle &, MDGContext &) |
This method is obsolete. More... | |
virtual bool | setInternalValueInContext (const MPlug &, const MDataHandle &, MDGContext &) |
This method is obsolete. More... | |
virtual int | internalArrayCount (const MPlug &, const MDGContext &) const |
This method is obsolete. More... | |
Static Public Member Functions | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Member Functions inherited from MPxNode | |
static MStatus | addAttribute (const MObject &attr) |
This method adds a new attribute to a user defined node type during the type's initialization. More... | |
static MStatus | inheritAttributesFrom (const MString &parentClassName) |
This method allows a class of plugin node to inherit all of the attributes of a second class of plugin node. More... | |
static MStatus | attributeAffects (const MObject &whenChanges, const MObject &isAffected) |
This method specifies that a particular input attribute affects a specific output attribute. More... | |
static MStatus | attributeAffects (const MObject &whenChanges, const MObject &isAffected, bool affectsTopology) |
This method is an extension to the other version of the attributeAffects method. More... | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Attributes | |
static MObject | mMagnitude |
magnitude attribute | |
static MObject | mAttenuation |
attenuation attribute | |
static MObject | mMaxDistance |
maximum distance attribute | |
static MObject | mUseMaxDistance |
flag for maximum distance attribute | |
static MObject | mApplyPerVertex |
flag for per vertex attribute | |
static MObject | mInputData |
input attribute compound, multi | |
static MObject | mInputPositions |
child attribute, multi | |
static MObject | mInputVelocities |
child attribute, multi | |
static MObject | mInputMass |
child attribute, multi | |
static MObject | mDeltaTime |
child attribute | |
static MObject | mInputForce |
forces input attribute, multi | |
static MObject | mOutputForce |
forces output attribute, multi | |
static MObject | mOwnerCentroidX |
X component of mOwnerCentroid. | |
static MObject | mOwnerCentroidY |
Y component of mOwnerCentroid. | |
static MObject | mOwnerCentroidZ |
Z component of mOwnerCentroid. | |
static MObject | mOwnerCentroid |
owner centroid attribute | |
static MObject | mOwnerPosData |
owner position attribute, multi | |
static MObject | mOwnerVelData |
owner velocity attribute, multi | |
static MObject | mWorldMatrix |
world matrix attribute | |
static MObject | mInputPPData |
Attribute for input pp data from particleShape. | |
static MObject | mOwnerPPData |
Attribute for input pp data from owner particleShape. | |
Static Public Attributes inherited from MPxNode | |
static MObject | message |
message attribute | |
static MObject | isHistoricallyInteresting |
is historically interesting attribute | |
static MObject | caching |
caching attribute | |
static MObject | state |
state attribute | |
static MObject | frozen |
frozen attribute | |
Base class for user defined fields.
MPxFieldNode allows the creation and manipulation of dependency graph nodes representing fields. This is the top level of a hierarchy of field node function sets. It permits manipulation of the attributes common to all types of fields.
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This method returns the type of the node.
This method should not be overridden by the user. It will return MPxNode::kFieldNode.
Reimplemented from MPxNode.
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This method should be overridden in user defined nodes.
Recompute the given output based on the nodes inputs. The plug represents the data value that needs to be recomputed, and the data block holds the storage for all of the node's attributes.
The MDataBlock will provide smart handles for reading and writing this node's attribute values. Only these values should be used when performing computations.
When evaluating the dependency graph, Maya will first call the compute method for this node. If the plug that is provided to the compute indicates that that the attribute was defined by the Maya parent node, the compute method should return MS::kUnknownParameter. When this occurs, Maya will call the internal Maya node from which the user-defined node is derived to compute the plug's value.
This means that a user defined node does not need to be concerned with computing inherited output attributes. However, if desired, these can be safely recomputed by this method to change the behaviour of the node.
[in] | plug | plug representing the attribute that needs to be recomputed |
[in] | dataBlock | data block containing storage for the node's attributes |
Reimplemented from MPxNode.
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This method is not required to be overridden, it is only necessary for compatibility with the MFnField function set.
Compute the force of a field on an array of points, given their position, velocity, and mass.
This method uses MVectorArray to represent the positions of a point.
[in] | point | array of positions for each point. |
[in] | velocity | array of velocities for each point. If the length of the velocity array is 0, a velocity of 0.0 is assumed for all the points. Note the velocity array is a requirement for the Air and Drag fields to compute forces. |
[in] | mass | array of mass values for each point. If the length of the mass array is 0, a mass of 1.0 is assumed for all the points. |
[out] | force | output array of forces applied to each point. If the length of the force array supplied is 0, the array is automatically resized. If the contents of the force array contains data, the computed force is added to the supplied data. This can be useful to accumulate forces of multiple fields. |
[in] | deltaTime | time increment in seconds |
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Define the size and the origin of the field's icon.
Maya calls this method to determine the size and origin of the icon you wish your field to use. Overriding this method is optional.
The arguments have the same meaning as defined in OpenGL's glBitmap method.
[out] | width | the width of the icon in pixels. It needs to be a multiple of 32 on windows and a multiple of 16 on any other platform. |
[out] | height | the height of the icon in pixels. It needs to be a multiple of 32 on windows and a multiple of 16 on any other platform. |
[out] | xbo | the origin of the icon in x direction. |
[out] | ybo | the origin of the icon in y direction. |
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Define the bitmap for the field's icon.
Maya calls this method to get the bitmap for the icon you wish your field to use. Overriding this method is optional, but if you do override it then you must also override iconSizeAndOrigin().
[out] | bitmap | Bitmap for the field's icon, in the format expected by OpenGL's glBitmap() function. The storage pointed to by this parameter will have already been allocated by Maya according to the values returned by iconSizeAndOrigin(). |
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Overriding this method allows the drawing of custom geometry using standard OpenGL calls.
The OpenGL state should be left in the same state that it was in previously. The OpenGL routine glPushAttrib may be used to make this easier.
When this routine is called, the following conditions may be assumed:
As a convenience, this draw method will also be used by OpenGL's selection mechanism to determine whether this object gets selected by a particular mouse event. The user does not need to write a separate selection routine.
[in] | view | 3D view that is being drawn into |
[in] | path | to this node in the DAG |
[in] | style | style to draw object in |
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Returns the falloff at the given parameter value.
[in] | param | Parameter value in the range [0.0, 1.0] |
[out] | ReturnStatus | Status code |
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Returns true if the falloffCurve is a constant one (default) or false if not.
[out] | ReturnStatus | Status code |
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Returns the name of this class.