pymel.core.context.polyCutUVCtx¶
- polyCutUVCtx(*args, **kwargs)¶
Create a new context to cut UVs on polygonal objects
Flags:
Long Name / Short Name Argument Types Properties exists / ex bool history / ch bool image1 / i1 unicode image2 / i2 unicode image3 / i3 unicode loopSpeed / ls int Edit the speed of loop cutting. mapBordersColor / mbc float, float, float Color of UV map border edges in 3d view. name / n unicode showCheckerMap / scm bool Display checker map. showTextureBorders / stb bool Display texture border edges. showUVShellColoring / ssc bool Turn on UV shell coloring or not. steadyStroke / ss bool Turn on steady stroke or not. steadyStrokeDistance / ssd float The distance for steady stroke. symmetry / sym int Symmetric modeling. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.polyCutUVCtx
Example:
- ::
import pymel.core as pm
# Create a new cut facets context, then switch to it pm.polyCutUVCtx(‘polyCutUVCtx1’) pm.setToolTo(‘polyCutUVCtx1’)