C++ API Reference
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Base class of all user defined transformation matrices. More...
#include <MPxTransformationMatrix.h>
Public Member Functions | |
MPxTransformationMatrix () | |
Class Constructor. | |
MPxTransformationMatrix (const MTransformationMatrix &) | |
Class constructor. More... | |
MPxTransformationMatrix (const MPxTransformationMatrix &) | |
A copy constructor. More... | |
MPxTransformationMatrix (const MMatrix &) | |
MMatrix copy constructor. More... | |
virtual | ~MPxTransformationMatrix () |
Class destructor. | |
virtual void | copyValues (MPxTransformationMatrix *) |
This method should be overridden for any transform that uses more then the default transform values. More... | |
virtual MTypeId | typeId () const |
Returns the MTypeId of this transformation matrix. More... | |
MPxTransformationMatrix & | operator= (const MPxTransformationMatrix &src) |
Assignment operator. More... | |
MPxTransformationMatrix & | operator= (const MMatrix &src) |
Assignment operator. More... | |
MPxTransformationMatrix & | operator= (const MTransformationMatrix &src) |
Assignment operator. More... | |
bool | operator== (const MPxTransformationMatrix &) |
Equality operator. More... | |
bool | operator!= (const MPxTransformationMatrix &) |
Inequality operator. More... | |
bool | operator== (const MTransformationMatrix &) |
Equality operator. More... | |
bool | operator!= (const MTransformationMatrix &) |
Inequality operator. More... | |
bool | operator== (const MMatrix &) |
Equality operator. More... | |
bool | operator!= (const MMatrix &) |
Equality operator. More... | |
virtual bool | isEquivalent (const MPxTransformationMatrix &, double tolerance=MMatrix_kTol) const |
Determine if the MPxTransformationMatrix is equivalent within a specified tolerance. More... | |
virtual bool | isEquivalent (const MTransformationMatrix &, double tolerance=MMatrix_kTol) const |
Determine if the MTransformationMatrix is equivalent within a specified tolerance. More... | |
virtual bool | isEquivalent (const MMatrix &, double tolerance=MMatrix_kTol) const |
Determine if the MMatrix is equivalent within a specified tolerance. More... | |
virtual MPxTransformationMatrix | reverse () const |
Returns the negated translate, rotate, and scale without taking the pivots into account. More... | |
virtual MPxTransformationMatrix & | transformBy (const MTransformationMatrix &) |
Transforms the transformation matrix by the passed MTransformationMatrix. More... | |
virtual MMatrix | asMatrix () const |
Returns the four by four matrix that describes this transformation. More... | |
virtual MMatrix | asMatrixInverse () const |
Returns the inverse of the four by four matrix that describes this transformation. More... | |
virtual MMatrix | asScaleMatrix () const |
Returns scale matrix. More... | |
virtual MMatrix | asScaleMatrixInverse () const |
Returns inverse of the scale matrix. More... | |
virtual MMatrix | asRotateMatrix () const |
Returns the rotate section of the transformation matrix. More... | |
virtual MMatrix | asRotateMatrixInverse () const |
Returns the inverse of the rotate matrix. More... | |
virtual MMatrix | asMatrix (double percent) const |
Returns a matrix that represents the specified percentage of this transformation matrix. More... | |
virtual MMatrix | asInterpolationMatrix (const MTransformationMatrix &toM, double percent, bool rot, int direction=0) const |
Returns a matrix that represents the specified percentage of this transformation matrix. More... | |
virtual MTransformationMatrix | asTransformationMatrix () const |
Returns the custom transformation matrix as a standard MTransformationMatrix. More... | |
virtual MVector | translation (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const |
Returns the translation component of the transformation matrix as a MVector in centimeters (the internal Maya linear unit). More... | |
virtual MStatus | translateTo (const MVector &vector, MSpace::Space=MSpace::kTransform) |
Sets the translate component of the transformation matrix in centimeters. More... | |
virtual MStatus | translateBy (const MVector &vector, MSpace::Space=MSpace::kTransform) |
Add to the translate component by translating relative to the existing transformation. More... | |
virtual MQuaternion | rotation (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const |
Returns the rotation component of the transformation matrix as a quaternion. More... | |
virtual MEulerRotation | eulerRotation (MSpace::Space space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const |
Returns the rotation component of the transformation matrix as a euler rotation. More... | |
virtual MStatus | rotateTo (const MQuaternion &q, MSpace::Space=MSpace::kTransform) |
Sets the rotation component of the transformation matrix using a quaternion. More... | |
virtual MStatus | rotateBy (const MQuaternion &q, MSpace::Space=MSpace::kTransform) |
Rotates relative to the current rotation value of the transformation matrix. More... | |
virtual MStatus | rotateTo (const MEulerRotation &e, MSpace::Space=MSpace::kTransform) |
Sets the rotation component of the transformation matrix using an euler rotation. More... | |
virtual MStatus | rotateBy (const MEulerRotation &e, MSpace::Space=MSpace::kTransform) |
Rotates relative to the current rotation value of the transformation matrix. More... | |
virtual MTransformationMatrix::RotationOrder | rotationOrder (MStatus *ReturnStatus=NULL) const |
Returns the rotation order used by the rotation component of the transformation matrix. More... | |
virtual MStatus | setRotationOrder (MTransformationMatrix::RotationOrder, bool preserve=true) |
Sets the rotation order used by the rotation component of the transformation matrix. More... | |
virtual MQuaternion | rotateOrientation (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const |
Returns the rotate orientation for the transformation matrix as a quaternion. More... | |
virtual MStatus | setRotateOrientation (const MQuaternion &q, MSpace::Space=MSpace::kTransform, bool balance=true) |
Sets the rotate orientation for the transformation matrix to the passed quaternion. More... | |
virtual MEulerRotation | eulerRotateOrientation (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const |
Returns the rotate orientation for the transformation matrix as an euler rotation. More... | |
virtual MStatus | setRotateOrientation (const MEulerRotation &euler, MSpace::Space=MSpace::kTransform, bool balance=true) |
Sets the rotate orientation for the transformation matrix to the passed euler rotation. More... | |
virtual MVector | scale (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const |
Returns the scale component of the transformation matrix. More... | |
virtual MStatus | scaleTo (const MVector &, MSpace::Space=MSpace::kTransform) |
Set the scale component of the transformation matrix. More... | |
virtual MStatus | scaleBy (const MVector &, MSpace::Space=MSpace::kTransform) |
Apply a relative scale to the existing scale. More... | |
virtual MVector | shear (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const |
Returns the shear component of the transformation matrix. More... | |
virtual MStatus | shearTo (const MVector &shear, MSpace::Space=MSpace::kTransform) |
Sets the shear component of the transformation matrix. More... | |
virtual MStatus | shearBy (const MVector &shear, MSpace::Space=MSpace::kTransform) |
Apply a new shear to the existing shear component of the transformation matrix. More... | |
virtual MPoint | scalePivot (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const |
Returns the pivot used by the scale. More... | |
virtual MStatus | setScalePivot (const MPoint &, MSpace::Space=MSpace::kTransform, bool balance=true) |
Set the pivot used by the scale. More... | |
virtual MVector | scalePivotTranslation (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const |
Returns the scale pivot translation, which is used to compensate for changes of the scale pivot. More... | |
virtual MStatus | setScalePivotTranslation (const MVector &vector, MSpace::Space=MSpace::kTransform) |
Set the scale pivot translation. More... | |
virtual MPoint | rotatePivot (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const |
Returns the pivot used by the rotation. More... | |
virtual MStatus | setRotatePivot (const MPoint &, MSpace::Space=MSpace::kTransform, bool balance=true) |
Set the pivot used by the rotation. More... | |
virtual MVector | rotatePivotTranslation (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const |
Returns the rotate pivot translation, which is used to compensate for changes of the rotate pivot. More... | |
virtual MStatus | setRotatePivotTranslation (const MVector &vector, MSpace::Space=MSpace::kTransform) |
Set the rotate pivot translation. More... | |
virtual MStatus | unSquishIt () |
Remove any shearing and any non-proportional scaling from this transform. More... | |
virtual MMatrix | unSquishMatrix () const |
Remove any shearing and any non-proportional scaling. More... | |
Static Public Attributes | |
static const MPxTransformationMatrix | identity |
The identity transformation matrix. | |
static MTypeId | baseTransformationMatrixId = MTypeId(0x58A00001) |
Type id for the default MPxTransformationMatrix. | |
Protected Member Functions | |
virtual MStatus | decomposeMatrix (const MMatrix &) |
This method converts a passed MMatrix into individual transformation matrix components. More... | |
Static Protected Member Functions | |
static const char * | className () |
Returns the name of this class. More... | |
Protected Attributes | |
MVector | scaleValue |
Scale component of transformation. | |
MEulerRotation | rotationValue |
Rotation component of transformation. | |
MVector | translationValue |
Translation component of transformation. | |
MVector | shearValue |
Shear component of transformation. | |
MPoint | scalePivotValue |
Position of pivot used for scaling. | |
MVector | scalePivotTranslationValue |
Translation to compensate for movement of the scale pivot. | |
MPoint | rotatePivotValue |
Position of pivot used for rotation. | |
MVector | rotatePivotTranslationValue |
Translation to compensate for movement of the rotate pivot. | |
MQuaternion | rotateOrientationValue |
Orientation of the local rotation space. | |
Friends | |
std::ostream & | operator<< (std::ostream &os, const MPxTransformationMatrix &m) |
This method is not available in Python. More... | |
Base class of all user defined transformation matrices.
MPxTransformationMatrix is the parent class for all user defined transformation matrices. A transformation matrix is a class that holds the individual components (i.e. translate, rotate, scale, pivots, etc.) that are used to construct a 4x4 matrix. Given that different combinations of transform components may produce similar 4x4 matrices, it is not always possible to get a generic 4x4 matrix and decompose it into unique components. This class allows better control over which components are changed than a generic 4x4 MMatrix could offer.
The MPxTransformationMatrix class is designed for use as the mathematical brains behind the MPxTransform node. This separation is useful for class reuse (different types of MPxTransform nodes may still use the same MPxTransformationMatrix class) as well as simplifying the MPxTransform class.
The MPxTransformationMatrix class is registered using the MFnPlugin::registerTransform() method. Both the MPxTransform and the MPxTransformationMatrix classes are registered in the same method. This allows for a clear association between a MPxTransform and a MPxTransformationMatrix.
When registering the MPxTransformationMatrix, a MTypeId is required. For nodes using the default MPxTransformationMatrix, a statically defined MTypeId is provided by the MPxTransformationMatrix::baseTransformationMatrixId data member.
Since the MPxTransformationMatrix class gives extended functionality to a native Maya class, several methods are given that are needed by Maya for this class to properly function in different settings.
To create a transformation matrix, derive from this class and overload the creator() method and the assignment operator for the derived class. If any additional data items are added to this class, the copyValues() method should also be overloaded. This will ensure that the new values will get properly handed by Maya. The rest of the methods may be overloaded as needed.
MPxTransformationMatrix | ( | const MTransformationMatrix & | src | ) |
Class constructor.
The contents of the passed MTransformationMatrix are used to initialize the new MPxTransformationMatrix.
[in] | src | matrix to be copied. |
MPxTransformationMatrix | ( | const MPxTransformationMatrix & | src | ) |
A copy constructor.
The contents of the passed MPxTransformationMatrix are used to initialize this MPxTransformationMatrix.
[in] | src | The transformation matrix to copy. |
MPxTransformationMatrix | ( | const MMatrix & | src | ) |
MMatrix copy constructor.
The contents of the passed MMatrix are used to initialize the new MPxTransformationMatrix. In order to fill the individual components of the transformation matrix, decomposeMatrix() is called with the passed MMatrix.
[in] | src | The matrix used for transformation initialization. |
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This method should be overridden for any transform that uses more then the default transform values.
The values from the passed class (which should be type checked and downcast to its appropriate value) should be copied to this class.
Without this method being overridden, only the default transform components will get copied.
[in] | xform | The user defined transformation matrix that should be copied. |
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MPxTransformationMatrix & operator= | ( | const MPxTransformationMatrix & | src | ) |
Assignment operator.
[in] | src | User defined transformation matrix to be copied. |
MPxTransformationMatrix & operator= | ( | const MMatrix & | src | ) |
Assignment operator.
In order to convert the MMatrix to a MPxTransformationMatrix, decomposeMatrix() will be called.
[in] | src | The matrix to copy. |
MPxTransformationMatrix & operator= | ( | const MTransformationMatrix & | src | ) |
Assignment operator.
[in] | src | Transformation matrix to be copied. |
bool operator== | ( | const MPxTransformationMatrix & | rhs | ) |
Equality operator.
[in] | rhs | The user defined transformation matrix to compare. |
bool operator!= | ( | const MPxTransformationMatrix & | rhs | ) |
Inequality operator.
This method will compare the resulting 4x4 matrices for inequality.
[in] | rhs | The user defined transformation matrix to compare. |
bool operator== | ( | const MTransformationMatrix & | rhs | ) |
Equality operator.
This method will compare the resulting 4x4 matrices for equality.
[in] | rhs | The user defined transformation matrix to compare. |
bool operator!= | ( | const MTransformationMatrix & | rhs | ) |
Inequality operator.
This method will compare the resulting 4x4 matrices for inequality.
[in] | rhs | The MTransformationMatrix to compare. |
bool operator== | ( | const MMatrix & | rhs | ) |
Equality operator.
[in] | rhs | the MMatrix to compare |
bool operator!= | ( | const MMatrix & | rhs | ) |
Equality operator.
This method will compare the resulting 4x4 matrices for equality.
[in] | rhs | The MMatrix to compare. |
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Determine if the MPxTransformationMatrix is equivalent within a specified tolerance.
The comparison is done with the resulting 4x4 MMatrix and not on a component by component basis.
[in] | other | The user defined transformation matrix to compare to. |
[in] | tolerance | The tolerance used in the comparison. |
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Determine if the MTransformationMatrix is equivalent within a specified tolerance.
The comparison is done with the resulting 4x4 MMatrix and not on a component by component basis.
[in] | other | The transformation matrix to compare to |
[in] | tolerance | The tolerance used in the comparison. |
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Determine if the MMatrix is equivalent within a specified tolerance.
[in] | other | The matrix to compare to. |
[in] | tolerance | The tolerance used in the comparison. |
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Returns the negated translate, rotate, and scale without taking the pivots into account.
This method is provided only as a convenience: it is not called internally by Maya.
Note that the value returned by this method is an instance of MPxTransformationMatrix not an instance of your derived class. As such, caution must be exercised when using it with derived classes which provide their own data members as those members will not be preserved in the result.
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Transforms the transformation matrix by the passed MTransformationMatrix.
The individual components are considered with the exception of the pivot translations.
[in] | transMat | The transformation matrix to transform by. |
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Returns the four by four matrix that describes this transformation.
The default matrix math is defined by:
Where [Sp] is the scale pivot, [S] is the scale matrix, [Sh] is the shear matrix, [St] is the scale pivot translation, [Rp] is the rotate pivot, [Ro] is the rotate orientation, [R] is the rotate matrix, [Rt] is the rotate picot translation, and [T] is the translation.
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Returns the inverse of the four by four matrix that describes this transformation.
By default this is described as:
Where [Sp] is the scale pivot, [S] is the scale matrix, [Sh] is the shear matrix, [St] is the scale pivot translation, [Rp] is the rotate pivot, [Ro] is the rotate orientation, [R] is the rotate matrix, [Rt] is the rotate picot translation, and [T] is the translation.
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Returns scale matrix.
The scale matrix takes points from object space to the space immediately following scale and shear transformations.
For the default matrix, the scale matrix combines the space pivot [Sp], scale [S], shear [Sh], and scale translate [St] components as follows:
Where [Sp] is the scale pivot, [S] is the scale matrix, [Sh] is the shear matrix, and [St] is the scale pivot translation.
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Returns inverse of the scale matrix.
The scale matrix takes points from object space to the space immediately following scale and shear transformations.
By default this value is described by:
Where [Sp] is the scale pivot, [S] is the scale matrix, [Sh] is the shear matrix, and [St] is the scale pivot translation.
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Returns the rotate section of the transformation matrix.
By default this is described as:
Where [Rp] is the rotate pivot, [Ro] is the rotate orientation, [R] is the rotate matrix, and [Rt] is the rotate pivot translation.
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Returns the inverse of the rotate matrix.
By default this is described as:
Where [Rp] is the rotate pivot, [Ro] is the rotate orientation, [R] is the rotate matrix, and [Rt] is the rotate picot translation.
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Returns a matrix that represents the specified percentage of this transformation matrix.
This is performed on a per-component basis.
[in] | percent |
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Returns a matrix that represents the specified percentage of this transformation matrix.
The two matrices involved in the interpolation are this transformation matrix and the passed transformation matrix, toMatrix.
This is used by clusters.
[in] | toM | The matrix to interpolate to. |
[in] | percent | The percentage of the interpolation (between 0 and 1) |
[in] | rot | Should the rotation values be included? |
[in] | direction | The desired direction of the interpolation. |
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Returns the custom transformation matrix as a standard MTransformationMatrix.
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Returns the translation component of the transformation matrix as a MVector in centimeters (the internal Maya linear unit).
[in] | space | The space to use. |
[out] | ReturnStatus | Return status. |
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Sets the translate component of the transformation matrix in centimeters.
[in] | t | The new translate value in centimeters. |
[in] | space | The space to use. |
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Add to the translate component by translating relative to the existing transformation.
The relative translate should be in centimeters.
[in] | t | The relative translate value in centimeters. |
[in] | space | The space to use. |
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Returns the rotation component of the transformation matrix as a quaternion.
If an invalid space is used, MQuaternion::identity will be returned.
[in] | space | The space in which to get the rotation. |
[out] | ReturnStatus | The status. |
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Returns the rotation component of the transformation matrix as a euler rotation.
If an invalid space is used, MEulerRotation::identity will be returned.
[in] | space | The space in which to get the rotation. |
[out] | ReturnStatus | Return status. |
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Sets the rotation component of the transformation matrix using a quaternion.
[in] | quat | The quaternion used to set the rotation component of the transformation matrix. |
[in] | space | The space to use. |
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Rotates relative to the current rotation value of the transformation matrix.
By default, the only valid transformation spaces for this method are MSpace::kTransform and MSpace::kPreTransform. All other spaces are treated as being equivalent to MSpace::kTransform.
[in] | quat | The relative rotation as a quaternion. |
[in] | space | The space in which the rotation is performed. |
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Sets the rotation component of the transformation matrix using an euler rotation.
[in] | euler | The euler rotation used to set the transformation matrix. |
[in] | space | The space used to set the rotation. |
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Rotates relative to the current rotation value of the transformation matrix.
By default, the only valid transformation spaces for this method are MSpace::kTransform and MSpace::kPreTransform. All other spaces are treated as being equivalent to MSpace::kTransform.
[in] | euler | The relative rotation as an euler angle. |
[in] | space | The space in which the rotation is performed. |
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Returns the rotation order used by the rotation component of the transformation matrix.
[out] | ReturnStatus | Return status. |
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Sets the rotation order used by the rotation component of the transformation matrix.
[in] | rotOrder | The rotation order to use |
[in] | preserve | If true then the values will change to preserve the rotation. |
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Returns the rotate orientation for the transformation matrix as a quaternion.
The rotate orientation orients the local rotation space.
[in] | space | The space to use. |
[out] | ReturnStatus | The return status. |
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Sets the rotate orientation for the transformation matrix to the passed quaternion.
The rotate orientation is the rotation that orients the local rotation space.
[in] | q | The rotate orientation. |
[in] | space | The space to use. |
[in] | balance | If true, the overall rotation will be preserved by altering the rotation to compensate for the change in rotate orientation. |
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Returns the rotate orientation for the transformation matrix as an euler rotation.
The rotate orientation orients the local rotation space.
[in] | space | The space to use. |
[out] | ReturnStatus | Return status. |
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Sets the rotate orientation for the transformation matrix to the passed euler rotation.
The rotate orientation is the rotation that orients the local rotation space.
[in] | euler | The rotate orientation. |
[in] | space | The space to use. |
[in] | balance | If true, the overall rotation will be preserved by altering the rotation to compensate for the change in rotate orientation. |
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Returns the scale component of the transformation matrix.
If the space is invalid a MVector with all of its components being 1.0 is returned.
Only the scale is returned, without the scale pivot, scale pivot translate, or shear values applied.
[in] | space | transform space in which to get the scale |
[out] | ReturnStatus | return status |
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Set the scale component of the transformation matrix.
If an invalid space is passed, the scale will not be changed.
[in] | newScale | A vector holding the scale components. |
[in] | space | The space in which to perform the scale. |
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Apply a relative scale to the existing scale.
[in] | scaleFactor | A MVector holding the scale components. |
[in] | space | The space in which to perform the scale. |
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Returns the shear component of the transformation matrix.
[in] | space | The space to use. |
[out] | ReturnStatus | Return status. |
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Sets the shear component of the transformation matrix.
[in] | newShear | The new shear value. |
[in] | space | The space to use for setting the shear. |
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Apply a new shear to the existing shear component of the transformation matrix.
The shear values are added by multiplying the individual shear components with the offset values.
[in] | shearOffset | The relative shear value. |
[in] | space | The space to use. |
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Returns the pivot used by the scale.
The value is in centimeters.
[in] | space | The space to use. |
[out] | ReturnStatus | Return status. |
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Set the pivot used by the scale.
If balance if true, then the overall transformation matrix will not change and a compensating translation will be added to the scale pivot transformation to achieve this.
If an invalid space is used, the scale pivot will not change.
[in] | scalePivot | The new scale pivot value. |
[in] | space | The space to use. |
[in] | balance | Set true is the overall transform should remain unchanged after setting the new scale pivot value. |
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Returns the scale pivot translation, which is used to compensate for changes of the scale pivot.
[in] | space | The space to use. |
[out] | ReturnStatus | Return status. |
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Set the scale pivot translation.
When the scale pivot is changed, there is an option to automatically compensate for the change so that the overall transformation is not altered. The compensating factor is the scale pivot translation.
This method will manually change the scale pivot translation.
[in] | v | The new scale pivot translation. |
[in] | space | The space to use. |
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Returns the pivot used by the rotation.
[in] | space | The space to use. |
[out] | ReturnStatus | Return status. |
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Set the pivot used by the rotation.
If balance if true, then the overall transformation will not change and a compensating translation will be added to the rotation transformation to achieve this.
For the default case, the balance calculation is as follows:
[in] | rotatePivot | The new rotate pivot. |
[in] | space | The space to use. |
[in] | balance | Set true is the overall transform should remain unchanged after setting the new rotate pivot value. |
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Returns the rotate pivot translation, which is used to compensate for changes of the rotate pivot.
[in] | space | The space to use. |
[out] | ReturnStatus | Return status. |
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Set the rotate pivot translation.
When the scale pivot is changed, there is an option to automatically compensate for the change so that the overall transformation is not altered. The compensating factor is the rotate pivot translation.
See the documentation for setRotatePivot for an explanation of the compensating calculation.
[in] | v | The new rotate pivot translation. |
[in] | space | The space to use. |
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Remove any shearing and any non-proportional scaling from this transform.
If the scaling is non-proportional, then the maximum scale of the three scale axes will be used on all of the scale axes.
If new scaling or shearing types are added to a derived class, this method should be overloaded.
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Remove any shearing and any non-proportional scaling.
If the scaling is non-proportional, then the maximum scale of the three scale axes will be used on all of the scale axes. The method creates a new 4x4 MMatrix and leaves this transformation matrix unchanged.
If new scaling or shearing types are added to a derived class, this method should be overloaded.
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A method to use when registering a custom transform that uses a default MPxTransformationMatrix.
The caller is responsible for deleting the memory created by this method.
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Convert from MTransformationMatrix::RotationOrder to MEulerRotation::RotationOrder.
If MTransformationMatrix::kLast or MTransformationMatrix::kInvalid is passed in, MEulerRotation::kXYZ will be returned along with a kInvalidParameter return status.
[in] | xformOrder | The MTransformationMatrix::RotationOrder |
[out] | ReturnStatus | return status |
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Convert from MEulerRotation::RotationOrder to MTransformationMatrix::RotationOrder.
[in] | eulerOrder | The MEulerRotation::RotationOrder |
[out] | ReturnStatus | return status |
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This method is obsolete. This method is not available in Python.
[in] | xformOrder | |
[out] | ReturnStatus |
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This method is obsolete. This method is not available in Python.
[in] | eulerOrder | |
[out] | ReturnStatus |
This method converts a passed MMatrix into individual transformation matrix components.
The default algorithm will solve under the assumption that the pivots and pivot translates are all zero.
It is possible that multiple transformation matrices may produce identical 4x4 matrices. This means that taking a generic transformation matrix and converting it to a MMatrix and back to a transformation matrix may have different components, but the net transformation will still be the same.
[in] | m | The matrix to break up into components. |
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Returns the name of this class.
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This method is not available in Python.
A method to easily dump the contents of a transformation matrix.
[in] | os | The ostream to use. |
[in] | m | The transformation matrix to print. |