Advanced Topics
Pages in this section
Software Shading Node Support
Lighting Interfaces
Image based lighting
Customizing Geometric Data for Shaders
Geometry remapping for hardware rendering
Effects interfaces
Handling custom renderables for object overrides
Camera information in relation to DirectX and OpenGL draw APIs
Porting Selection from Viewport 1 to 2
Basic Viewport 2.0 pipeline sequencing
Basic Viewport 2.0 object sequencing
Profile Viewport 2.0 rendering events
Implement an MRenderOverride
Color management support for plug-in shaders in Viewport 2.0
Parent page:
Maya Viewport 2.0 API Guide